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Square Enix Gets Twitch Strike For Streaming ‘Forspoken’ During Embargo, Thanks To Time Zones

from the dead-zone dept

One of the more annoying aspects of how the video game industry conducts its relationships with gaming journalists is the concept of embargos. The idea goes something like this: publishers will furnish journalists and/or game streamers with advanced copies of games, but include an embargo on any reporting, reviews, or streaming those games prior to a certain date. Sometimes that date is the release date of the game, so that there aren’t reports or displays of the game prior to it going up for sale. Sometimes the date is actually pushed out past the release date. Both are pretty naked attempts by publishers to not generate any potentially negative press before the public can spend gobs of money on a game they don’t know might suck out loud. It’s a crappy process and it would be better if everyone simply agreed to not accept advanced copies unless the embargo is lifted, but that has never happened.

But there can also be challenges with enforcing those embargoes. For instance: were you all aware that the planet is round? Crazy right? With that roundness comes another wild thing: time zones. And with time zones comes an infuriating practice of having different release windows for a new game based on those time zones. How does that create challenges with embargoes? Well, when you get a Twitch streamer temporarily banned with a copyright strike because they streamed a game that “hasn’t been released,” but it actually has been in New Zealand, that’s how.

Square Enix’s brand new RPG, Forspoken, is to be released on January 24, 2023, and streamers worldwide have been looking forward to trying it out on their streams. However, one creator from New Zealand by the moniker Gtamen has been handed a two-day ban by Twitch after a copyright strike.

The YouTuber has claimed that the game was legally out in his country when he streamed it on Twitch, that is January 24. Meaning that the copyright strike, which is still in effect at the time of writing, would be entirely unfair. Here’s a screenshot of the blurb that pops out when trying to access his channel.

The notice for the 48 hour ban very specifically indicated that the reason for the ban was for streaming an “unreleased video game under embargo.” Because of the way that time zones and the release windows for Forespoken were handled, though, the game was released in New Zealand. That country is basically the starting point for time zones, which means the game was released there before the vast majority of the rest of the globe. But it was released at the time of the stream.

Some folks made excuses for Square Enix by noting that the embargo was listed as lifting at 2pm GMT, which is based off of London’s time zone. And while that may be technically true, that means that a Japanese company is enforcing an embargo based on the time in London for a game that releases essentially first in New Zealand.

The post from the streamer sparked quite some reactions, with some claiming that the ban was legitimate, considering the embargo on Forspoken ends at 2 pm GMT on January 23. Meaning Gtamen technically did break the stipulations, however, he did retort by claiming that the game had been unlocked by the store and should, therefore, not be subject to the embargo.

And to put the finest point on this, the streamer in this case technically broke the embargo by roughly 12 hours, but received a 48 hour ban. That seems fairly silly, no?

Filed Under: copyright, embargos, forspoken, streaming, time zones
Companies: square enix, twitch

Getty Images Watermark Shows Up In Latest Square ‘Final Fantasy’ Game

from the under-the-bridge dept

Square Enix, the game studio behind famous video game franchises like the Final Fantasy series, is well known to be a big believer in intellectual property enforcement. Just on our pages alone, we’ve talked about the times they struck out against folks selling replica swords from its games, or fan-made productions featuring Square IP in them. As we’re always careful to mention, Square Enix can do this, but it doesn’t mean it should or has to handle its intellectual property concerns in the most draconian manner possible.

Plus, it’s always fun when the shoe is suddenly on the other foot. And that may be exactly what we’re seeing when some gaming sleuths uncovered at least one asset in Crises Core – Final Fantasy 7 – Reunion that appears to have a washed out Getty watermark over it.

During chapter eight of the game, you’ll enter a Shinra mansion. In this very nice-looking and opulent home you’ll find many fancy paintings hanging on the walls. Look closely and you’ll discover these are real paintings. Look a little closer and you’ll clearly see where Square Enix grabbed the art from.

You can see the Getty watermark nearly dead center in the image. Now, did someone at Square properly license this image? Maybe, though it would be weird for them to have used the watermarked version if it did. More likely some Square employee somewhere in the development of the game needed an image depicting art, grabbed this one, and perhaps thought it would never get found out.

