Death while "invincible" in Doom II map Icon of Sin (original) (raw)

Sudden death of ("invincible") player in Doom II level 30, Icon of Sin:

The normal safeguards against "telefragging" by monsters are disabled on map 30 of various Doom II-based games (PC Doom II, PC Final Doom, Xbox Doom II, etc.). If a monster is "spawned" into/onto a player, or a monster follows a player through a teleporter on this map level, the player can be destroyed, even when "invincible" or "invulnerable".

In the Icon of Sin map, the Boss entity will release an endless series of flying brown "skull cubes". When a cube reaches its destination, a monster is teleported to those coordinates. Any living thing sharing the vertical column of space at those X and Y coordinates will be destroyed.

PC Doom 2 players can access a demo showing how skull cubes can destroy monsters and players, by clicking here.

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