WebGL class - dart:web_gl library (original) (raw)

description

WebGL class abstract

Amalgamation of the WebGL constants from the IDL interfaces in WebGLRenderingContextBase, WebGL2RenderingContextBase, & WebGLDrawBuffers. Because the RenderingContextBase interfaces are hidden they would be replicated in more than one class (e.g., RenderingContext and RenderingContext2) to prevent that duplication these 600+ constants are defined in one abstract class (WebGL).

Annotations

Properties

hashCodeint

The hash code for this object.

no setterinherited

runtimeTypeType

A representation of the runtime type of the object.

no setterinherited

Methods

noSuchMethod(Invocation invocation)→ dynamic

Invoked when a nonexistent method or property is accessed.

inherited

toString()→ String

A string representation of this object.

inherited

Operators

operator ==(Object other)→ bool

The equality operator.

inherited

Constants

ACTIVE_ATTRIBUTES → const int

ACTIVE_TEXTURE → const int

ACTIVE_UNIFORM_BLOCKS → const int

ACTIVE_UNIFORMS → const int

ALIASED_LINE_WIDTH_RANGE → const int

ALIASED_POINT_SIZE_RANGE → const int

ALPHA → const int

ALPHA_BITS → const int

ALREADY_SIGNALED → const int

ALWAYS → const int

ANY_SAMPLES_PASSED → const int

ANY_SAMPLES_PASSED_CONSERVATIVE → const int

ARRAY_BUFFER → const int

ARRAY_BUFFER_BINDING → const int

ATTACHED_SHADERS → const int

BACK → const int

BLEND → const int

BLEND_COLOR → const int

BLEND_DST_ALPHA → const int

BLEND_DST_RGB → const int

BLEND_EQUATION → const int

BLEND_EQUATION_ALPHA → const int

BLEND_EQUATION_RGB → const int

BLEND_SRC_ALPHA → const int

BLEND_SRC_RGB → const int

BLUE_BITS → const int

BOOL → const int

BOOL_VEC2 → const int

BOOL_VEC3 → const int

BOOL_VEC4 → const int

BROWSER_DEFAULT_WEBGL → const int

BUFFER_SIZE → const int

BUFFER_USAGE → const int

BYTE → const int

CCW → const int

CLAMP_TO_EDGE → const int

COLOR → const int

COLOR_ATTACHMENT0 → const int

COLOR_ATTACHMENT0_WEBGL → const int

COLOR_ATTACHMENT1 → const int

COLOR_ATTACHMENT1_WEBGL → const int

COLOR_ATTACHMENT2 → const int

COLOR_ATTACHMENT2_WEBGL → const int

COLOR_ATTACHMENT3 → const int

COLOR_ATTACHMENT3_WEBGL → const int

COLOR_ATTACHMENT4 → const int

COLOR_ATTACHMENT4_WEBGL → const int

COLOR_ATTACHMENT5 → const int

COLOR_ATTACHMENT5_WEBGL → const int

COLOR_ATTACHMENT6 → const int

COLOR_ATTACHMENT6_WEBGL → const int

COLOR_ATTACHMENT7 → const int

COLOR_ATTACHMENT7_WEBGL → const int

COLOR_ATTACHMENT8 → const int

COLOR_ATTACHMENT8_WEBGL → const int

COLOR_ATTACHMENT9 → const int

COLOR_ATTACHMENT9_WEBGL → const int

COLOR_ATTACHMENT10 → const int

COLOR_ATTACHMENT10_WEBGL → const int

COLOR_ATTACHMENT11 → const int

COLOR_ATTACHMENT11_WEBGL → const int

COLOR_ATTACHMENT12 → const int

COLOR_ATTACHMENT12_WEBGL → const int

COLOR_ATTACHMENT13 → const int

COLOR_ATTACHMENT13_WEBGL → const int

COLOR_ATTACHMENT14 → const int

COLOR_ATTACHMENT14_WEBGL → const int

COLOR_ATTACHMENT15 → const int

COLOR_ATTACHMENT15_WEBGL → const int

