vector4d QML Basic Type | Qt Quick 5.15.18 (original) (raw)
real dotProduct(vector4d other)
Returns the scalar real result of the dot product of this
vector4d with the other
vector4d
var a = Qt.vector4d(1,2,3,4); var b = Qt.vector4d(5,6,7,8); var c = a.dotProduct(b); console.log(c); // 70
vector4d times(matrix4x4 matrix)
Returns the vector4d result of transforming this
vector4d with the 4x4 matrix
with the matrix applied post-vector
var a = Qt.vector4d(1,2,3,4); var b = Qt.matrix4x4(4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19); var c = a.times(b); console.log(c.toString()); // QVector4D(120, 130, 140, 150)
vector4d times(vector4d other)
Returns the vector4d result of multiplying this
vector4d with the other
vector4d
var a = Qt.vector4d(1,2,3,4); var b = Qt.vector4d(5,6,7,8); var c = a.times(b); console.log(c.toString()); // QVector4D(5, 12, 21, 32)
vector4d times(real factor)
Returns the vector4d result of multiplying this
vector4d with the scalar factor
var a = Qt.vector4d(1,2,3,4); var b = 4.48; var c = a.times(b); console.log(c.toString()); // QVector3D(4.48, 8.96, 13.44, 17.92)
vector4d plus(vector4d other)
Returns the vector4d result of the addition of this
vector4d with the other
vector4d
var a = Qt.vector4d(1,2,3,4); var b = Qt.vector4d(5,6,7,8); var c = a.plus(b); console.log(c.toString()); // QVector4D(6, 8, 10, 12)
vector4d minus(vector4d other)
Returns the vector4d result of the subtraction of other
vector4d from this
vector4d
var a = Qt.vector4d(1,2,3,4); var b = Qt.vector4d(5,6,7,8); var c = a.minus(b); console.log(c.toString()); // QVector4D(-4, -4, -4, -4)
vector4d normalized()
Returns the normalized form of this
vector
var a = Qt.vector4d(1,2,3,4); var b = a.normalized(); console.log(b.toString()); // QVector4D(0.182574, 0.365148, 0.547723, 0.730297)
real length()
Returns the scalar real value of the length of this
vector3d
var a = Qt.vector4d(1,2,3,4); var b = a.length(); console.log(b.toString()); // 5.477225575051661
vector2d toVector2d()
Returns the vector2d result of converting this
vector4d to a vector2d
var a = Qt.vector4d(1,2,3,4); var b = a.toVector2d(); console.log(b.toString()); // QVector2D(1, 2)
vector3d toVector3d()
Returns the vector3d result of converting this
vector4d to a vector3d
var a = Qt.vector4d(1,2,3,4); var b = a.toVector3d(); console.log(b.toString()); // QVector3D(1, 2, 3)
bool fuzzyEquals(vector4d other, real epsilon)
Returns true if this
vector4d is approximately equal to the other
vector4d. The approximation will be true if each attribute of this
is within epsilon
of other
. Note that epsilon
is an optional argument, the default epsilon
is 0.00001.
var a = Qt.vector4d(1,2,3,4); var b = Qt.vector4d(1.0001, 1.9998, 2.0001, 3.9999); var c = a.fuzzyEquals(b); // default epsilon var d = a.fuzzyEquals(b, 0.005); // supplied epsilon console.log(c + " " + d); // false true