Gameplay feature: Simulated Internet - MobyGames (original) (raw)
Games that simulate the use of an internet, the world wide web, or equivalent external area network, including science fiction representations. The use of a simulated internet must be part of actual gameplay for games to qualify for this game group.
A sci-fi representation of cyberspace in the game Bloodnet (1993).
Limitations
- An internet or equivalent external area network must be explicitly apparent. A LAN system or simply a graphical representation of a huge wall monitor with a world/universe map and blinking lights dots signifying something electronically fancy going does not qualify.
- The simulated internet or equivalent external area network must be a gameplay element, optionally accessible to the player and is not merely a theme or a story-based-only feature.
- An electronic mail (email) only feature is not sufficient enough to qualify as an equivalent of an external area network for the purposes of this game group.
Related Groups
- Gameplay feature: Brothels
- Gameplay feature: Character development - Repetition
- Gameplay feature: Day / night cycle
- Gameplay feature: Fog of war
- Gameplay feature: Squad management
- Gameplay feature: Targeting system
- Gameplay feature: Weather changes
- Jagged Alliance series
- Standalone expansions
- Weapon: Barrett .50
23 Games [ view in game browser ] [ add game ]