COLOR_BUFFER_BIT → const int

COLOR_CLEAR_VALUE → const int

COLOR_WRITEMASK → const int

COMPARE_REF_TO_TEXTURE → const int

COMPILE_STATUS → const int

COMPRESSED_TEXTURE_FORMATS → const int

CONDITION_SATISFIED → const int

CONSTANT_ALPHA → const int

CONSTANT_COLOR → const int

CONTEXT_LOST_WEBGL → const int

COPY_READ_BUFFER → const int

COPY_READ_BUFFER_BINDING → const int

COPY_WRITE_BUFFER → const int

COPY_WRITE_BUFFER_BINDING → const int

CULL_FACE → const int

CULL_FACE_MODE → const int

CURRENT_PROGRAM → const int

CURRENT_QUERY → const int

CURRENT_VERTEX_ATTRIB → const int

CW → const int

DECR → const int

DECR_WRAP → const int

DELETE_STATUS → const int

DEPTH → const int

DEPTH24_STENCIL8 → const int

DEPTH32F_STENCIL8 → const int

DEPTH_ATTACHMENT → const int

DEPTH_BITS → const int

DEPTH_BUFFER_BIT → const int

DEPTH_CLEAR_VALUE → const int

DEPTH_COMPONENT → const int

DEPTH_COMPONENT16 → const int

DEPTH_COMPONENT24 → const int

DEPTH_COMPONENT32F → const int

DEPTH_FUNC → const int

DEPTH_RANGE → const int

DEPTH_STENCIL → const int

DEPTH_STENCIL_ATTACHMENT → const int

DEPTH_TEST → const int

DEPTH_WRITEMASK → const int

DITHER → const int

DONT_CARE → const int

DRAW_BUFFER0 → const int

DRAW_BUFFER0_WEBGL → const int

DRAW_BUFFER1 → const int

DRAW_BUFFER1_WEBGL → const int

DRAW_BUFFER2 → const int

DRAW_BUFFER2_WEBGL → const int

DRAW_BUFFER3 → const int

DRAW_BUFFER3_WEBGL → const int

DRAW_BUFFER4 → const int

DRAW_BUFFER4_WEBGL → const int

DRAW_BUFFER5 → const int

DRAW_BUFFER5_WEBGL → const int

DRAW_BUFFER6 → const int

DRAW_BUFFER6_WEBGL → const int

DRAW_BUFFER7 → const int

DRAW_BUFFER7_WEBGL → const int

DRAW_BUFFER8 → const int

DRAW_BUFFER8_WEBGL → const int

DRAW_BUFFER9 → const int

DRAW_BUFFER9_WEBGL → const int

DRAW_BUFFER10 → const int

DRAW_BUFFER10_WEBGL → const int

DRAW_BUFFER11 → const int

DRAW_BUFFER11_WEBGL → const int

DRAW_BUFFER12 → const int

DRAW_BUFFER12_WEBGL → const int

DRAW_BUFFER13 → const int

DRAW_BUFFER13_WEBGL → const int

DRAW_BUFFER14 → const int

DRAW_BUFFER14_WEBGL → const int

DRAW_BUFFER15 → const int

DRAW_BUFFER15_WEBGL → const int

DRAW_FRAMEBUFFER → const int

DRAW_FRAMEBUFFER_BINDING → const int

DST_ALPHA → const int

DST_COLOR → const int

DYNAMIC_COPY → const int

DYNAMIC_DRAW → const int

DYNAMIC_READ → const int

ELEMENT_ARRAY_BUFFER → const int

ELEMENT_ARRAY_BUFFER_BINDING → const int

EQUAL → const int

FASTEST → const int

FLOAT → const int

FLOAT_32_UNSIGNED_INT_24_8_REV → const int

FLOAT_MAT2 → const int

FLOAT_MAT2x3 → const int

FLOAT_MAT2x4 → const int

FLOAT_MAT3 → const int

FLOAT_MAT3x2 → const int

FLOAT_MAT3x4 → const int

FLOAT_MAT4 → const int

FLOAT_MAT4x2 → const int

FLOAT_MAT4x3 → const int

FLOAT_VEC2 → const int

FLOAT_VEC3 → const int

FLOAT_VEC4 → const int

FRAGMENT_SHADER → const int

FRAGMENT_SHADER_DERIVATIVE_HINT → const int

FRAMEBUFFER → const int

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int

FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int

