vector2d QML Basic Type | Qt Quick 5.15.18 (original) (raw)
real dotProduct(vector2d other)
Returns the scalar real result of the dot product of this
vector2d with the other
vector2d
var a = Qt.vector2d(1,2); var b = Qt.vector2d(3,4); var c = a.dotProduct(b); console.log(c); // 11
vector2d times(vector2d other)
Returns the vector2d result of multiplying this
vector2d with the other
vector2d
var a = Qt.vector2d(1,2); var b = Qt.vector2d(3,4); var c = a.times(b); console.log(c.toString()); // QVector2D(3, 8)
vector2d times(real factor)
Returns the vector2d result of multiplying this
vector2d with the scalar factor
var a = Qt.vector2d(1,2); var b = 4.48; var c = a.times(b); console.log(c.toString()); // QVector2D(4.48, 8.96)
vector2d plus(vector2d other)
Returns the vector2d result of the addition of this
vector2d with the other
vector2d
var a = Qt.vector2d(1,2); var b = Qt.vector2d(3,4); var c = a.plus(b); console.log(c.toString()); // QVector2D(4, 6)
vector2d minus(vector2d other)
Returns the vector2d result of the subtraction of other
vector2d from this
vector2d
var a = Qt.vector2d(1,2); var b = Qt.vector2d(3,4); var c = a.minus(b); console.log(c.toString()); // QVector2D(-2, -2)
vector2d normalized()
Returns the normalized form of this
vector
var a = Qt.vector2d(1,2); var b = a.normalized(); console.log(b.toString()); // QVector2D(0.447214, 0.894427)
real length()
Returns the scalar real value of the length of this
vector2d
var a = Qt.vector2d(1,2); var b = a.length(); console.log(b.toString()); // 2.23606797749979
vector3d toVector3d()
Returns the vector3d result of converting this
vector2d to a vector3d
var a = Qt.vector2d(1,2); var b = a.toVector3d(); console.log(b.toString()); // QVector3D(1, 2, 0)
vector4d toVector4d()
Returns the vector4d result of converting this
vector2d to a vector4d
var a = Qt.vector2d(1,2); var b = a.toVector4d(); console.log(b.toString()); // QVector4D(1, 2, 0, 0)
bool fuzzyEquals(vector2d other, real epsilon)
Returns true if this
vector2d is approximately equal to the other
vector2d. The approximation will be true if each attribute of this
is within epsilon
of other
. Note that epsilon
is an optional argument, the default epsilon
is 0.00001.
var a = Qt.vector2d(1,2); var b = Qt.vector2d(1.0001, 1.9998); var c = a.fuzzyEquals(b); // default epsilon var d = a.fuzzyEquals(b, 0.005); // supplied epsilon console.log(c + " " + d); // false true