geneva conventions – Techdirt (original) (raw)

Red Cross Claims Makers Of 'Prison Architect' Violated The Geneva Conventions By Using A Red Cross

from the virtual-war-criminals dept

Let’s start this off by stipulating that the Red Cross is an organization well known for doing very real humanitarian work. While some have raised questions as to exactly how ethically it spends donor money, the organization is still on the front lines in helping those suffering from natural and man-made disasters. All that being said, the Red Cross has also shown itself to wander over the line of sense when it comes to both video games and policing some of its iconography. Recall that the Red Cross insisted, for instance, that games that allowed players to commit what would constitute war crimes also be required to include virtual punishments for those actions. On policing the use of its icons, the organization has suggested in the past that the use of its red cross symbol on theatre costumes constitutes a violation of The Geneva Conventions.

These two realms in which the Red Cross likes to play crazy have now converged, with Mark Morris and Chris Delay, makers of the notorious video game Prison Architects, having received notice that the game’s inclusion of an ambulance emblazoned with a red cross constituted a violation of The Geneva Conventions.

Days before Christmas, Delay and Morris received a concerning email from the British Red Cross.

“My immediate reason for writing is that it has been brought to our attention that in your game ‘Prison Architect’ a red cross emblem is displayed on vehicles,” it reads. “Those responsible may be unaware that use of the red cross emblem is restricted under the Geneva Conventions for the Protection of War Victims of 12 August 1949, and that unauthorised use of this sign in the United Kingdom is an offence under the Geneva Conventions Act 1957.”

The two had made a mistake stemming from a common misconception that a red cross denoted health services. It doesn’t. And The Geneva Conventions do indeed offer international protection to the Red Cross icon, theorizing that allowing other uses of it would dilute Red Cross worker’s safety when operating in war zones and elsewhere. The idea is that the rules of war ought to prevent opposing military forces pretending to be Red Cross workers in order to gain a strategic advantage.

How the Red Cross believes this goal bleeds into the virtual world of running a prison is anyone’s guess.

Yet the use of the red cross for just those reasons is common. A Google search for ‘health pack’ returns dozens of results for everything from Doom to Halo. Outside of videogames, it appears in comic books, movies, and even theater. With misuse of the symbol so apparently widespread, Delay tells me he was a bit upset to find that Prison Architect had been one instance where the hammer would fall.

“Red crosses are such a minor five-pixel wide symbol in Prison Architect,” he argues. “There’s one on the ambulance and one on the back of a health pack. They are so tiny. I think it’s ridiculous. It’s not like we had these enormous red crosses everywhere on the sides of vans in war zones. It’s this miniscule pixelated red cross you can barely make out.”

Trademark bullying is one thing, but to throw around something as important as the international rules of war in order to keep a few pixels out of a video game is both silly and disrespectful of those same rules. No reasonable person would think that those that wrote The Geneva Conventions intended it to be used in this way. Nor can anyone explain why this kind of protectionism is levied so randomly. And there are grave consequences associated with the threat the Red Cross is issuing.

The real issue, at least where Delay and Morris live, seems to have more serious consequences than just being sued. In the United Kingdom, the provisions of the Geneva Conventions were incorporated into British law in 1957. Prison Architect’s misuse of the emblem wasn’t just breaking the Geneva Conventions (which feels kind of like some distant bogeyman), but the laws of their own country. That’s why, upon getting the email, they were quick to comply. Boot up Prison Architect and call in some paramedics, and you’ll no longer see that red cross. Now it’s green. Delay tells me the change took seconds to make in Photoshop. “It’s not worth taking the stand,” Morris says. “You have to pick your battles.”

True, but that doesn’t render what the Red Cross did any less silly. If having lawyers draft these kinds of threat letters is how the organization is spending donor money, that doesn’t say much for its otherwise notable reputation.