FRAMEBUFFER_BINDING → const int

FRAMEBUFFER_COMPLETE → const int

FRAMEBUFFER_DEFAULT → const int

FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int

FRAMEBUFFER_INCOMPLETE_DIMENSIONS → const int

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int

FRAMEBUFFER_UNSUPPORTED → const int

FRONT → const int

FRONT_AND_BACK → const int

FRONT_FACE → const int

FUNC_ADD → const int

FUNC_REVERSE_SUBTRACT → const int

FUNC_SUBTRACT → const int

GENERATE_MIPMAP_HINT → const int

GEQUAL → const int

GREATER → const int

GREEN_BITS → const int

HALF_FLOAT → const int

HIGH_FLOAT → const int

HIGH_INT → const int

IMPLEMENTATION_COLOR_READ_FORMAT → const int

IMPLEMENTATION_COLOR_READ_TYPE → const int

INCR → const int

INCR_WRAP → const int

INT → const int

INT_2_10_10_10_REV → const int

INT_SAMPLER_2D → const int

INT_SAMPLER_2D_ARRAY → const int

INT_SAMPLER_3D → const int

INT_SAMPLER_CUBE → const int

INT_VEC2 → const int

INT_VEC3 → const int

INT_VEC4 → const int

INTERLEAVED_ATTRIBS → const int

INVALID_ENUM → const int

INVALID_FRAMEBUFFER_OPERATION → const int

INVALID_INDEX → const int

INVALID_OPERATION → const int

INVALID_VALUE → const int

INVERT → const int

KEEP → const int

LEQUAL → const int

LESS → const int

LINE_LOOP → const int

LINE_STRIP → const int

LINE_WIDTH → const int

LINEAR → const int

LINEAR_MIPMAP_LINEAR → const int

LINEAR_MIPMAP_NEAREST → const int

LINES → const int

LINK_STATUS → const int

LOW_FLOAT → const int

LOW_INT → const int

LUMINANCE → const int

LUMINANCE_ALPHA → const int

MAX → const int

MAX_3D_TEXTURE_SIZE → const int

MAX_ARRAY_TEXTURE_LAYERS → const int

MAX_CLIENT_WAIT_TIMEOUT_WEBGL → const int

MAX_COLOR_ATTACHMENTS → const int

MAX_COLOR_ATTACHMENTS_WEBGL → const int

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int

MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int

MAX_COMBINED_UNIFORM_BLOCKS → const int

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int

MAX_CUBE_MAP_TEXTURE_SIZE → const int

MAX_DRAW_BUFFERS → const int

MAX_DRAW_BUFFERS_WEBGL → const int

MAX_ELEMENT_INDEX → const int

MAX_ELEMENTS_INDICES → const int

MAX_ELEMENTS_VERTICES → const int

MAX_FRAGMENT_INPUT_COMPONENTS → const int

MAX_FRAGMENT_UNIFORM_BLOCKS → const int

MAX_FRAGMENT_UNIFORM_COMPONENTS → const int

MAX_FRAGMENT_UNIFORM_VECTORS → const int

MAX_PROGRAM_TEXEL_OFFSET → const int

MAX_RENDERBUFFER_SIZE → const int

MAX_SAMPLES → const int

MAX_SERVER_WAIT_TIMEOUT → const int

MAX_TEXTURE_IMAGE_UNITS → const int

MAX_TEXTURE_LOD_BIAS → const int

MAX_TEXTURE_SIZE → const int

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int

MAX_UNIFORM_BLOCK_SIZE → const int

MAX_UNIFORM_BUFFER_BINDINGS → const int

MAX_VARYING_COMPONENTS → const int

MAX_VARYING_VECTORS → const int

MAX_VERTEX_ATTRIBS → const int

MAX_VERTEX_OUTPUT_COMPONENTS → const int

MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int

MAX_VERTEX_UNIFORM_BLOCKS → const int

MAX_VERTEX_UNIFORM_COMPONENTS → const int

