Joe Spataro - Bungie | LinkedIn (original) (raw)

Activity

Experience & Education

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Volunteer Experience

Project Read Redwood City

Education
I tutored literacy challenged young adults at the Redwood City Library.

Publications

SIGGRAPH 2014 August 12, 2014

This course discusses the practical challenges in creating the animation system for Destiny plus solutions, lessons learned, and future development. Bungie's upcoming title Destiny is a multi-player persistent-world action game that requires responsive character animation as a foundation for core game play. The course summarizes how that goal was achieved in Bungie's new game engine, emphasizing interaction with the networking model and distributed AI, under a tight CPU budget and memory…
This course discusses the practical challenges in creating the animation system for Destiny plus solutions, lessons learned, and future development. Bungie's upcoming title Destiny is a multi-player persistent-world action game that requires responsive character animation as a foundation for core game play. The course summarizes how that goal was achieved in Bungie's new game engine, emphasizing interaction with the networking model and distributed AI, under a tight CPU budget and memory constraints.
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GDC 2011 March 2, 2011

With the goal in mind to improve the character performances in Halo: Reach we discuss the challenges we overcame and the concessions we made to ship on time and on budget with better quality. Bungie developed many new solutions with both process and technology to solve animation problems we had in the past. This lecture outlines the most prominent issues and provides highlights of our approach.
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Recommendations received

More activity by Joe

Hey, it's me again! Here's a quick animation that I cooked up over the weekend, using Samus Rig!! I wanted to get my hands dirty with some…

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1. Find dynamic pose ref 2. Animate. This is how animation works, right?

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The Sea Beast Making Jakob #art #artwork #netflix #Design #sculpture #animation

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Halo first person rifle reel (2007)

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-Citadel- Personal work. Have a great Monday, folks. Cheers. #conceptart #conceptartist #scifi #scifiart #digitalart

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I really love working with this huge gang of smart, funny, brilliant weirdos. 22 years and counting!

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Very excited to talk about my next chapter in games today. Stoked to be on an epic adventure at Theorycraft Games with Mike Tipul, Michael Evans…

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