Game Design Foundations: 2 Systems, Chance, and Strategy Online Class | LinkedIn Learning, formerly Lynda.com (original) (raw)

  1. All topics
  2. Technology
  3. Software Development
  4. Game Development

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With Brenda Romero Liked by 734 users

Duration: 1h 31m Skill level: Beginner Released: 3/12/2018

Course details

Has your passion for gaming sparked an interest in game creation? If so, this course—the second installment in the Game Design Foundations series—can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more.

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Learner reviews

135 ratings

Steven Vierbickas

Student at University of South Florida

Some parts such as the randomness and chance introduced with healing, items, and rewards I would definitely not say is a foundational aspect, and unpredictability of how the game is going to act/respond is one of the most frustrating things many gamers don't like in modern games. Repeat quests are understandable or scraping systems for materials and such, but most people seem to dislike the randomness aspect otherwise in the care aspects. Healing is usually predictable, damage should be easily understood with maybe exceptions of critical hits or weak points. This felt more like it should be related to loot drops in games than a core mechanic. One of the only points I disagree with in the course is the implementation of chance. I feel all game designers should put themselves in the shoes of the one playing the games more often.

Sean Lockhart

Unreal Engine Game Developer & Game Designer

This series of lectures is hitting all the high level thought processes behind building and organizing a game for development. I help students learn game coding and a common question for me is what is the difference between a mechanic and a system? Brenda Romero does an excellent job answering this question.

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