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Rust Programming By Example

Rust Programming By Example

Rust Programming By Example: Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Before starting to write the Tetris, a few things remain to be talked about, such as crates, which we'll be using a lot (and you'll be using a lot as well once you're rusting on your own!). Let's start with crates!

In Rust, packages (both binaries and libraries) are named crates. You can find a lot of them on crates.io. Today, we'll use the SDL2 crate in order to make our tetris, but before even thinking about this, we need to install the SDL2 library that is used by the SDL2 crate!

Before going any further, we need to install the SDL library.

Depending on your package management tool, run the following to install SDL2 on Linux:

apt package mananger:

$ sudo apt-get install libsdl2-dev

dnf package manager:

$ sudo dnf install SDL2-devel

yum package manager:

Once done, your SDL2 installation is ready!

To install SDL2 on Mac, Simply run the following:

You're good to go!

...

The Rust package manager, cargo, allows us to create a new project very easily with just one command, cargo new. Let's run it as follow:

You should have a new folder tetris containing the following:

 tetris/
 |
 |- Cargo.toml
 |- src/
     |
     |- main.rs

Note that if you ran cargo new without the --bin flag, then you will have a lib.rs file instead of main.rs.

Now write this into your Cargo.toml file:

[package]
name = "tetris"
version = "0.0.1"

[dependencies]
sdl2 = "0.30.0"

Here, we declare that our project's name is tetris, its version is 0.0.1 (it isn't really important at the moment), and that it has a dependency on the sdl2 crate.

For the versioning, Cargo follows SemVer (Semantic Versioning). It works as follows:

[major...

Before going any further, we need to talk about how file hierarchy works in Rust through its modules.

The first thing to know is that files and folders are handled as modules in Rust. Consider the following:

|- src/ | |- main.rs |- another_file.rs

If you want to declare that a module is in the another_file.rs file, you'll need to add to your main.rs file:

You will now have access to everything contained in another_file.rs (as long as it's public).

Another thing to know: you can only declare modules whose files are on the same level as your current module/file. Here's a short example to sum this up:

|- src/ | |- main.rs |- subfolder/ |- another_file.rs

If you try to declare a module referring to another_file.rs directly into main.rs, as shown preceding, it'll fail because there...

Okay, we're now ready to start writing down our tetris!

First, let's fulfill our main.rs file in order to check whether everything is working as expected:

extern crate sdl2;

use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2:⌨️:Keycode;
use std::time::Duration;  
use std::thread::sleep;

pub fn main() {
  let sdl_context = sdl2::init().expect("SDL initialization     
  failed");
  let video_subsystem = sdl_context.video().expect("Couldn't get   
   SDL video subsystem");

  let window = video_subsystem.window("rust-sdl2 demo: Video", 800,  
        600)
    .position_centered()
    .opengl()
    .build()
    .expect("Failed to create window");

  let mut canvas = window.into_canvas().build().expect("Failed to  
    convert window into...

The previous example created a window and drew into it. Now let's see how it did that!

Before going any further, we need to import the SDL2 crate, as follows:

With this, we now have access to everything it contains.

Now that we've imported sdl2, we need to initialize an SDL context:

let sdl_context = sdl2::init().expect("SDL initialization failed");

Once done, we need to get the video subsystem:

let video_subsystem = sdl_context.video().expect("Couldn't get SDL   
  video subsystem");

We can now create the window:

let window = video_subsystem.window("Tetris", 800, 600)
                        .position_centered()  
                        .opengl()
                        .build()
                        .expect("Failed to create window");

A few notes on...

We now have a working window; it'd be nice to draw into it. First, we need to get the window's canvas before starting the main loop:

let mut canvas = window.into_canvas()
                   .target_texture()
                   .present_vsync()
                   .build()
                   .expect("Couldn't get window's canvas");

A few explanations for the preceding code:

Then we'll create a texture that we'll paste onto the window's canvas. First, let's get the texture creator, but before that, add this include...

Understanding Rust crates


In Rust, packages (both binaries and libraries) are named crates. You can find a lot of them on crates.io. Today, we'll use the SDL2 crate in order to make our tetris, but before even thinking about this, we need to install the SDL2library that is used by the SDL2 crate!

Installing SDL2


Before going any further, we need to install the SDL library.

Installing SDL2 on Linux

Depending on your package management tool, run the following to install SDL2 on Linux:

apt package mananger:

$ sudo apt-get install libsdl2-dev

dnf package manager:

$ sudo dnf install SDL2-devel

yum package manager:

$ yum install SDL2-devel

Once done, your SDL2 installation is ready!

Installing SDL2 on Mac

To install SDL2 on Mac, Simply run the following:

$ brew install sdl2

You're good to go!

Installing SDL2 on Windows

All these installation instructions come directly from the Rust SDL2 crate.

Windows with Build Script

A few steps will be required in order to make all of it work. Follow the guide!

  1. Download the mingw and msvc development libraries from http://www.libsdl.org/ (SDL2-devel-2.0.x-mingw.tar.gz and SDL2-devel-2.0.x-VC.zip).

  2. Unpack to folders of your choice. (You can delete it afterward.)

  3. Create the following folder structure in the same folder as your Cargo.toml:

     gnu-mingw\dll\32
    ...

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Key benefits

Description

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.

Who is this book for?

This book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It’s assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.

What you will learn

Estimated delivery fee Deliver to United States

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(Includes tracking information)

Publication date : Jan 11, 2018

Length: 454 pages

Edition : 1st

Language : English

ISBN-13 : 9781788390637

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped

Product feature icon Paperback book shipped to your preferred address

Product feature icon Redeem a companion digital copy on all Print orders

Product feature icon Access this title in our online reader with advanced features

Product feature icon DRM FREE - Read whenever, wherever and however you want

OR

Contact Details

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Payment Processing...

tick Completed

Shipping Address

Billing is same as shipping information

Billing Address

Estimated delivery fee Deliver to United States

Economy delivery 10 - 13 business days

Free $6.95

Premium delivery 6 - 9 business days

$21.95

(Includes tracking information)

Publication date : Jan 11, 2018

Length: 454 pages

Edition : 1st

Language : English

ISBN-13 : 9781788390637