Jesse Helton - Druids AI | LinkedIn (original) (raw)

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Well-rounded game-industry veteran who likes to take on new challenges.

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Projects

May 2012 - Present

Post-apocalyptic strategy game for iOS and Android. Coming soon!
Other creators

2007

Lair is a game set exclusively on a fantasy-medieval world and concerns a war between two civilizations – the Asylian and the Mokai. The first, being in a better geographical position, having all the resources in abundance while the latter strife to survive in the barren lands. Both nations were at peace until the Mokai unleashed an attack towards their neighbour country Asylia.
You control an elite "Sky Guard" named Rohn, who belongs in the dragon-riding forces of Asylian army, and…
Lair is a game set exclusively on a fantasy-medieval world and concerns a war between two civilizations – the Asylian and the Mokai. The first, being in a better geographical position, having all the resources in abundance while the latter strife to survive in the barren lands. Both nations were at peace until the Mokai unleashed an attack towards their neighbour country Asylia.
You control an elite "Sky Guard" named Rohn, who belongs in the dragon-riding forces of Asylian army, and tries to stop this assault while at the same time figuring out if there are any deeper reasons behind this seemingly struggle for survival.
In each stage you get mission objectives ranging from defending a castle town to eliminating catapults and armies. The gameplay makes extensive use of the SIXAXIS motion sensor since most of the time you'll be fighting on the air and the movement there is solely dependent on this feature. While in the air you can throw fire to scorch your enemies or engage in a melee mode with other dragons where you can use bites, claws and combo attacks. At times you may also need to fight with your dragon while on ground or have your character battle another dragon-rider while on top of this rider’s dragon.
Other creators

2007

Lair is a game set exclusively on a fantasy-medieval world and concerns a war between two civilizations – the Asylian and the Mokai. The first, being in a better geographical position, having all the resources in abundance while the latter strife to survive in the barren lands. Both nations were at peace until the Mokai unleashed an attack towards their neighbour country Asylia.
You control an elite "Sky Guard" named Rohn, who belongs in the dragon-riding forces of Asylian army, and…
Lair is a game set exclusively on a fantasy-medieval world and concerns a war between two civilizations – the Asylian and the Mokai. The first, being in a better geographical position, having all the resources in abundance while the latter strife to survive in the barren lands. Both nations were at peace until the Mokai unleashed an attack towards their neighbour country Asylia.
You control an elite "Sky Guard" named Rohn, who belongs in the dragon-riding forces of Asylian army, and tries to stop this assault while at the same time figuring out if there are any deeper reasons behind this seemingly struggle for survival.
In each stage you get mission objectives ranging from defending a castle town to eliminating catapults and armies. The gameplay makes extensive use of the SIXAXIS motion sensor since most of the time you'll be fighting on the air and the movement there is solely dependent on this feature. While in the air you can throw fire to scorch your enemies or engage in a melee mode with other dragons where you can use bites, claws and combo attacks. At times you may also need to fight with your dragon while on ground or have your character battle another dragon-rider while on top of this rider’s dragon.
Other creators

Aug 2011 - Mar 2012

We were hired by Tapulous to create a new Tap Tap product. We started with our original Tap Tap Revenge 3/4 code base and ported the Android C++ code back to iOS. This gave us a starting game engine that could run on both iOS and Android. We continued to work on this product, adding new features, as it evolved into Tap Tap Tour.
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Recommendations received

“Jesse and I worked together when we decided to take the development of a project in-house. Not only did he effortlessly manage a team of engineers to ensure that we hit our milestones, he also took the initiative to greatly improve the client codebase. His leadership provided a calm and levelheaded working environment even under the most stressful situations. He would be a highly valued member on any team.”

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