Demos for PC Doom 1 (original) (raw)

+ CLASSIC DOOM / UDOOM DEMOS +

Last update: 10/23/2024

=============================================================================== DEMOS FOR PC DOOM 1/ULTIMATE DOOM V1.9 ===============================================================================

(Read about These demos / Using .lmp files / Upgrading to v1.9)

Click to jump to Doom 1/Ultimate Doom demo(s) for:

EPISODE 1: KNEE-DEEP IN THE DEAD LEVEL E1M1: HANGAR (2 demos) LEVEL E1M2: NUCLEAR PLANT (3 demos) LEVEL E1M3: TOXIN REFINERY LEVEL E1M4: COMMAND CONTROL (4 demos) LEVEL E1M5: PHOBOS LAB LEVEL E1M6: CENTRAL PROCESSING (2 demos) LEVEL E1M7: COMPUTER STATION (3 demos) LEVEL E1M8: PHOBOS ANOMALY (3 demos) LEVEL E1M9: MILITARY BASE (3 demos) EPISODE 1 SECRET EXIT/SECRET LEVEL

EPISODE 2: THE SHORES OF HELL LEVEL E2M1: DEIMOS ANOMALY LEVEL E2M2: CONTAINMENT AREA (3 demos) LEVEL E2M3: REFINERY (2 demos) LEVEL E2M4: DEIMOS LAB (5 demos) LEVEL E2M5: COMMAND CENTER LEVEL E2M6: HALLS OF THE DAMNED (2 demos) LEVEL E2M7: SPAWNING VATS LEVEL E2M8: TOWER OF BABEL (2 demos) LEVEL E2M9: FORTRESS OF MYSTERY EPISODE 2 SECRET EXIT/SECRET LEVEL

EPISODE 3: INFERNO LEVEL E3M1: HELL KEEP LEVEL E3M2: SLOUGH OF DESPAIR (3 demos) LEVEL E3M3: PANDEMONIUM (2 demos) LEVEL E3M4: HOUSE OF PAIN (2 demos) LEVEL E3M5: UNHOLY CATHEDRAL (4 demos) LEVEL E3M6: MT. EREBUS (5 demos) LEVEL E3M7: GATE TO LIMBO (LIMBO) (3 demos) LEVEL E3M8: DIS LEVEL E3M9: WARRENS (4 demos) EPISODE 3 SECRET EXIT/SECRET LEVEL

EPISODE 4: THY FLESH CONSUMED (Ultimate Doom only) LEVEL E4M1: HELL BENEATH (3 demos) LEVEL E4M2: PERFECT HATRED (5 demos) LEVEL E4M3: SEVER THE WICKED (2 demos) LEVEL E4M4: UNRULY EVIL (3 demos) LEVEL E4M5: THEY WILL REPENT (2 demos) LEVEL E4M6: AGAINST THEE WICKEDLY (4 demos) LEVEL E4M7: AND HELL FOLLOWED (2 demos) LEVEL E4M8: UNTO THE CRUEL (2 demos) LEVEL E4M9: FEAR EPISODE 4 SECRET EXIT/SECRET LEVEL