MAX_VERTEX_UNIFORM_VECTORS → const int

MAX_VIEWPORT_DIMS → const int

MEDIUM_FLOAT → const int

MEDIUM_INT → const int

MIN → const int

MIN_PROGRAM_TEXEL_OFFSET → const int

MIRRORED_REPEAT → const int

NEAREST → const int

NEAREST_MIPMAP_LINEAR → const int

NEAREST_MIPMAP_NEAREST → const int

NEVER → const int

NICEST → const int

NO_ERROR → const int

NONE → const int

NOTEQUAL → const int

OBJECT_TYPE → const int

ONE → const int

ONE_MINUS_CONSTANT_ALPHA → const int

ONE_MINUS_CONSTANT_COLOR → const int

ONE_MINUS_DST_ALPHA → const int

ONE_MINUS_DST_COLOR → const int

ONE_MINUS_SRC_ALPHA → const int

ONE_MINUS_SRC_COLOR → const int

OUT_OF_MEMORY → const int

PACK_ALIGNMENT → const int

PACK_ROW_LENGTH → const int

PACK_SKIP_PIXELS → const int

PACK_SKIP_ROWS → const int

PIXEL_PACK_BUFFER → const int

PIXEL_PACK_BUFFER_BINDING → const int

PIXEL_UNPACK_BUFFER → const int

PIXEL_UNPACK_BUFFER_BINDING → const int

POINTS → const int

POLYGON_OFFSET_FACTOR → const int

POLYGON_OFFSET_FILL → const int

POLYGON_OFFSET_UNITS → const int

QUERY_RESULT → const int

QUERY_RESULT_AVAILABLE → const int

R8 → const int

R8_SNORM → const int

R8I → const int

R8UI → const int

R11F_G11F_B10F → const int

R16F → const int

R16I → const int

R16UI → const int

R32F → const int

R32I → const int

R32UI → const int

RASTERIZER_DISCARD → const int

READ_BUFFER → const int

READ_FRAMEBUFFER → const int

READ_FRAMEBUFFER_BINDING → const int

RED → const int

RED_BITS → const int

RED_INTEGER → const int

RENDERBUFFER → const int

RENDERBUFFER_ALPHA_SIZE → const int

RENDERBUFFER_BINDING → const int

RENDERBUFFER_BLUE_SIZE → const int

RENDERBUFFER_DEPTH_SIZE → const int

RENDERBUFFER_GREEN_SIZE → const int

RENDERBUFFER_HEIGHT → const int

RENDERBUFFER_INTERNAL_FORMAT → const int

RENDERBUFFER_RED_SIZE → const int

RENDERBUFFER_SAMPLES → const int

RENDERBUFFER_STENCIL_SIZE → const int

RENDERBUFFER_WIDTH → const int

RENDERER → const int

REPEAT → const int

REPLACE → const int

RG → const int

RG8 → const int

RG8_SNORM → const int

RG8I → const int

RG8UI → const int

RG16F → const int

RG16I → const int

RG16UI → const int

RG32F → const int

RG32I → const int

RG32UI → const int

RG_INTEGER → const int

RGB → const int

RGB5_A1 → const int

RGB8 → const int

RGB8_SNORM → const int

RGB8I → const int

RGB8UI → const int

RGB9_E5 → const int

RGB10_A2 → const int

RGB10_A2UI → const int

RGB16F → const int

RGB16I → const int

RGB16UI → const int

RGB32F → const int

RGB32I → const int

RGB32UI → const int

RGB565 → const int

RGB_INTEGER → const int

RGBA → const int

RGBA4 → const int

RGBA8 → const int

RGBA8_SNORM → const int

RGBA8I → const int

RGBA8UI → const int

RGBA16F → const int

RGBA16I → const int

RGBA16UI → const int

RGBA32F → const int

RGBA32I → const int

RGBA32UI → const int

RGBA_INTEGER → const int

SAMPLE_ALPHA_TO_COVERAGE → const int

SAMPLE_BUFFERS → const int

SAMPLE_COVERAGE → const int

SAMPLE_COVERAGE_INVERT → const int

SAMPLE_COVERAGE_VALUE → const int