It appears that whoever grabbed this image from Getty—and possibly didn’t pay to license it, as the watermark is still there—stretched it out and cropped most of its top to make it fit in the frame. And this isn’t a one-off error. The resulting painting appears at least three times in this area of the game complete with the Getty watermark. Whoops!

Whoops in multiple ways. First, this can open the company up to a lawsuit if it turns out the image was never licensed. Second, it does at least some reputational damage for any future attempts by Square to claim itself to be a true believer in copyright enforcement.

But what it means perhaps more than anything is to serve as yet another reminder for just how easy it is to infringe on intellectual property rights. It’s all too often the pot becomes the kettle.

Filed Under: copyright, crises core, final fantasy 7, licenses, watermark
Companies: getty, square enix

‘Deus Ex Go’ To Be Completely Disappeared With Studio Shutdown

from the deus-ex-no dept

It’s a lesson that apparently keeps needing to be re-learned over and over again: for far too many types of digital purchases, you simply don’t own the thing you bought. The arena for this perma-lesson are varied: movies, books, music. And, of course, video games. The earliest lesson in that space may have been when Sony removed a useful feature on its PlayStation 3 console after the public had already begun buying it, which is downright insane. But while that was an entire console being impacted, the lesson has been repeated in instances where games and mobile apps simply stop working when the maker decides to shut their servers down, or purchased DLC disappearing for the same reason.

And here we are again, with the announcement that Onoma, previously Square Enix Montreal, is going to be shuttering some of its mobile games. The end result is not that new purchases won’t be available. Instead, the game will just not be a thing anymore. Anywhere.

Arena Battle Champions, Deus Ex GO, Hitman Sniper: The Shadows and Space Invaders: Hidden Heroes will be shutting down on January 4th. The games will be removed from the App Store/Google Play Store on December 1st, and current players will not be able to access the games past January 4th.

Effective immediately, in-game purchases are stopped. We encourage prior in-game purchases to be used before January 4th, as they will not be refunded. On behalf of the development team, we would like to thank you for playing our games.

Deus Ex Go costs $6 on the Google Play Store. You can go buy it right damned now if you wanted to. But why would you, given that the game will simply brick and no longer function in five weeks? And, more importantly, did any of the 500k-plus people who downloaded the game over the years know that it disappearing was a possibility? I mean, I’m sure that buried in the ToS is the standard “you’re just licensing this for as long as we let you” language exists, but I’m also sure that the vast majority of the people who paid for the game didn’t realize this would be a possibility.

I’ll also note that the announcement concludes by saying: “thank you for playing our games.” Not, notably, “thank you for purchasing our games,” since apparently nobody ever really purchased them at all. What I’d give to do some person-on-the-street interviews with folks who “bought” this game only to have it disappeared.

And on the point about it disappearing, I’ll remind the class yet again that video games are art and culture, and those types of things deserve preservation efforts that none of these publishers seem to even pretend to think about.

But it’s also a tragedy from a games preservation standpoint.

People made this game, people bought this game and people enjoyed this game, for years, and with the closure of a studio and some rights changing hands it’s now just going to cease existing in an official capacity?

Perhaps piracy and illicit storing of the game will do the preservation work that the publisher should be doing. Perhaps it won’t.

But leaving a piece of culture’s preservation existing at all at the feet of those the publisher would call copyright infringers is untenable. The least the publisher could do would be to release the source-code and figure out a way for fans to host the game themselves legally.

But that won’t happen. Instead, this game may well just disappear forever.

Filed Under: arena battle champions, deus ex go, disappearing games, mobile games, ownership, video games
Companies: onoma, square enix

from the promoting-the-regress dept

We tend to talk about many of the nuanced and intricate problems with our current copyright culture, but the 10,000 foot view of the problem is essentially that copyright tends to make culture disappear. It can do this in lots of ways, but one of the least recognized of them is simply that with a culture of copyright maximilism, many content producers simply don’t release the content they want to release it out of fear of the reprisal that has been seen in other cases.

That’s something of the case when it comes to 8-Bit Theater releasing a book featuring the entirety of the comics that were released, just without the pictures. Instead, it’s just a “script” release. Why? Well, because those pictures are based on old Final Fantasy assets.