Back to DoomHelp page / ClassicDOOM home page

LEVEL E1M1: HANGAR (2 demos) ------------------ E1M1SEC.LMP: 00:32, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Only the score-affecting sections of the map are visited here; any other hidden areas are not shown. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M1SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M1SWCH.LMP: 00:08, Skill 4, no monsters Notes: Shows the one extra "unofficial" secret that was added to this map when Doom 1 was absorbed into Ultimate Doom. (A switch was added to a column in the room just west of the map's entry point. That switch opens a wall section to the east of the entry point.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M1SWCH.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M2: NUCLEAR PLANT (3 demos) ------------------------- E1M2ARMR.LMP: 00:15, Skill 4, no monsters Notes: Shows how you can, and why you can't, pick up the green 100% armor vest that can be seen on a shelf across from the level's entry point. In Classic Doom games, armor vests come in 2 types: Green, which provides 100% armor (and absorbs one-third of incoming damage), and blue, providing 200% (and absorbing half damage). You can only take a green vest if your armor is currently below 100%, and only take a blue vest if armor is below 200%. If you got a vest (especially the blue one) on the previous level, then there's a chance your armor is already 100% or more when entering this level. In this demo the player enters the level with no armor, picks up one green vest hidden nearby, then fails to grab the next green vest. But after some damage knocks the armor below 100%, the vest is taken. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M2ARMR.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M2SAW.LMP: 00:43, Skill 4, no monsters Notes: Shows how to access the chain saw. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M2SAW.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M2SEC.LMP: 01:13, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M2SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M3: TOXIN REFINERY -------------------------- E1M3SEC.LMP: 01:25, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets, and both keys on this level. In the room where the yellow key is found, the low barriers that block access to the wall panels will temporarily drop whenever an invisible "tripwire" is crossed. There's a tripwire in the stairway leading up to the room, and others located a couple paces behind each panel. Note that the yellow key isn't actually used in this demo, and is not needed to reach an exit or to get a 100% Secrets-found score. The key allows access to an area in the southeast that holds some useful Items. (Use the secret panel seen at about 1:18 in this demo, and follow the path up the stairs.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M3SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M4: COMMAND CONTROL (4 demos) --------------------------- E1M4EXIT.LMP: 00:24, Skill 4, no monsters Notes: Shows how to acquire both keys and access the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M4EXIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M4SEC.LMP: 00:20, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. The last Secret area shown here is a small platform where a Supercharge/Soul Sphere can be found. Note that this platform is accessed by an adjacent lift, controlled by a switch that can only be used once. When that switch is activated the lift slowly rises, and cannot be lowered again. If you didn't get onto the lift in time, you'll need to backtrack west through the slime to another chamber at the middle of the south edge of the map. Here there is another lift (one that can be operated repeatedly) allowing you to get back to the rest of the level. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M4SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M4TRIK.LMP: 00:17, Skill 4, no monsters Notes: Demonstrates a "trick" for accessing the exit in seconds, bypassing most of the level. This is accomplished by jumping onto a very narrow ledge that is recessed into the walls of a rectangular slime pit, and leads around to the room where the yellow key sits. From there it's a short run to the exit. The best way to jump over to the ledge is to use a simultaneous combination of Run-forward plus Strafe-sideways. This "strafe running" maneuver will move the player at an odd angle, but yields a bit more speed than normal running. During actual play it's easy to miss the jump and fall to the slime below... If your health is low, you may want to save your game before attempting the jump. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M4TRIK.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M4TRK2.LMP: 00:43, Skill 5 Notes: Similar to E1M4TRIK.LMP, above, but in Nightmare mode, with monsters. Notes on the making of this demo: This time I take a more roundabout path, and pick up some extra weapons and armor. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M4TRK2.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M5: PHOBOS LAB ---------------------- E1M5SEC.LMP: 01:28, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Other, "unofficial" secrets are not shown. (Specifically: In the room where the star-shaped teleporter is found, another wall panel can be opened to provide passage to the square courtyard; And, in the middle of the dark room just outside of the exit chamber is a curving barrier, and its center section can be opened up like a door. Also, a player can ride up on the twin columns that drop down into the small acid pool near the radiation suit. When the columns rise high enough, you can jump across to platforms that hold a couple of useful items.