Tales of Vesperia (2008) - MobyGames (original) (raw)
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Moby Score
8.1
#1,398 of 25.2K
Critics
83%(54)
Players
(17)
Review Ranking
- #137 on Xbox 360
Collected By
102 players
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Conversion (official)
Special Edition
Description official description
Tales of Vesperia is the tenth game in the Tales of... series. The game's story takes place in the world of Terca Lumireis. This world is largely sustained by "blastia", a technology from an ancient civilization which can be used to perform a variety of tasks including powering the barriers which keep cities safe from monsters and helping knights in battle. After a war ten years ago, the world has settled into a more or less peaceful state consisting of the Empire which rules the land and various guilds which formed for those wishing to live outside the Empire's rule. The main character in the story is Yuri Lowell, a former Imperial Knight who now helps solve peoples problems in the lower quarter. After a blastia which regulates water flow in the lower quarter is stolen, Yuri attempts to catch the thief however ends up being thrown in jail instead. He then meets a mysterious girl named Estelle while escaping; she is coincidentally searching for Yuri's childhood friend Flynn, and from here their adventure begins.
The gameplay in Tales of Vesperia is similar to other Japanese RPG's and games in the series. The player controls Yuri as he explores various locations and the story unfolds. Often opponents (both human and monster!) can be seen on the screen and coming into contact will begin a battle. The battle system used is an updated variation from that in Tales of the Abyss. Battles are in real time and the player can move anywhere within the limited battle area. The player can run/walk, jump, guard, perform various basic attacks, utilize artes (more powerful magic attacks, however these are limited by the amount of the players technical points), and set the strategy computer controlled party members will use. Combo attacks are also possible where a series of normal and arte attacks are strung together to deal more damage to the enemy and prevent a counterattack. Successfully completing a battle allows players to level up. As players level up new skills are learned, attack abilities increase, hit points increase, and so on.
Spellings
- テイルズ オブ ヴェスペリア - Japanese spelling
Groups +
- Gameplay feature: Controllable pet companions
- Games made into movies
- Japanese Nintendo Switch games with full English support
- Tales of Vesperia series
- Tales series
- Visual technique / style: Cel shaded
Credits (Xbox 360 version)
426 People (370 developers, 56 thanks) · View all
Reviews
Critics
Average score: 83% (based on 54 ratings)
Players
Average score: 3.9 out of 5(based on 17 ratings with 1 reviews)
Tales of Vesperia is succeeds at being an average JRPG and little else.
The Good
I liked the visual style. The cel-shaded graphics blend nicely with the backgrounds, giving it a nice anime look. The game is crazy-long (about 50 hours) and the price has gone down recently; you get a lot of content for your money. The combat system isn't turn-based and there are no random encounters.
The Bad
While the battle system is real-time, it still feels really clunky. If the combat was more fluid, the game would be ten times better. The story is a generic fantasy RPG plot. The characters are mostly ani9me stereotypes.
The Bottom Line
Tales of Vesperia is a long game. If you buy games based on playtime, then this is a must buy. Unfortunately, the story is a generic JRPG plot and the combat system is way too uneven for me to recommend this game.
Xbox 360 · by Tuskus (1) · 2009
Trivia
Awards
- 4Players
- 2009 – #3 Best Xbox 360 Game of the Year
- 2009 – #3 Best Role-Playing Game of the Year
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Related Sites +
- X360A Achievement Guide
X360A's achievement guide for Tales of Vesperia.
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Contributors to this Entry
Game added by Servo.
PlayStation 3 added by Charly2.0.
Additional contributors: monkeyislandgirl, Patrick Bregger, Starbuck the Third.
Game added September 30, 2008. Last modified August 29, 2024.