From 2001 to 2009, writer Brian Clevinger of Atomic Robo fame produced a hilarious webcomic called 8-Bit Theater, which follows the misadventures of a dysfunctional adventuring party. Unfortunately, that adventuring party is comprised of Final Fantasy game sprites, so Clevinger can’t reprint them without getting sued to hell by Square Enix. That is unless he leaves out the images and creates a 20th anniversary book featuring just the scripts. That’s what he’s doing. The script thing.

According to the Kickstarter page for the 8-Bit Theater 20th Anniversary Complete Script Book, which is just now reaching its $28,000 goal after less than a day since being posted, fans have been clamoring for some sort of print edition of the beloved series for years.

Now, to be clear, Square Enix didn’t seem to have any problem with the web comic being produced to begin with. But it seems clear that no deal was worked out with the company to allow this physical book to be published using the images from the comic. And, as the Kickstarter results indicate, this is a book people very much want. Unfortunately, they very much won’t get it in its original form, due to fear of copyright reprisal.

Instead, backers will get the 8-Bit Theater 20th Anniversary Complete Script Book Do Not Sue Edition.

Funny? Sure, in a way. But it’s also a little sad and a lot irritating that something as transformative as this comic, still very much in demand by the public, cannot be produced the way it should in book form simply out of fear of being sued for copyright infringement. After all, Square Enix loses nothing by the production of this book.

But we all lose out on the loss of culture due to the fear of copyright culture.

Filed Under: 8-bit theater, brian clevinger, chilling effects, comics, copyright, script
Companies: square enix

Disney Goes All Disney On The Kingdom Hearts 3 Title Screen Over Streaming

from the house-of-mouse dept

When it comes to the idea of members of the public live-streaming video game gameplay, the world is an unpredictable place. Some developers and publishers are happy to allow such a display of their products, understanding a concept that is apparently difficult for others to grasp: playing a game is a very different thing than watching someone else play it. Those that are less permissive in streaming gameplay are typically the larger corporate interests that tend to believe in control above all else, with the attitude being that unveiling gameplay will make it less likely for viewers to buy a game, rather than more likely. In between is a truly broad spectrum, where some publishers lay out rules on websites and others say little to nothing on the topic that isn’t vomited up by their legal teams.

Leave it to Disney, then, to put its stamp on the latest iteration of the Kingdom Hearts series, with a message to anyone that would consider streaming the game right there on the title screen.

People who start playing Kingdom Hearts 3 will find a message notifying them that the companies behind the game are applying some limitations. The game’s title screen includes an unusual button prompt labeled “before you stream.” Pressing the button produces the following message:

This game is a copyrighted work. The copyright is held by The Walt Disney Company and a collaboration of authors representing The Walt Disney Company. Additionally, the copyright of certain characters is held by Square Enix Co, Ltd.

You are free to stream the game in non-commercial contexts. However, using the streams of the game to primarily provide or listen to the music is prohibited even in such non-commercial contexts.

While this is a somewhat permissive stance on streaming, essentially allowing for some streaming under certain conditions, it’s still a very Disney way to go about it. First is the company’s acknowledgement that streaming is so very much a thing at this point so as to warrant the inclusion of a message on game’s title screen. That may seem like a small thing, but it’s actually a fairly stark admission on the part of Disney as to what the ecosystem for streaming games is today. And, then, comes the muddled parameters under which streaming is kosher, with restrictions on “commercial contexts”, without bothering to provide any context for that phrase itself. And, of course, there is the requirement that game streams aren’t done as a method for simply broadcasting the game’s original score, which is downright perplexing. I’m not aware of that sort of practice even being a thing and I’m fairly steeped in this world of game streaming.

And I’m not the only one scratching his head at all of this.

The streaming message isn’t exactly crystal clear. One part of it is easily understood: Square and Disney don’t want people making streams of the game’s music. But the statement is more confusing about what the rights-holders consider to be a “non-commercial” stream. The message concludes by directing players to Kingdom Hearts website, which doesn’t yet include any information about this, though it presumably will by the time the game launches in the West on Tuesday (it came out in Japan on Friday).

We asked Square Enix PR yesterday what “non-commercial” streaming would be and if it’s something that average gamers who just want to stream on Twitch or YouTube would have to worry about. They were unable to clarify that terminology yet.