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M5SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M6: CENTRAL PROCESSING (2 demos) ------------------------------ E1M6KEYS.LMP: 01:11, Skill 4, no monsters Notes: Shows one path for acquiring all 3 keys. Notes on the making of this demo: When you step into the room where the red key is found, the entrance will close behind you and remain shut for 30 seconds. This makes for a long delay in the demo as I wait for it to open again. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M6KEYS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M6ALT.LMP: 00:58, Skill 4, no monsters Notes: Similar to E1M6KEYS.LMP, above, but shows an alternate path to the yellow key. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M6ALT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M7: COMPUTER STATION (3 demos) ---------------------------- E1M7SOUL.LMP: 00:32, Skill 4, no monsters Notes: Shows how to acquire the "Supercharge"/Soul Sphere in the green slime. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M7SOUL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M7ALL.LMP: 02:46, Skill 4, no monsters Notes: Shows one path that can be used to access all keys, all "official" Items and Secret areas, and the exit. Note that this demo focuses mainly on the score-affecting areas or objects; Any other hidden places and/or useful items are generally bypassed here. The score-affecting items on E1M7 are Health Bonuses, Armor Bonuses, a Computer Area Map, a Soul Sphere and a Blur Artifact. A commonly missed Armor Bonus (helmet) can be seen here at about the 1:10 mark. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M7ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M7SAW.LMP: 00:54, Skill 4, no monsters Notes: Shows how to access a hidden chain saw on this level. It can be easy to overlook this weapon since it's well hidden, won't affect the player's Items score (which is true for all weapons), and its location is not a score-affecting Secret area. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M7SAW.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M8: PHOBOS ANOMALY (3 demos) -------------------------- E1M8WIN1.LMP: 01:29, Skill 4 Notes: Shows common techniques for beating this level at Ultra-Violence skill. (For more information on techniques for beating this level, click here.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M8WIN1.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M8WIN2.LMP: 01:38, Skill 2, fists only Notes: Demonstrates that, with some luck and a lot of dodging practice, you can beat the bigger enemies without using a single round of ammunition, and without taking any damage yourself. (For more information on techniques for beating this level, click here.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M8WIN2.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M8BACK.LMP: 01:40, Skill 1 Notes: Shows 3 methods for getting back to the rest of the level after beating the monsters. The first method demonstrated here involves catching a ride on the descending walls of the pentagram. The second method is a jump from the floor of the pentagram to the floor of the hallway that led up to it. This is not a simple jump and so is not recommended as a first choice. The third method is to activate a hidden switch that causes an elevator between the pentagram and hallway to drop down. You can get on the elevator before it rises again, and step off when it gets part way up. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M8BACK.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E1M9: MILITARY BASE (3 demos) ------------------------- E1M9ALL.LMP: 01:16, Skill 4, no monsters Notes: Shows one path for accessing all the keys, all score-affecting Items and Secrets, and the exit. (For an alternative method of reaching the exit switch, see the demo E1M9JUMP, below.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M9ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M9PEDS.LMP: 00:22, Deathmatch, Skill 4, no monsters Notes: Shows an example of gathering all the objects from the pedestals in the room in the northeast corner of the map. To get to each pedestal you'll need to Run (or Sprint as it's called in some versions) and it may help to back up a little before each jump to get a slight running start. If you save your game while standing on a pedestal, be sure you're centered on the top before saving. If you save when the player character is standing more than 50% over an edge, there's a chance that when you reload the game you'll drop to the floor below but remain partly embedded in the pedestal; And if you can't break free from it, you may have to use cheat codes, or reload an earlier save-game in order to proceed. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with all the keys. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M9PEDS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E1M9JUMP.LMP: 00:22, Deathmatch, Skill 4, no monsters Notes: Shows that it's possible (though not always easy) to jump across the gap that seems to block access to the exit switch on this level. This can allow a player to skip past a few monsters and a damaging floor. In this demo the gap is crossed using two methods: First via standard Running, which is not recommended, since it's quite easy to fall short and drop into the corrosive below. The gap is then crossed by Strafe-Running, using a simultaneous combination of Run-forward and Strafe-sideways. This technique moves the player character at an odd angle, but at a slightly faster running speed. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with all the keys. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E1M9JUMP.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

