Ian Slutz - Redmond, Washington, United States | Professional Profile | LinkedIn (original) (raw)

Activity

Volunteer Experience

Seattle Mountainiers

2017 - Present8 years
Environment
I have taught students the basics of kayak safety, rescue-recovery, and beginning strokes.

Projects

2005

Legend is the seventh major game in the Tomb Raider series, and the first developed by then Menlo Park based, Crystal Dynamics. Heroine Lara is searching for a South American relic, but her adventure takes a different course when rogue anthropologist Amanda Evert shows up. Presumed dead along with a team of graduate students after an accident in a tomb in Peru, where Lara was the only one to escape, Amanda is back with a score to settle as they both race, along with the shady James Rutland Jr.,…
Legend is the seventh major game in the Tomb Raider series, and the first developed by then Menlo Park based, Crystal Dynamics. Heroine Lara is searching for a South American relic, but her adventure takes a different course when rogue anthropologist Amanda Evert shows up. Presumed dead along with a team of graduate students after an accident in a tomb in Peru, where Lara was the only one to escape, Amanda is back with a score to settle as they both race, along with the shady James Rutland Jr., to obtain an ancient artifact. Many other characters, both friends and foes, will stir things up. The story takes Lara through locations all over the world, from the Himalayas to Ghana, Kazakhstan, Bolivia, Japan and England, including her famous mansion filled with secrets and collectibles. Aside from current events, Lara's past is also revealed, through flashbacks. Among other things, you will get to know how she lost her mother and why it is such a burden.
The typical third-person action-adventuring exploring is still present. Lara can move more freely, and is no longer limited by specific jumps. As you travel through rough environments, you will need to run, dive, swim, climb on poles, ladders, roofs, use zip lines, shimmy and vault, with acrobatic actions such as somersaults and flips. You need to cross difficult terrain, solve puzzles to advance or open up new areas, and engage in combat. New tools include a grappling hook, not only used to move around but also to haul enemies Scorpion-style, binoculars, a PLS (personal light source), flares, a PDA and a headset to keep in contact with tech support Zip.
Other creators

Honors & Awards

Nintendo Software Technology

Jul 2014
My team of three won the Most Original award at NST's Summer Game Jam 2014.

Activision

2010
Our game concept for Rigonauts won the 1st Prise in Activision's first Independent Games Competition.

Recommendations received

More activity by Ian

Friday, I will ring the Closing Bell at NASDAQ with the extraordinary executives of How Women Lead / How Women Invest. We will have huge Times Square…

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I am very excited that my 8th game, Halo Infinite [Campaign], got released yesterday.

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https://lnkd.in/gdWbhZe Thank you for attending my game-design class @ The University of Tokyo.

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I wrote a short blog post that I hope will be useful for new game designers interested in combat design: https://lnkd.in/gpVx7bs #gamedesign…

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