SAMPLER_2D → const int

SAMPLER_2D_ARRAY → const int

SAMPLER_2D_ARRAY_SHADOW → const int

SAMPLER_2D_SHADOW → const int

SAMPLER_3D → const int

SAMPLER_BINDING → const int

SAMPLER_CUBE → const int

SAMPLER_CUBE_SHADOW → const int

SAMPLES → const int

SCISSOR_BOX → const int

SCISSOR_TEST → const int

SEPARATE_ATTRIBS → const int

SHADER_TYPE → const int

SHADING_LANGUAGE_VERSION → const int

SHORT → const int

SIGNALED → const int

SIGNED_NORMALIZED → const int

SRC_ALPHA → const int

SRC_ALPHA_SATURATE → const int

SRC_COLOR → const int

SRGB → const int

SRGB8 → const int

SRGB8_ALPHA8 → const int

STATIC_COPY → const int

STATIC_DRAW → const int

STATIC_READ → const int

STENCIL → const int

STENCIL_ATTACHMENT → const int

STENCIL_BACK_FAIL → const int

STENCIL_BACK_FUNC → const int

STENCIL_BACK_PASS_DEPTH_FAIL → const int

STENCIL_BACK_PASS_DEPTH_PASS → const int

STENCIL_BACK_REF → const int

STENCIL_BACK_VALUE_MASK → const int

STENCIL_BACK_WRITEMASK → const int

STENCIL_BITS → const int

STENCIL_BUFFER_BIT → const int

STENCIL_CLEAR_VALUE → const int

STENCIL_FAIL → const int

STENCIL_FUNC → const int

STENCIL_INDEX8 → const int

STENCIL_PASS_DEPTH_FAIL → const int

STENCIL_PASS_DEPTH_PASS → const int

STENCIL_REF → const int

STENCIL_TEST → const int

STENCIL_VALUE_MASK → const int

STENCIL_WRITEMASK → const int

STREAM_COPY → const int

STREAM_DRAW → const int

STREAM_READ → const int

SUBPIXEL_BITS → const int

SYNC_CONDITION → const int

SYNC_FENCE → const int

SYNC_FLAGS → const int

SYNC_FLUSH_COMMANDS_BIT → const int

SYNC_GPU_COMMANDS_COMPLETE → const int

SYNC_STATUS → const int

TEXTURE → const int

TEXTURE0 → const int

TEXTURE1 → const int

TEXTURE2 → const int

TEXTURE3 → const int

TEXTURE4 → const int

TEXTURE5 → const int

TEXTURE6 → const int

TEXTURE7 → const int

TEXTURE8 → const int

TEXTURE9 → const int

TEXTURE10 → const int

TEXTURE11 → const int

TEXTURE12 → const int

TEXTURE13 → const int

TEXTURE14 → const int

TEXTURE15 → const int

TEXTURE16 → const int

TEXTURE17 → const int

TEXTURE18 → const int

TEXTURE19 → const int

TEXTURE20 → const int

TEXTURE21 → const int

TEXTURE22 → const int

TEXTURE23 → const int

TEXTURE24 → const int

TEXTURE25 → const int

TEXTURE26 → const int

TEXTURE27 → const int

TEXTURE28 → const int

TEXTURE29 → const int

TEXTURE30 → const int

TEXTURE31 → const int

TEXTURE_2D → const int

TEXTURE_2D_ARRAY → const int

TEXTURE_3D → const int

TEXTURE_BASE_LEVEL → const int

TEXTURE_BINDING_2D → const int

TEXTURE_BINDING_2D_ARRAY → const int

TEXTURE_BINDING_3D → const int

TEXTURE_BINDING_CUBE_MAP → const int

TEXTURE_COMPARE_FUNC → const int

TEXTURE_COMPARE_MODE → const int

TEXTURE_CUBE_MAP → const int

TEXTURE_CUBE_MAP_NEGATIVE_X → const int

TEXTURE_CUBE_MAP_NEGATIVE_Y → const int

TEXTURE_CUBE_MAP_NEGATIVE_Z → const int

TEXTURE_CUBE_MAP_POSITIVE_X → const int

TEXTURE_CUBE_MAP_POSITIVE_Y → const int

TEXTURE_CUBE_MAP_POSITIVE_Z → const int

TEXTURE_IMMUTABLE_FORMAT → const int

TEXTURE_IMMUTABLE_LEVELS → const int