EPISODE 1 SECRET EXIT/SECRET LEVEL ---------------------------------- D1SECX1.LMP: 00:48, Skill 4, no monsters Notes: Reveals where and how to access the exit which leads to the secret level in Episode 1. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (D1SECX1.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp


LEVEL E2M1: DEIMOS ANOMALY -------------------------- E2M1ALL.LMP: 01:24, Skill 4, no monsters Notes: Shows how to access all keys, and all "official" (score-affecting) Items and Secrets. In actual games, two of the secret areas also contain monsters in addition to useful items. Note that the pair of skull switches (seen at about 48 seconds here) can only be activated once. The left switch temporarily opens the wall that allows access to the long, narrow tunnel which is the third secret area shown. Once that wall closes again, it cannot be re-opened from the outside. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M1ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M2: CONTAINMENT AREA (3 demos) ---------------------------- E2M2SEC.LMP: 02:25, Skill 4 -nomonsters Notes: Shows a path that can be used to reach all "official" (score-affecting) secret areas on this level. Also shows how to reach all keys and the exit. Note that this demo shows the standard/intended way to access the exit chamber, but it is possible to reach the exit faster and without keys. See the demos E2M2TRIK and E2M2TRK2 directly below for examples. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M2SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M2TRIK.LMP: 00:17, Skill 4 Notes: Demonstrates a "trick" for accessing the exit in seconds, bypassing most of the level. This works by activating a switch from one of its edges; an esoteric technique that's used by some Doom veterans. Here I try to provide a brief glimpse of the switch before activating it. See also the E2M2TRK2 demo, below, for an alternative quick-exit route. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M2TRIK.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M2TRK2.LMP: 00:22, Skill 4 Notes: Like E2M2TRIK, above, this is another "trick" for accessing the exit in seconds, bypassing most of the level. Here the player "jumps" to the exit door by Strafe-Running across a gap that's normally crossed after activating a short bridge. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M2TRK2.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M3: REFINERY (2 demos) -------------------- E2M3SUIT.LMP: 00:18, Deathmatch, Skill 4, no monsters Notes: Shows where to find a semi-hidden Radiation Suit in the northeast corner of the map, where two rooms are connected by a short tunnel, and all the floors are corrosive. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with all the keys, and near the blue-keyed door. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M3SUIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M3SEC.LMP: 00:53, Skill 4, no monsters Notes: Shows how to access all score-affecting Secret areas. The first Secret shown (at about the :07 mark) is at one end of a small chamber on the south side of the level, where a backpack can be found. Note that in some early console ports, such as Doom for the original PlayStation, a BFG 9000 is also located inside that chamber. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M3SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M4: DEIMOS LAB (5 demos) ---------------------- E2M4EXIT.LMP: 00:51, Skill 4, no monsters Notes: Shows how to access the exit. Also shows the activation of a bridge that leads to a "Supercharge"/Soul Sphere located across from the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M4EXIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M4ALL.LMP: 03:47, Skill 4, no monsters Notes: Shows one path used to access all "official" Items and Secret areas. Also shows how to access the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M4ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M4XBUG.LMP: 00:30, Deathmatch, Skill 3, no monsters Notes: Shows how a fast-moving player might lose access to the Secret platform near the exit, where a Soul Sphere ("Supercharge") is located. Note that it's often still possible to "bump-grab" the Soul Sphere; But to get credit for that secret area the player must be able to step onto the platform. To reach the platform, a player must activate a pair of slow-rising bridges. The first bridge connects the far side of the lava pit to the exit door, and is activated by a switch in a small booth located below and left of the exit door. The second bridge connects the first bridge to the Secret platform, and is activated when the player walks up to the exit door. A potential problem is that the second bridge is programmed to rise to whatever height that the first bridge was at when the second was activated. This means that if the first bridge had not yet reached its maximum height when the second was activated, then the second bridge won't reach its own maximum height. This situation can make the Secret platform inaccessible. (Typically a player activates the switch for the first bridge, then steps into the teleporter next to it in order to escape the pit and eventually get back to the exit door. This procedure gives more than enough time for the first bridge to finish rising before the second can be activated.) Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start closer to the exit, and with the keys already acquired. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M4XBUG.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M4TRAP.LMP: 00:23, Deathmatch, Skill 4, no monsters Notes: Shows how a player could become inadvertently trapped by activating the yellow-keyed door from the east. If this door is initially opened from the west side, it can remain open on its own indefinitely. However it can also be opened or closed (with or without a key) from the east. If that happens, the door will not remain open on its own, and closes after a short delay. Once closed again, it can no longer be opened from the west side. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game around the corner from the yellow-keyed door. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M4TRAP.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M4STUK.LMP: 00:33, Deathmatch, Skill 3, no monsters Notes: Shows how a player can be trapped or killed by a hidden crusher in the northeast corner of the map. This crusher is in the form of a rectangular block that is partly recessed into the floor at the north end of a small chamber. When a player steps across a nearby floor trigger (or "tripwire") the block rises up to form a barrier that seals off the chamber in that direction. Once activated, the block will rise at a medium speed, providing a moment for the player to move off. Remaining upon the block can kill a player with low-enough health/armor, or can permanently trap a player who survives the crushing action. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with the keys already in my possession. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M4TRAP.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M5: COMMAND CENTER -------------------------- E2M5SEC.LMP: 01:28, Skill 4, no monsters Notes: Shows how to find all "official" (score-affecting) Secrets. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M5SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M6: HALLS OF THE DAMNED (2 demos) ------------------------------- E2M6RED.LMP: 00:35, Skill 4, no monsters Notes: Shows how to access the red key. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M6RED.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M6SEC.LMP: 01:14, Skill 4, no monsters Notes: Shows how/where to access all score-affecting Secret areas. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M6SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M7: SPAWNING VATS ------------------------- E2M7SEC.LMP: 02:15, Skill 4, no monsters Notes: Shows one path to reach all score-affecting Secret areas. Also shows how to reach all keys and the exit. Notes on the making of this demo: The Invulnerability Sphere, shown at around the 1:22 mark, is entirely optional. It's used here for protection from the damaging floor between Secrets 2 and 3, and it also provides illumination in the dark section of the map where Secrets 4 and 5 are found. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M7SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E2M8: TOWER OF BABEL (2 demos) -------------------------- E2M8WIN1.LMP: 00:53, Skill 4 Notes: Shows a common technique for beating this level at Ultra-Violence skill. An alternate method is shown below. (For more information on techniques for beating this level, click here.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M8WIN1.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E2M8WIN2.LMP: 02:09, Skill 4 Notes: Shows an alternate technique for beating this level. (A more common way is demonstrated above.) (For more information on techniques for beating this level, click here.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M8WIN2.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