Filed Under: geneva conventions, prison architect, red cross, video games
Companies: red cross

Tear Gas Is A Banned Chemical Weapon, But US Lobbying Made It Okay For Domestic Use… And, Boy, Do We Use It

from the because-we-can dept

If you’ve been watching what’s going on in Ferguson, Missouri, lately, you’re quite well aware that the police have been basically spraying tear gas almost everywhere they can. Suddenly, articles are springing up all over the internet about the use of tear gas — which, it turns out is technically banned for use in warfare as a chemical weapon. The history of how that came about, however, is a bit complicated, as this State Department notice on tear gas discusses. Basically, there was a dispute over whether or not tear gas violated the Geneva Conventions. Here’s a snippet:

In 1966 the Communist countries strongly criticized the United States for using tear gas and chemical herbicides in Vietnam. In the General Assembly, Hungary charged that the use in war of these agents was prohibited by the Geneva Protocol and other provisions of international law. The United States denied that the protocol applied to nontoxic gases or chemical herbicides. Joined by Canada, Italy, and the United Kingdom, the United States introduced amendments to a Hungarian resolution that would have made the use of any chemical and bacteriological weapons an international crime. In its final form the resolution called for “strict observance by all states of the principles and objectives” of the protocol, condemned “all actions contrary to those objectives,” and invited all states to accede to the protocol. During the debate the U.S. Representa-tive stated that it would be up to each country to decide whether or how to adhere to the protocol, “in the light of constitutional and other consider-ations.”

Interpretation of the protocol remained a thorny problem. In his foreword to a U.N. report on chemical and biological weapons (July 1, 1969), Secretary General Thant recommended a renewed appeal for accession to the protocol and a “clear affirmation” that it covered the use in war of all chemical and biological weapons, including tear gas and other harassing agents. Discussion in the Conference of the Committee on Disarmament (CCD) showed that most members agreed with the Thant recommendations. Swedish Ambassador Myrdal, a strong advocate of the broad interpretation, stressed the danger of escalation if nonlethal chemical agents were permitted. She also pointed out that the military use of tear gases should be distinguished from their use for riot control and that there was a similar difference between using herbicides in war and employing them for peaceful purposes. On the other hand, U.K. Disarmament Minister Mulley held that only the parties to the protocol were entitled to say what it meant.

Years later, there was a push to officially renounce the use of chemical weapons in war, which became the chemical weapons treaty… but it included exceptions for domestic use. Those exceptions were mainly pushed by the US:

The 1993 Chemical Weapons Convention doesn’t apply to domestic law enforcement. (The United States was a major proponent of the exemption, fearing that the convention might be interpreted to prohibit lethal injection.)

The Washington Post has a detailed look at how it’s being used in Ferguson, and how the police there seem to think it’s perfectly safe:

Ferguson police chief Tom Jackson has defended the use of tear gas. ?There are complaints about the response from some people,? he said, ?but to me, nobody got hurt seriously, and I?m happy about that.?

But another report highlights that the negative health effects of tear gas are severely underestimated by law enforcement groups who use it. In an interview with Vox.com, Sven-Eric Jordt, a scientist who studies tear gas, warns that law enforcement has become too complacent with this narrative that tear gas is a harmless way of dispersing crowds:

I frankly think that we don’t know much about the long-term effects, especially in civilian exposure with kids or elderly or people in the street who might have some kind of lung disease already. There’s very few follow-up studies. These are very active chemicals that can cause quite significant injury, so I’m concerned about the increased use of these agents.

[….]

I’m very concerned that, as use has increased, tear gas has been normalized. The attitude now is like, this is safe and we can use it as much as we want.

Even as it’s been banned for use in war. Something seems… very, very wrong with this situation.

Filed Under: chemical weapons, crowd control, geneva conventions, riot control, tear gas

Red Cross Wants Real Life Laws Enforced Within Virtual Worlds

from the reality-fiction-all-the-same dept

Kotaku has published an article in which the International Committee of the Red Cross proposes that real life laws such as the Geneva and Hague Conventions should be enforced within video games. Before you get too riled up, they are not proposing that video game players be locked up and punished for war crimes for actions performed within the game, but are rather proposing that game designers program those conventions into the games.