And, so, Disney attempts on the title screen to take the mystery out of what it will allow in streaming the game, but apparently there is still a conversation the company needs to have within itself, as the PR folks can’t articulate what it all means themselves. The end result is Disney attempting to assert control over the sharing of parts of its product in the least clear manner possible. It’s a very Disney thing to do, in other words.

Meanwhile, it doesn’t appear to be keeping the now-normal practice of game streaming from happening overseas.

Whatever the restrictions actually mean, they don’t appear to be stopping people from streaming the game. People have been streaming Kingdom Hearts 3 on Twitch since yesterday, when the game went on sale in Japan and when the the streaming embargo lifted for reviewers and gaming influencers who’d been provided advance access to the English language version of the game. At the time of this writing, there are more than a thousand people watching 88 streams of the game on Twitch.

So, for now, this appears to be a title screen message without much of an audience.

Filed Under: games, streaming, the kingdom hearts 3, title screen, video games
Companies: disney, square enix

Denuvo-Protected Just Cause 4 Cracked In A Day, Suffering From Shitty Reviews

from the what-to-blame? dept

Two common topics here at Techdirt are about to converge in what will likely serve as a lovely example of how piracy is often a scapegoat rather than a legitimate business issue. The first topic is Denuvo, the once-unbeatable DRM that has since become a DRM that has been defeated in sub-zero days before game releases. The exception that used to prove the rule that DRM is always defeated has become another example that yet again proves that rule. On the other hand, we’ve also talked at length that the real antidote for piracy is creating a great product and connecting with fans to give them a reason to buy. The flipside of that formula is that no amount of piracy protection is going to result in big sales numbers for a product that sucks.

While that’s typically obvious, we’re all about to watch what happens when a game both has its piracy protection fail completely and is deemed to be a shitty product, with Just Cause 4 having its Denuvo protection defeated a day after launch while the game is suffering from withering reviews.

This long-anticipated AAA action-adventure title is the follow-up to Just Cause 3, which was also protected by Denuvo. That game was released in December 2015 but wasn’t cracked until the end of February 2017.

Compare that with Just Cause 4. The game was released on December 4, 2018 then cracked and leaked online December 5, 2018. Just Cause 3 and Just Cause 4 were both defeated by cracking group CPY, who are clearly getting very familiar with Denuvo’s technology.

Okay, so the game is available on all the regular torrent forums, fully cracked in a day. This again raises the question as to why game publishers even bother with Denuvo any longer. The instances in which Denuvo games are defeated immediately after release are so commonplace at this point that I don’t even bother writing them all up. The assumption at this point should be that Denuvo is useless. Somehow, game publishers don’t appear to be getting the memo.

But Just Cause 4 is also being thoroughly panned by reviews.

While having the game appear online the day after release is bad enough, another problem is raising its head. According to numerous reviewers on Steam, the game is only worthy of a ‘thumbs down’ based on complaints about graphics, gameplay, and numerous other issues.

While these things are often handled via early patches from developers, the negative reviews mean that the average score on Steam is currently just 5/10. That, combined with the availability of a pirated version online, seems like a possible recipe for disaster and something that could raise its head later should sales fail to impress.

And if that in fact happens, we’ll all get a front row seat to watch a game publisher decide exactly how to respond to all of this. On the one hand, the focus could be on the quality of the product, with reasonable communications sent out acknowledging customer concerns and promising to address them with quality patching and updating. On the other hand, the company could simply point to the pirated versions available online and scapegoat piracy as the reason for all that ails the sales numbers.

Given that this is Square we’re talking about, it seems practically inevitable that what we’ll see is the latter. But when you do see that, keep in mind that customers didn’t like this game and reviewed it poorly. And recognize it for what it is: blame-shifting.

Filed Under: cracked, denuvo, drm, just cause 4
Companies: denuvo, irdeto, square enix

Game Review Site Says Square Enix Blacklisted Them To Punish Low Review Scores

from the that-should-work dept

As you may have heard, the past few years have seen a significant uptick in concern over video game journalism and the ethics surrounding it. While much of the consternation expressed appears to have journalistic ethics playing only in the periphery, there have indeed been stories that should concern anyone that looks to game reviews as a method for deciding on purchases. Like in other industries, some in the gaming industry have chosen legal backlash to combat reviews they don’t like, whereas companies like Nintendo have attempted to trade access to unreleased games to institutionalize positive coverage. Instances of game companies trading access for slanted reviews are certainly alarming, though they only represent the carrot part of that approach.