TEXTURE_MAG_FILTER → const int

TEXTURE_MAX_LEVEL → const int

TEXTURE_MAX_LOD → const int

TEXTURE_MIN_FILTER → const int

TEXTURE_MIN_LOD → const int

TEXTURE_WRAP_R → const int

TEXTURE_WRAP_S → const int

TEXTURE_WRAP_T → const int

TIMEOUT_EXPIRED → const int

TIMEOUT_IGNORED → const int

TRANSFORM_FEEDBACK → const int

TRANSFORM_FEEDBACK_ACTIVE → const int

TRANSFORM_FEEDBACK_BINDING → const int

TRANSFORM_FEEDBACK_BUFFER → const int

TRANSFORM_FEEDBACK_BUFFER_BINDING → const int

TRANSFORM_FEEDBACK_BUFFER_MODE → const int

TRANSFORM_FEEDBACK_BUFFER_SIZE → const int

TRANSFORM_FEEDBACK_BUFFER_START → const int

TRANSFORM_FEEDBACK_PAUSED → const int

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int

TRANSFORM_FEEDBACK_VARYINGS → const int

TRIANGLE_FAN → const int

TRIANGLE_STRIP → const int

TRIANGLES → const int

UNIFORM_ARRAY_STRIDE → const int

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int

UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int

UNIFORM_BLOCK_BINDING → const int

UNIFORM_BLOCK_DATA_SIZE → const int

UNIFORM_BLOCK_INDEX → const int

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int

UNIFORM_BUFFER → const int

UNIFORM_BUFFER_BINDING → const int

UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int

UNIFORM_BUFFER_SIZE → const int

UNIFORM_BUFFER_START → const int

UNIFORM_IS_ROW_MAJOR → const int

UNIFORM_MATRIX_STRIDE → const int

UNIFORM_OFFSET → const int

UNIFORM_SIZE → const int

UNIFORM_TYPE → const int

UNPACK_ALIGNMENT → const int

UNPACK_COLORSPACE_CONVERSION_WEBGL → const int

UNPACK_FLIP_Y_WEBGL → const int

UNPACK_IMAGE_HEIGHT → const int

UNPACK_PREMULTIPLY_ALPHA_WEBGL → const int

UNPACK_ROW_LENGTH → const int

UNPACK_SKIP_IMAGES → const int

UNPACK_SKIP_PIXELS → const int

UNPACK_SKIP_ROWS → const int

UNSIGNALED → const int

UNSIGNED_BYTE → const int

UNSIGNED_INT → const int

UNSIGNED_INT_2_10_10_10_REV → const int

UNSIGNED_INT_5_9_9_9_REV → const int

UNSIGNED_INT_10F_11F_11F_REV → const int

UNSIGNED_INT_24_8 → const int

UNSIGNED_INT_SAMPLER_2D → const int

UNSIGNED_INT_SAMPLER_2D_ARRAY → const int

UNSIGNED_INT_SAMPLER_3D → const int

UNSIGNED_INT_SAMPLER_CUBE → const int

UNSIGNED_INT_VEC2 → const int

UNSIGNED_INT_VEC3 → const int

UNSIGNED_INT_VEC4 → const int

UNSIGNED_NORMALIZED → const int

UNSIGNED_SHORT → const int

UNSIGNED_SHORT_4_4_4_4 → const int

UNSIGNED_SHORT_5_5_5_1 → const int

UNSIGNED_SHORT_5_6_5 → const int

VALIDATE_STATUS → const int

VENDOR → const int

VERSION → const int

VERTEX_ARRAY_BINDING → const int

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int

VERTEX_ATTRIB_ARRAY_DIVISOR → const int

VERTEX_ATTRIB_ARRAY_ENABLED → const int

VERTEX_ATTRIB_ARRAY_INTEGER → const int

VERTEX_ATTRIB_ARRAY_NORMALIZED → const int

VERTEX_ATTRIB_ARRAY_POINTER → const int

VERTEX_ATTRIB_ARRAY_SIZE → const int

VERTEX_ATTRIB_ARRAY_STRIDE → const int

VERTEX_ATTRIB_ARRAY_TYPE → const int

VERTEX_SHADER → const int

VIEWPORT → const int

WAIT_FAILED → const int

ZERO → const int