Ian Slutz - Redmond, Washington, United States | Professional Profile | LinkedIn (original) (raw)
Activity
Volunteer Experience
Sea Kayaking Instructor
Seattle Mountainiers
2017 - Present8 years
Environment
I have taught students the basics of kayak safety, rescue-recovery, and beginning strokes.
Projects
2005
Legend is the seventh major game in the Tomb Raider series, and the first developed by then Menlo Park based, Crystal Dynamics. Heroine Lara is searching for a South American relic, but her adventure takes a different course when rogue anthropologist Amanda Evert shows up. Presumed dead along with a team of graduate students after an accident in a tomb in Peru, where Lara was the only one to escape, Amanda is back with a score to settle as they both race, along with the shady James Rutland Jr.,…
Legend is the seventh major game in the Tomb Raider series, and the first developed by then Menlo Park based, Crystal Dynamics. Heroine Lara is searching for a South American relic, but her adventure takes a different course when rogue anthropologist Amanda Evert shows up. Presumed dead along with a team of graduate students after an accident in a tomb in Peru, where Lara was the only one to escape, Amanda is back with a score to settle as they both race, along with the shady James Rutland Jr., to obtain an ancient artifact. Many other characters, both friends and foes, will stir things up. The story takes Lara through locations all over the world, from the Himalayas to Ghana, Kazakhstan, Bolivia, Japan and England, including her famous mansion filled with secrets and collectibles. Aside from current events, Lara's past is also revealed, through flashbacks. Among other things, you will get to know how she lost her mother and why it is such a burden.
The typical third-person action-adventuring exploring is still present. Lara can move more freely, and is no longer limited by specific jumps. As you travel through rough environments, you will need to run, dive, swim, climb on poles, ladders, roofs, use zip lines, shimmy and vault, with acrobatic actions such as somersaults and flips. You need to cross difficult terrain, solve puzzles to advance or open up new areas, and engage in combat. New tools include a grappling hook, not only used to move around but also to haul enemies Scorpion-style, binoculars, a PLS (personal light source), flares, a PDA and a headset to keep in contact with tech support Zip.
Other creators
Honors & Awards
Most Original Summer Game Jam 2014
Nintendo Software Technology
Jul 2014
My team of three won the Most Original award at NST's Summer Game Jam 2014.
2nd Place Activision Independent Games Competition
Activision
2010
Our game concept for Rigonauts won the 1st Prise in Activision's first Independent Games Competition.
Recommendations received
More activity by Ian
Friday, I will ring the Closing Bell at NASDAQ with the extraordinary executives of How Women Lead / How Women Invest. We will have huge Times Square…
Liked by Ian Slutz
I am very excited that my 8th game, Halo Infinite [Campaign], got released yesterday.
Shared by Ian Slutz
https://lnkd.in/gdWbhZe Thank you for attending my game-design class @ The University of Tokyo.
Liked by Ian Slutz
I wrote a short blog post that I hope will be useful for new game designers interested in combat design: https://lnkd.in/gpVx7bs #gamedesign…
Shared by Ian Slutz
Other similar profiles
- Egan Hirvela Sausalito, CA Connect
- Warren Price San Francisco, CA Connect
- Rob Davis Los Angeles, CA Connect
- Sanghee Oh Los Angeles Metropolitan Area Connect
- Connect
- Albert Liao Redondo Beach, CA Connect
- Stephen Lim Los Angeles, CA Connect
- James Taylor Los Angeles, CA Connect
- Rafael Brown San Francisco Bay Area Connect
- Constance Griffith Seattle, WA Connect
- Connect
- Kurt Sparkuhl United States Connect
- Jordan Blackman San Francisco, CA Connect
- Adam Dworak United States Connect
- Ben Mauro Art Director in the game and film industry. Creator of HUXLEY. Greater Seattle Area Connect
- Daniel C. Senior Concept Artist Seattle, WA Connect
- Connect
- J. Allen Brack Irvine, CA Connect
- Kait Schoeck Principal Designer at Microsoft Greater Seattle Area Connect
- Akanksha Bansal Greater Seattle Area Connect
Explore collaborative articles
We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.