The other side of it is the stick, of course. For an example of that, we can look to Square Enix reportedly cutting off access to unreleased games for review to a Spanish website purely because the company doesn’t like its review scores.

AreaJugones, a website based in Spain that says it reaches around 700,000 people per month, said in a blog post last week that they heard about this decision from the publisher Koch Media. Koch handles PR and marketing for Square Enix in several European countries, including Spain. After posting their review of Final Fantasy XV last week, AreaJugones editor Juan Alberto Linares got a call from a Koch representative, who reportedly told him that Koch and Square would no longer send them review copies of their games.

“The PR told me that we had scored one point less than the current average of Metacritic and that this hurt their interests as a company,” Linares told me in an e-mail this weekend. “I could not believe what he was saying, so when he asked for more explanations, he told me that we also almost always scored his games with lower scores than the other Spanish magazines and other Metacritic media,” Linares said. “We started talking about scores given to other games of his brand and they insist that we score their games lower than the other media, and this is not really true. If we score lower under their games we hurt them, so we were erased from the list of media because we were going to continue hurting them.”

Now, let’s be clear: game companies don’t owe game review journalists early access to their games. This isn’t unethical in the same way as, say, requiring positive reviews or editorial control in order to get access in the first place. But it might actually be more insidious for the same reason. Where we can look at Nintendo’s YouTube affiliate program and recognize it for the shill-factory that it is, Square Enix’s move is more subtle. It relies both on the idea that the approved reviewers, those that tend to give out more positive marks for Square’s games, will impact the consumer market before the untainted reviews are in, as well as the chilling effect blacklists like this will have on other review sites that haven’t been targeted by the company yet. If you’re the editor of a game review site that has seen AreaJugones get blacklisted and one of your staff is about to post a less than groveling review of a Square Enix game, it might cause you to change the review score and/or article if you aren’t committed to the ethics of your craft. That’s a problem.

A problem, ultimately, for Square Enix, in fact. Because the ultimate effect that moves like this will have will be to condition the consuming public to distrust positive reviews of Square Enix games, and put more faith in reviews with scores that aren’t as good. After all, once the blacklisting process has been started, the only review a gamer will know for certain hasn’t been influenced by the game-maker will be the review that is negative.

It’s important to point out a couple of things as part of this. First, Kotaku asked Square Enix for comment and they chose not to comment on the story at all. There is no denial that any of this took place, in other words. Secondly, Metacritic suggests that AreaJugones does indeed tend to score games somewhat lower than its peers (although still higher than critics as a whole). But even if that suggests some kind of pernicious negativity within the site’s review scores, blacklisting them won’t ultimately accomplish anything positive for Square Enix.

Filed Under: ethics in journalism, reviews, video games
Companies: arejugones, koch media, square enix

Square Enix Tries Being Cool And Embraces Fan-Conversion Of Original Deus Ex

from the machina-me-happy dept

Deus Ex is a video game series built around the theme of human-augmentation and its effects on people’s underlying humanity. It is published by Square Enix, a company built around the theme of trying to piss off fans at every possible turn. Whether it was the nuking of a fan-translation that had already been three years in the works, the company’s loving embrace of stupid DRM, or cease-and-desist-ing an entirely harmless Final Fantasy fan-film out of existence, it’s always appeared that Square Enix might just be some kind of corporate monster that can only sustain itself on the tears of its biggest fans.

But maybe they had their heart augmented or something? I don’t know, but this story about Square Enix not only allowing a major fan-made total conversion to the original Deus Ex game to exist, but actually going out of its way to endorse it, is a rather profound about-face for the company. The conversion is entitled Revision, and it’s pretty damned impressive.

Revision, which went live on Steam a few hours ago, is more than just a set of new textures, but holy cow, it has that. It’s not only a visual upgrade, either. Revision has a bunch of different mods, such as Human Renovation, which fixed glitches, re-balanced augmentations, modified the AI of various NPCs, and a whole bunch more. Fans have been slowly improving and tweaking Deus Ex for a number of years, but if you’ve been afraid to download a bunch of random mods, Revision is your catch all solution.