FORTRESS OF MYSTERY ------------------- E2M9WIN.LMP: 01:23, Skill 4 Notes: Ultra-Violence combat demo with maximum Kills, Items and Secrets. Notes on the making of this demo: Here I take some time to get the monsters to fight among themselves. It saves ammo, and helps distract their attention away from the player. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E2M9WIN.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

EPISODE 2 SECRET EXIT/SECRET LEVEL ---------------------------------- D1SECX2.LMP: 00:30, Skill 4, no monsters Notes: Reveals where and how to access the exit which leads to the secret level in Episode 2. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (D1SECX2.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp


LEVEL E3M1: HELL KEEP --------------------- E3M1SEC.LMP: 00:25, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M1SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M2: SLOUGH OF DESPAIR (3 demos) ----------------------------- E3M2TRAP.LMP: 00:14, Skill 4, no monsters Notes: Demonstrates how a player can inadvertently become trapped in one of the curving tunnels on this level. This tunnel's only opening is to the south, and part way up the tunnel is a floor trigger (or "tripwire") which causes a wall to drop down at the opening, sealing it shut. At the north end of the tunnel is a switch that is normally used to raise that wall after it has dropped all the way to the ground. That switch can only be activated once, but can be activated at any time. A problem here is that the switch will only affect the wall if the wall has reached the ground. If the one-time switch is used before the wall touches the ground, then the wall cannot be raised. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M2TRAP.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M2SEC.LMP: 00:44, Skill 4, no monsters Notes: Shows how to access all keys, all score-affecting secret areas, and the exit. Note that only the score-affecting sections of the map are visited here; any other hidden areas are not shown. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M2SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M2GUYS.LMP: 00:10, Skill 4, no monsters Notes: Shows how to lower the floors in the row of booths that are occupied by Shotgun Guys (Sergeants). This will release them if they are alive, or allow access to their shotguns if they were killed while trapped. (Each booth also contains an Armor Bonus, and the far-left booth has an energy cell.) In front of the row of booths is a narrow 3-sided pillar that stretches from floor to ceiling. Shoot the back wall of any booth with a bullet or pellet, and the pillar will rise up to reveal a red triangle on the ground. Step onto the triangle to lower the booth floors. Note that if you're low on ammo, it is possible (though somewhat tricky) to Run from the ground just outside the tunnel onto the raised floor of the left-most booth, then simply punch the back wall to raise the nearby pillar. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M2GUYS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M3: PANDEMONIUM (2 demos) ----------------------- E3M3SEC.LMP: 00:40, Skill 4, no monsters Notes: Shows one path to access all "official" (score-affecting) Secrets. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M3SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M3BFG.LMP: 00:22, Skill 4, no monsters Notes: Shows where to find a BFG 9000 on this level. This is the first place in a single-player game where the weapon can be found. It's located in an area with a corrosive floor, so in this demo the player takes an optional detour to pick up an Invulnerability Sphere first. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M3BFG.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M4: HOUSE OF PAIN (2 demos) ------------------------- E3M4SWCH.LMP: 00:42, Skill 4, no monsters Notes: Demonstrates the function of the 3 switches near the pair of crushing "pestles", and how to open the doors in the northeast quadrant of the map. The trick to the twin crushers: Avoid walking close to them before you get to the switches. Walk to the switches along a straight path that runs between those barrels near the crushers; Or, hug the wall as you walk along the outer edge of the room to get to the switches. And the switch-cluster columns in the northeast quadrant: The switches on the south face of each column will open the nearby (southern-most) doors; and the west-face switches open the far/northern doors. (Each remaining switch closes one of the doors if it's currently open.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M4SWCH.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M4SEC.LMP: 01:27, Skill 4, no monsters Notes: Shows how to access all keys, all score-affecting secret areas, and the exit. Note that only the score-affecting sections of the map are visited here; any other hidden areas are not shown. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M4SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M5: UNHOLY CATHEDRAL (4 demos) ---------------------------- E3M5KEYS.LMP: 00:39, Skill 4, no monsters Notes: Shows how to access the yellow key and blue key. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M5KEYS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M5YSEC.LMP: 00:12, Skill 4, no monsters Notes: Shows where to find a hidden door that is unlocked with the yellow key. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M5YSEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M5BOXS.LMP: 00:59, Skill 4, no monsters Notes: Shows how to open the four structures ("boxes") that surround a teleport pad in the center of the level's main courtyard. In this demo the northern-most box is opened first, then the rest are opened in clockwise order. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M5BOXS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M5SEC.LMP: 01:57, Skill 4, no monsters Notes: Shows one path to access all keys, all "official" (score-affecting) Secrets and the exit. There are four large structures (or "boxes") that surround a teleport pad in the center of the level's main courtyard. The southern-most box contains the yellow key, and it's picked up here at about the 45-second mark. This key is used for opening the small hidden chamber at the east edge of the courtyard, where a Soul Sphere and a chain saw are found. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M5SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M6: MT. EREBUS (5 demos) ---------------------- E3M6BLUE.LMP: 00:26, Skill 4, no monsters Notes: Shows how to access the blue key when playing at Skill level 3, 4 or 5. (At Skill 1 or 2, it's located in front of the door of the large, rectangular, diagonally-oriented building in the middle of the map.) Warning: The chain saw platform on this level is a Secret-flagged area, and it will rise out of reach when you jump into the red box to its left/southeast. To get the weapon, and the credit for that Secret, jump (Run) to that platform before jumping into the red box. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M6BLUE.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M6SAW.LMP: 00:17, Skill 4, no monsters Notes: Shows how to reach the chain saw on the tall pillar. The trick is to jump (Run) to the saw before jumping into the box next to it, with the teleporter inside. (If you jump into that box first, the pillar that is holding the saw will rise up, putting the weapon permanently out of reach.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M6SAW.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M6EXIT.LMP: 00:14, Deathmatch, Skill 4, no monsters Notes: Shows where to find the exit (requiring a blue key to open) on this map. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with the blue key already in my possession. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M6EXIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M6BOX.LMP: 00:15, Skill 4, no monsters Notes: Shows one method for gaining access to the large blue box at the north end of the map. This method involves "strafe running": using a simultaneous combination of Run-forward and Strafe-sideways. This yields a speed that's slightly faster than plain running, but moves the player at an odd angle. With strafe-running you can jump into the blue box directly from the nearby building. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M6BOX.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M6SEC.LMP: 00:28, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Warning: The chain saw platform (third Secret area shown here) will permanently rise out of reach if you jump into the red box to its left/southeast. To get the weapon, and the credit for that Secret, jump (Run) to that platform first. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M6SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M7: GATE TO LIMBO (LIMBO) (3 demos) --------------------------------- E3M7ALL.LMP: 01:30, Skill 4, no monsters Notes: Shows one path for navigating all those annoying teleporter booths to access all 3 keys and get to the exit. An alternate, somewhat faster route is demonstrated below. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M7ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M7ALT.LMP: 01:12, Skill 4, no monsters Notes: Like E3M7ALL.LMP, above; but this demo shows that you can use "strafe running" (using a simultaneous combination of Run-forward plus Strafe-sideways) to cross some gaps, instead of using bridges. This can allow you to bypass the teleporter booths that lead to the switches that activate the bridges, and thus get through the level a bit faster. Notes on the making of this demo: From the ledge where I acquire the yellow key, you can also jump north/northwest to get to the plasma rifle and another teleporter pad. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M7ALT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M7SEC.LMP: 01:27, Skill 4, no monsters Notes: Shows one path to access all "official" (score-affecting) Secrets. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M7SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M8: DIS --------------- E3M8WIN.LMP: 01:53, Skill 4 Notes: Shows common techniques for beating this level at Ultra-Violence skill. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M8WIN.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E3M9: WARRENS (4 demos) ------------------- E3M9EXIT.LMP: 00:56, Skill 4, no monsters Notes: Shows how to acquire both keys and access the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M9EXIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M9STUK.LMP: 00:49, Skill 4, no monsters Notes: Shows two areas on the level where certain actions may cause a player to become inadvertently trapped and unable to reach the exit. The first area is at the first door near the player's starting point... It is possible to start the door closing from its outer/south side, then step north inside the building before it completely closes. A player on the north side of that closed door will be unable to open it, making the exit inaccessible. The second area is at the blue-keyed door on the west side of the level. This door can be opened at any time from its south side, but requires a blue key to be opened from its north side. Once opened from the north it will remain open, unless it is activated again from its south side. If this happens, the door will close after a short delay, and a player on the north side of that closed door cannot open it again, halting progress toward the exit. In PC Doom games a "walk through walls" cheat code can be temporarily activated to bypass unresponsive doors. For more information, see the DoomCode document. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M9STUK.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M9SEC.LMP: 00:25, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Only the score-affecting sections of the map are visited here; any other hidden areas are not shown. Note that when playing at Skill 3 ("Hurt Me Plenty") or lower, there will also be a rocket launcher in the secret area seen here. This weapon is missing when playing at higher Skill levels. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M9SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E3M9BFG.LMP: 00:55, Skill 4, no monsters Notes: Shows how to access a hidden, but non-Secret, BFG 9000 on this level. The weapon is behind a barrier on the west edge of the map, and the barrier is removed by crossing a distant floor trigger. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E3M9BFG.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