In computer and video games, violence is often shown and the players become ‘virtually violent’. However, such games are not zones free of rules and ethics. It would be highly appreciated if games reproducing armed conflicts were to include the rules which apply to real armed conflicts. These rules and values are given by international humanitarian law and human rights law. They limit excessive violence and protect the human dignity of members of particularly vulnerable groups.

The practically complete absence of rules or sanctions is nevertheless astonishing: civilians or protected objects such as churches or mosques can be attacked with impunity, in scenes portraying interrogations it is possible to torture, degrade or treat the prisoner inhumanely without being sanctioned for it and extrajudicial executions are simulated.

These types of arguments are very similar to the arguments made by those who have requested laws regulating violence in video games in the past. Those people argued that the lack of consequences in the game would influence player behavior in real life. We know that the US Supreme Court rejected those arguments as the science behind them was not sound. But we all know that pesky court rulings never get in the way of those who want to control human behavior.

The Red Cross is looking to have game developers to voluntarily include these laws within the game world noting that some developers already take the time to do it. If that fails, it has no qualms about getting the government involved.

One possible course of action could be to encourage game designers/producers to incorporate IHL in the development and design of video games, while another could be to encourage governments to adopt laws and regulations to regulate this ever-growing industry.

I don’t know why they think that a law regulating this would succeed, especially this soon after the US Supreme Court ruled that such laws are a violation of the US Constitution. Even with all that, such a law would be just as pointless as applying it to a movie such as Commando or Rambo. People look to entertainment as an escape from reality. Why would they want to play a video game that would end up with them being punished for war crimes? That doesn’t sound like fun to me.

Filed Under: geneva conventions, hague conventions, video games, war games
Companies: red cross

Red Cross Says Theater Nurse Costume Violates The Geneva Conventions

from the this-is-torture dept

Joe Publius alerts us to a story that I had to check multiple times to make sure wasn’t satire. Apparently the British Red Cross got upset that nurse the costume used in a small theater production of a pantomime of Robin Hood (don’t ask) included the standard red cross on the hat and the tunic as seen below:

According to the Red Cross, this was an unauthorized use of the Red Cross emblem, which represented a violation of the Geneva Conventions.

“We have no desire to be the villains of the pantomime or to appear heavy handed, but we do have a very serious obligation to protect the Red Cross emblem.

“The emblem is a special sign of neutrality and protection recognised by all sides during armed conflicts.

“Misuse of that emblem – even when done in an innocent and light-hearted manner – has to be addressed. Repeated and widespread misuse of the Red Cross emblem could dilute its neutrality and its ability to protect.”

I don’t buy that at all. It’s not like someone was going to get confused by this use in a pantomime production of Robin Hood. The idea that this dilutes the legitimate symbol seems like a huge stretch. Either way, the production swapped the red cross out for green crosses, as if that really makes any difference.

Filed Under: geneva conventions, red cross, robin hood, theater
Companies: red cross

Parent Makes Gamer Son Promise To Obey Geneva Conventions In Video Game

from the parents-and-video-games dept

While we keep hearing politicians and “child safety” activists complaining about violent video games and their supposed impact on kids, many people push back by noting that it should be up to parents to decide how to handle their kids’ association with video games — and some take the issue seriously. A bunch of folks have been submitting the BoingBoing story of a father whose son wanted to play the popular video game Call of Duty. After learning about the game, and recognizing some advantages to the game — historical realism, the ability to learn teamwork, etc. — he decided that he would let his son play, on one condition. While playing the game, his son and his “teammates” had to all obey the rules of the Geneva Convention. In other words, he turned it into an educational opportunity as well. The players now need to read up and understand the Geneva Convention rules — and then engage by them, thus also avoiding some of the more gratuitous violence. So, there’s a creative solution that some politicians and activists would like to have taken out of the hands of parents.

Filed Under: call of duty, geneva conventions, parenting, video games, violence