I haven’t played it yet, but I sure as hell will. Having said that, the visual and gameplay updates are of a quality that you’d expect from a group of fans with a great deal of love for the game. This is normally when Square would step in and dash the sandcastle just for fun, but it’s gone a different route, going so far as to issue a press release at the time that Revision went live on Steam.

Today Square Enix and Eidos-Montréal continue to celebrate the 15th anniversary of the release of the original Deus Ex® by authorizing a fan-created mod for the first Deus Ex game originally released in 2000. Called ‘Revision’, the mod by Caustic Creative overhauls the environments and soundtrack of the original Deus Ex and is available to download for free today on Steam®.

Huh. Deus Ex is all about conspiracy theories at its heart, so maybe there is some nefarious purpose behind Square doing this? All kidding aside, it’s nice to see once-controlling companies embrace their fans and those fans’ labors of love this way. After all, what’s the harm? At worst, this will drive players of the new games to go buy the old ones and give them a spin. Everyone wins.

Filed Under: copyright, deus ex, fan art, fan conversion, fans
Companies: square enix

Square Enix Nixes 3 Years Of Fan Translation Work On PSP, Despite Not Releasing English Version For PSP

from the fantastic dept

When it comes to the title holder for shooting down anything interesting made by fans that in any way involves their IP, Square Enix probably takes the trophy. The company that insists that DRM is forever also insists that fan-made games, films, and even weapon replicas shall not exist. Part of the reason Square Enix is found doing this is that it has created and/or owned some truly beloved franchises in the video game medium, including the Chrono Trigger and Final Fantasy franchises. The fans of these properties are exceptionally devoted and passionate to and about them, which naturally leads to the wish to expand the universes even further through their own creation. That Square Enix wields a level 99 copyright hammer at all of these efforts is an unfortunate slap in the face to some of its biggest fans and best customers. It’s a crappy situation all around.

But it’s when the company does this kind of bullying with the timing of a CIA extraordinary rendition agent that we have to wonder if Square Enix is run by masochists. The latest example of this concerns Final Fantasy Type-O, an RPG released for the PSP, a handheld console barely holding on to any relevance in the industry. See, the game came out three years ago, in 2011, but only in Japan and with no English-language version having ever been released. A group of Final Fantasy fans, spearheaded by someone going by the handle SkyBladeCloud, began working on an English translation. That was over two years ago. The proposed patch and its development amassed a decent following.

If Square Enix wasn’t going to release the game in English, well, hey, at least we could all still play it. Over the next two years, Square stayed silent about the fate of Type-0 in the west. Though Square’s executives would occasionally drop vague hints about the game in interviews, there was no concrete news, and the few times I did ask Square about the game, they sent over non-answers like “we have nothing to announce at this time.” Meanwhile, the fan translation team kept plugging away, and at the time, project lead SkyBladeCloud said he wasn’t concerned about legal repercussions.

“I’m not worried since I live in Spain and different laws apply,” Sky told me in an e-mail earlier this year.

Fast forward to mid-2014 when this entire thing turns into the kind of shit-show that leaves everyone looking dirty. In March of this year, the translators announced the patch would be ready in August. Despite the fact that the project had received a decent amount of attention, it was only then that Square Enix’s lawyers reached out to SkyBladeCloud and informed him that their efforts would be fought by the company. They also made some mention of finding some common ground that would keep everyone happy and on the level, though Square Enix has in the past been known to be a turncoat when it comes to those kinds of efforts. Still, non-disclosure agreements were signed and talks went on. People contributing to the translation project discussed internally not releasing their patch if Square Enix actually announced an English release of Type-O, the theorized reason for their lawyers finally reaching out. All of that discussion ceased, however, when SkyBladeCloud suddenly announced the patch would release in early June instead, despite it being incomplete and not ready for prime-time. It was downloaded roughly 100,000 times. Two days later, Square Enix dropped the other shoe.

On Tuesday, June 10, Square dropped a bombshell of their own: Type-0 would be coming west, not for handheld systems but as a high-definition remake for the Xbox One and PlayStation 4. (A consequent Vita announcement flub left a bad taste in some fans’ mouths, and led many of them back toward the fan translation patch.)