EPISODE 3 SECRET EXIT/SECRET LEVEL ---------------------------------- D1SECX3.LMP: 00:35, Skill 4, no monsters Notes: Reveals where and how to access the exit which leads to the secret level in Episode 3. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) Notes on the making of this demo: Three different methods for accessing the secret exit are demonstrated here. The first method involves an Invulnerability Artifact and a rocket launcher. (This was the "official" method to access the exit before the speed benefits of "strafe running" became widely known.) Note that on Skill levels 2 through 5, the rocket's explosion alone will be enough; but on Skill level 1, you'll also need to run backwards while the rocket is detonating. The second method involves using a simultaneous combination of Run-forward plus Strafe-sideways. This "strafe running" maneuver yields a speed that's slightly faster than plain running, but moves the player at an odd angle. The third method (or "trick") here involves activating a switch from one of its edges; an esoteric technique used by some Doom veterans. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (D1SECX3.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp


LEVEL E4M1: HELL BENEATH (3 demos) ------------------------ E4M1ALL.LMP: 00:49, Skill 4, no monsters Notes: Shows how to access both of the "official" (score-affecting) Secret areas and one other hidden doorway in the southwest corner of the map. Also shows how to achieve a 100% Items score. On the east side of the map is a room where one of the two "official" Secrets is located. The actual "secret" area here is the top of a large rectangular block, which sinks into the floor to reveal a "NIN" logo. The easiest way to get credit for discovering that Secret is to step across the block before it sinks all the way into the floor; Otherwise, the raised "NIN" letters that remain will tend to get in the way, making it difficult to touch the top of the block... and if you don't make contact (the player character's vertical axis must touch down on the surface), you don't get credit. (If that block has already lowered, then try stepping down onto the triangular floor spaces within the raised "N" characters of the design.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M1ALL.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M1WIN.LMP: 04:07, Skill 4 Notes: Shows a sample 100%-Kills victory at Ultra-Violence Skill. Although it's not easy to do, it is possible to get through this level without a scratch, and leave with health, armor, and ammo to spare. Some useful tactics: 1) Let the Shotgun Guys teleport out into the open areas before killing them, so that you can pick up their weapons; 2) Let monsters fight against each other when possible; 3) When you pick up the blue key, or when you Activate the torch-switch (to reveal the "NIN" design), Run out of the room to avoid being trapped in there; 4) To get maximum yield from the rockets, fire them at clusters of monsters instead of individuals. This is especially important when using rockets against multiple Barons; 5) To get credit for finding the "NIN" secret, step across the top of the block that surrounds the design before it sinks all the way into the floor; Or, if that block is already lowered, then try stepping down onto the triangular floor spaces within the "N" characters of the design. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M1WIN.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M1SWCH.LMP: 00:15, Deathmatch, Skill 4, no monsters Notes: Illustrates the function of a switch located a few paces south of the red-keyed door. (This switch is an exterior counterpart to another switch, located along one interior wall of a box-like barrier.) Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with the red key already in my possession. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M1SWCH.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M2: PERFECT HATRED (5 demos) -------------------------- E4M2KEYS.LMP: 00:40, Skill 4, no monsters Notes: Shows how to access both of the keys on this map. Notes on the making of this demo: I step into the small triangular area of lava (just to the south and below the yellow-key area, near the switch that's under the raised doorway) to open the stairway that leads north out of the room. You can get to the yellow key by raising the walkway that runs along the perimeter of the room. If you move fast enough, you can get on the walkway just after activating the switch. (If you don't to get to the rising walkway in time, you can run up the stairs to the north, and head for the teleporter there, which sends you back to the level's starting point.) Note that once the walkway is in place, it's possible to run and jump to the yellow-key area from the eastern part of the walkway. (To open the yellow-key chamber, you'll still need to step across the floor trigger, which is near the left-hand torch.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M2KEYS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M2ROOM.LMP: 00:13, Skill 4, no monsters Notes: Shows how to access the small, irregular room that can be seen through an elevated window in the northwest corner of the map. This room contains some useful items. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M2ROOM.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M2TRIK.LMP: 00:17, Skill 4, no monsters Notes: Demonstrates a "trick" that can be used to bypass the blue-keyed barrier column, allowing a player to exit the level without picking up any keys. This involves "strafe running": using a simultaneous combination of Run-forward plus Strafe-sideways, which yields a speed that's slightly faster than plain running, but moves the player at an odd angle. With strafe-running you can jump past the blue column to the stairway beyond. During actual play it's easy to miss the jump and fall to the lava below. It's recommended that you save your game first before attempting the jump. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M2TRIK.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M2BFGX.LMP: 00:33, Deathmatch, Skill 4, no monsters Notes: Shows where to find a BFG 9000 on this level, and then shows an exploit for getting the weapon earlier than intended, by grabbing it through the back side of the wall that it sits against. This is fairly easy to do in the original retail PC edition of Ultimate Doom, if the player character is moving fast enough at the correct angle. It is also possible, though often more difficult, to do this in some other versions of the game, such as the July 2019 console ports for PS4 and Xbox One. Notes on the making of this demo: I played in single-player Deathmatch mode to allow me to start the game with all the keys, which made it easier to quickly show the weapon's location. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M2BFGX.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M2SWCH.LMP: 00:32, Skill 4, no monsters Notes: Shows the location and function of a hidden (but non-Secret) switch. Activating it causes a wide section of flooring to rise up between the elevated platforms in the lava-floored room to the northeast, basically connecting them together as a single large platform. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M2SWCH.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M3: SEVER THE WICKED (2 demos) ---------------------------- E4M3SEC.LMP: 00:24, Skill 4, no monsters Notes: Shows how to find all accessible "official" (score-affecting) Secrets. On this map there are 22 places flagged as Secret areas, and almost all of them are simply arrayed along the steps of a single hidden stairway. Near that stairway are two small triangles of floorspace that are flagged as Secret, and are also occupied by torches. Unfortunately the torches prevent the player from stepping into the spaces they occupy. As such, a SECRET score below 100% is normal for this level. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M3SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M3SWCH.LMP: 00:23, Skill 4, no monsters Notes: Demonstrates the purpose of a seemingly-nonfunctional switch, located on the south wall of a small octagonal room in the southwest corner of the map. Near that switch, between the 2 torches on the east side of the room, is a rectangular block that can be raised up out of the floor, almost to ceiling height. This block acts as a crushing floor, and as a barrier that separates the octagonal room from most of the rest of the level. To raise the barrier-block, a player must stand on top, within its perimeter, and then Activate the interior side of its western edge like a switch. (This can be done in the airspace above the west edge of the block.) Once activated, the block will rise at a medium speed, providing a moment for the player to move off. Remaining upon the block can kill a player with low-enough health/armor, or can permanently trap a player who survives the crushing action (see the demo E4M3STUK.LMP for an example). The switch on the south wall of the room causes the raised barrier-block to lower again. The block was likely meant to be activated by a floor trigger ("tripwire"), not an integral switch. The block's existing design means that most players will never see or trigger it during the course of normal gameplay, and subsequently the wall switch that controls its descent appears to serve no known function. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M3SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M4: UNRULY EVIL (3 demos) ----------------------- E4M4SK12.LMP: 01:28, Skill 2 Notes: Shows how to get 100% Kills on this map when playing at low Skills. (At Skills 1 and 2 a pair of chambers near the exit do not open when they're supposed to, and the monsters trapped inside may seem to be unreachable...) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M4SK12.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M4SEC.LMP: 00:55, Skill 4, no monsters Notes: Shows how to access the two "official" secret rooms, and shows how to open the exit chamber. One of those rooms can also be accessed through a hidden teleporter, which is demonstrated below... Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M4SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M4OTHR.LMP: 00:58, Skill 4, no monsters Notes: Shows how to gain access to a couple of areas that might be overlooked and/or may seem inaccessible. None of these areas are considered "secret" by the game, and so do not count towards a player's SECRET score. (The "official" secret rooms are revealed in E4M4SEC.LMP, above.) The first area is a spot down in a small lava stream, where a Blur Artifact can be found. On the eastern end of the map is a chamber with a matrix of pedestals arrayed along a corrosive floor. In this chamber there is a raised shelf-like area in one wall, and a hidden teleporter in the opposite wall. Methods for accessing both areas are shown. Note that the switch for revealing the teleporter is buried inside the northern end of one of the pedestals. This switch can be activated from up on top of the pedestal, or from the east or west side of the pedestal, once the player character is positioned and oriented correctly. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M4OTHR.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M5: THEY WILL REPENT (2 demos) ---------------------------- E4M5SEC.LMP: 00:56, Skill 4, no monsters Notes: Shows how to access all keys, all "official" (score-affecting) Secrets, and the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M5SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M5SKIP.LMP: 00:29, Skill 4, no monsters Notes: Demonstrates a shorter path to the exit, skipping 2 of the 3 keys. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M5SKIP.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M6: AGAINST THEE WICKEDLY (4 demos) --------------------------------- E4M6KEYS.LMP: 01:11, Skill 4, no monsters Notes: Shows how to access all 3 keys. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M6KEYS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M6HOLE.LMP: 00:22, Skill 4, no monsters Notes: Shows an example of jumping into the raised hole at the southwest corner of the large, central slime pool. This hole is one end of a short tunnel that leads to a small outdoor area. (A separate tunnel a little farther to the west also leads there from a higher location.) One way to make the jump: After teleporting to the ledge, switch to the Automap view, and walk forward until the player arrow touches the short vertical line crossing the ledge. Switch back to normal view and turn right slightly, to aim just to the left of the center of the hole, then Run forward until you've made the jump. (If you miss, turn right and head for the 4-way teleporter/pillar in the slime, and try again.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M6HOLE.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M6SEC.LMP: 00:29, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. The first Secret area shown is just behind a false wall in the outdoor section on the west side of the map. The second area is part of a tunnel leading to a panel that opens to an outside lava pool. The third area is a narrow strip of floorspace beneath a wall panel that opens to reveal a small chamber containing a Blur Artifact, and a lift that leads back to the west side of the map. Stepping into all 3 areas will give the player a 100% Secrets-found score. Side note: As shown here, it is possible to reach the first secret area without getting burned in the lava moat, but it takes luck and speed. When playing at Skill 3 ("Hurt Me Plenty") or lower, there's an additional Rad Suit down in the lava on the west side of the moat (just below the blue key), and you can simply step off the ground there to drop onto it. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M6SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M6DMX.LMP: 00:08, Skill 3, Deathmatch Notes: Shows the function of a small chamber located just before the gate which allows access to the exit. This is one of five possible places on the level where players can (re)spawn during Deathmatch games. A switch here opens the gate, which otherwise only opens when a nearby Cyberdemon is destroyed. This switch allows access to the exit when playing Deathmatch without monsters present. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M6DMX.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M7: AND HELL FOLLOWED (2 demos) ----------------------------- E4M7EXIT.LMP: 00:37, Skill 4, no monsters Notes: Shows how to access the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M7EXIT.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M7SEC.LMP: 01:19, Skill 4, no monsters Notes: Shows how to find all accessible "official" (score-affecting) Secrets. Also shows how to reach all keys and the exit. Note that there are a total of 4 Secret-flagged areas on this level, but during a typical game a player won't be able to step into 2 of them: A small elevated compartment behind a wall panel, and a narrow strip of floor under that panel. Because of this, a maximum SECRET score of 50% is normal for this level. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M7SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M8: UNTO THE CRUEL (2 demos) -------------------------- E4M8SEC.LMP: 00:12, Skill 4, no monsters Notes: Shows how to access all "official" (score-affecting) Secrets. Only the score-affecting location is shown here. Other hidden but non-Secret areas on this map are covered in the demo E4M8MISS, below. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M8SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

E4M8MISS.LMP: 00:55, Skill 4, no monsters Notes: Shows where to find a few hidden but non-Secret areas that might get overlooked during a typical game, including a chamber holding a BFG 9000 and some cell ammo. (The demo E4M8SEC, above, shows where to find the only score-affecting Secret area on this map.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M8MISS.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

LEVEL E4M9: FEAR ---------------- E4M9SEC.LMP: 00:29, Skill 4, no monsters Notes: Shows a path to access all keys, all "official" (score-affecting) secret areas, and the exit. Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (E4M9SEC.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp

EPISODE 4 SECRET EXIT/SECRET LEVEL ---------------------------------- UDSECX4.LMP: 00:45, Skill 4, no monsters Notes: Reveals where and how to access the exit which leads to the secret level in Episode 4. (While the demo is running you can press the Tab key to see the current level's number and name on the Automap screen.) Watch This demo on YouTube / All Doom 1 demos (playlist) Download This demo (UDSECX4.LMP) / All Doom 1 demos (LEDLMPS1.ZIP) Go to Top / Doom II / Master Levels / TNT / Plutonia / Misc / DoomHelp


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