clrng: Parallel Random Number Generation on GPU (original) (raw)
Builds on 'gpuR' and utilizes the 'clRNG' ('OpenCL') library to provide efficient tools to generate independent random numbers in parallel on a GPU and save the results as 'R' objects, ensuring high-quality random numbers even when 'R' is used interactively or in an ad-hoc manner. Includes Fisher's simulation method adapted from Patefield, William M (1981) <doi:10.2307/2346669> and 'MRG31k3p' Random Number Generator from 'clRNG' library by Advanced Micro Devices, Inc. (2015) <https://github.com/clMathLibraries/clRNG>.
Version: | 0.0.5 |
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Depends: | R (≥ 3.5.0), gpuR |
LinkingTo: | RViennaCL, Rcpp, gpuR, RcppEigen |
Suggests: | knitr |
OS_type: | unix |
Published: | 2024-07-16 |
DOI: | 10.32614/CRAN.package.clrng |
Author: | Ruoyong Xu |
Maintainer: | Ruoyong Xu <ruoyong.xu at mail.utoronto.ca> |
License: | GPL-3 |
NeedsCompilation: | yes |
Materials: | README |
CRAN checks: | clrng results |
Documentation:
Downloads:
Linking:
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