Despite denials from SkyBladeCloud, pretty much everyone who knows this story is speculating that he knew the Square Enix announcement was coming and released the patch early out of spite, given a speculated ugly turn of tenor in talks with Square Enix and its lawyers. The timing certainly fits like a jigsaw puzzle piece. As does the sudden legal flurry set forth by Square Enix’s lawyers which, despite SkyBladeCloud’s earlier theory, caused him to take down the patch and all related online content referring to it. In its place he put up an announcement:

Unfortunately I’m forced to remove my posts and pages related to the popular Final Fantasy Type-0 fan translation project. That’s right, certain game company thinks that threats and false accusations are the way to treat its biggest fans. For the time being I can’t answer questions related to this matter, but I’ll write a more comprehensive post about all this once I get the chance. I hope you understand, and as always I appreciate your support (that I might need more that ever in the near future). Thank you very much:

~Sky

While SkyBladeCloud’s antics might be shady, and they certainly fractured his translation team in a serious way, he isn’t wrong: this is all unnecessary. The simple fact is that Square Enix now clearly has no intention of releasing an English version of a 3-plus year old game on the console for which the team was translating. Sure, they’re releasing it on some of the newer consoles, but many PSP owners may not have those consoles. The end result is going to be a whole lot of Final Fantasy fans being unable to play the game at all, simply because Square Enix decided to use its copyright hammer.

That certainly won’t win Square Enix any fans, even if some of the folks doing the translation handled themselves poorly.

Filed Under: fans, final fantasy type-o, psp, translation
Companies: square enix

Square Enix: DRM Is Here To Stay

from the no-it-isn't dept

There may have been a time in the past few years when you’d have sworn DRM was on its way out the digital door. Between free-to-play games, strong consumer feedback, and the overall failure of DRM to actually stop anyone actually interested in pirating games, movies or music, there just didn’t seem to be much point any longer. With the advent of new crowdfunding business models, DRM made even less sense. But not only is DRM still around, legacy players using it are actually torpedoing otherwise useful leaps forward in business in story after story. And, despite the fact that some entrenched industry players are wising up to the futile nature of DRM, others are digging in their heels.

Such appears to be the case with Square Enix, the game producer responsible for such franchises as Final Fantasy. Square says DRM is here to stay, despite all of its problems.

Adam Sullivan, Square Enix America’s Senior Manager of Business and Legal Affairs, informs TorrentFreak that the company’s choice to include DRM in its products has its roots in a simple concept – maximizing revenue.

“We have a well-known reputation for being very protective of our IPs, which does deter many would-be pirates,” Sullivan adds. “However, effectiveness is notoriously difficult to measure — in short, we rely on the data available to us through our sales team and various vendors, along with consumer feedback.”

It’s an interesting comment, in that it doesn’t make a great deal of sense. The consuming public is notoriously anti-DRM, all the more so assuming Square Enix is primarily listening to the feedback of actual customers. Why would they be in favor of DRM? They’re already paying. As for the feedback of the sales and vending partners, I assume it’s no secret to them how laughably easy it is for anyone interested to circumvent DRM and pirate simple games if they’re so inclined. Here’s the amazing thing: most people aren’t so inclined. Assuming a product is of a certain quality, priced to meet customer demand, and convenient to purchase, most people aren’t interested in pirating these items. I know this because, as already stated, piracy isn’t that tough, yet Square makes a great deal of money.

“The key to DRM is that it can’t interfere with the customer’s ability to play the game,” Sullivan says. “It’s not uncommon for people to get a new computer every few years, or to have multiple computers. Sometimes they don’t have reliable internet connections. There’s no perfect solution yet.”

Sure, but such imperfections only effect paying customers, which is the entire problem. There isn’t a single pirate out there jumping through your DRM obstacle course, or finding themselves unable to jump through it. Just the paying customers. And Square’s reaction to this?

“This depends on your definition of DRM, but generally yes — I think DRM will be essential for the foreseeable future,” Sullivan explains.

Essential isn’t the word you’re looking for. The correct word would be futile. But, hey, go on throwing those obstacles up for your customers while the pirates walk around them; I’m sure that will work out well in the long run.

Filed Under: customers, drm, video games
Companies: square enix