AbstractTexture |
A base class to be used to provide textures |
AbstractTextureImage |
Encapsulates the necessary information to create an OpenGL texture image |
AlphaCoverage |
Enable alpha-to-coverage multisampling mode |
AlphaTest |
Specify alpha reference test |
Attribute |
Defines an attribute and how data should be read from a Buffer |
BlendEquation |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation |
BlendEquationArguments |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) |
BlitFramebuffer |
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another |
Buffer |
Provides a data store for raw data to later be used as vertices or uniforms |
BufferCapture |
Exchanges buffer data between GPU and CPU |
Camera |
Defines a view point through which the scene will be rendered |
CameraLens |
Provides the projection matrix that is used to define a Camera for 3D scene |
CameraSelector |
Class to allow for selection of camera to be used |
ClearBuffers |
Class to clear buffers |
ClipPlane |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
ColorMask |
Allows specifying which color components should be written to the currently bound frame buffer |
ComputeCommand |
Component to issue work for the compute shader on GPU |
CullFace |
Type specifies whether front or back face culling is enabled |
DepthRange |
Enables remapping depth values written into the depth buffer |
DepthTest |
Type tests the fragment shader's depth value against the depth of a sample being written to |
DirectionalLight |
Encapsulate a Directional Light object in a Qt 3D scene |
DispatchCompute |
FrameGraph node to issue work for the compute shader on GPU |
Dithering |
Enable dithering |
Effect |
Base class for effects in a Qt 3D scene |
EnvironmentLight |
Encapsulate an environment light object in a Qt 3D scene |
FilterKey |
Stores filter keys and their values |
FrameGraphNode |
Base class of all FrameGraph configuration nodes |
FrontFace |
Type defines front and back facing polygons |
FrustumCulling |
Enable frustum culling for the FrameGraph |
Geometry |
Encapsulates geometry |
GeometryRenderer |
Encapsulates geometry rendering |
GraphicsApiFilter |
For OpenGL identifies the API required for the attached technique |
Layer |
Way of filtering which entities will be rendered |
LayerFilter |
Controls layers drawn in a frame graph branch |
LevelOfDetail |
Way of controlling the complexity of rendered entities based on their size on the screen |
LevelOfDetailBoundingSphere |
QML type provides a simple spherical volume, defined by its center and radius |
LevelOfDetailLoader |
An entity loader that changes depending on distance to camera or screen size |
LevelOfDetailSwitch |
Provides a way of enabling child entities based on distance or screen size |
Light |
Encapsulate a QAbstractLight object in a Qt 3D scene |
LineWidth |
Specifies the width of rasterized lines |
Material |
Non-creatable abstract base for materials |
MemoryBarrier |
Class to place a memory barrier |
Mesh |
A custom mesh loader |
MultiSampleAntiAliasing |
Enable multisample antialiasing |
NoDepthMask |
Disable depth write |
NoDraw |
When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
NoPicking |
When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch |
ObjectPicker |
Instantiates a component that can be used to interact with an Entity by a process known as picking |
Parameter |
Provides storage for a name and value pair. This maps to a shader uniform |
PickEvent |
Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds |
PickLineEvent |
Holds information when a segment of a line is picked |
PickPointEvent |
Holds information when a segment of a point cloud is picked |
PickTriangleEvent |
Holds information when a triangle is picked |
PickingSettings |
Specifies how entity picking is handled |
PointLight |
Encapsulate a Point Light object in a Qt 3D scene |
PointSize |
Specifies the size of rasterized points. May either be set statically or by shader programs |
PolygonOffset |
Type sets the scale and steps to calculate depth values for polygon offsets |
ProximityFilter |
Select entities which are within a distance threshold of a target entity |
RasterMode |
Render state allows to control the type of rasterization to be performed |
RayCaster |
Used to perform ray casting tests in 3d world coordinates |
RenderCapabilities |
QRenderCapabilities class holds settings related to available rendering engines |
RenderCapture |
Capture rendering |
RenderCaptureReply |
Receives render capture result |
RenderPass |
Encapsulates a Render Pass |
RenderPassFilter |
Provides storage for vectors of Filter Keys and Parameters |
RenderSettings |
Type holds settings related to rendering process and host the active FrameGraph |
RenderState |
An abstract base type for all render states |
RenderStateSet |
FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch |
RenderSurfaceSelector |
Provides a way of specifying the render surface |
RenderTarget |
Encapsulates a target (usually a frame buffer object) which the renderer can render into |
RenderTargetOutput |
Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) |
RenderTargetSelector |
Provides a way of specifying a render target |
SceneLoader |
Provides the facility to load an existing Scene |
ScissorTest |
Type discards fragments that fall outside of a certain rectangular portion of the screen |
ScreenRayCaster |
Performe ray casting test based on screen coordinates |
SeamlessCubemap |
Enables seamless cubemap texture filtering |
ShaderImage |
Provides Image access to shader programs |
ShaderProgram |
Encapsulates a Shader Program |
ShaderProgramBuilder |
Generates a Shader Program content from loaded graphs |
SharedGLTexture |
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene |
SortPolicy |
Provides storage for the sort types to be used |
SpotLight |
Encapsulate a Spot Light object in a Qt 3D scene |
StencilMask |
Type controls the front and back writing of individual bits in the stencil planes |
StencilOperation |
Type specifies stencil operation |
StencilOperationArguments |
Type sets the actions to be taken when stencil and depth tests fail |
StencilTest |
Type specifies arguments for the stecil test |
StencilTestArguments |
Type specifies arguments for stencil test |
SubtreeEnabler |
Enables or disables entire subtrees of frame graph nodes |
Technique |
Encapsulates a Technique |
TechniqueFilter |
A FrameGraphNode used to select used Techniques |
Texture1D |
An AbstractTexture with a Target1D target format |
Texture1DArray |
An AbstractTexture with a Target1DArray target format |
Texture2D |
An AbstractTexture with a Target2D target format |
Texture2DArray |
An AbstractTexture with a Target2DArray target format |
Texture2DMultisample |
An AbstractTexture with a Target2DMultisample target format |
Texture2DMultisampleArray |
An AbstractTexture with a Target2DMultisampleArray target format |
Texture3D |
An AbstractTexture with a Target3D target format |
TextureBuffer |
An AbstractTexture with a TargetBuffer target format |
TextureCubeMap |
An AbstractTexture with a TargetCubeMap target format |
TextureCubeMapArray |
An AbstractTexture with a TargetCubeMapArray target format |
TextureImage |
Encapsulates the necessary information to create an OpenGL texture image from an image source |
TextureLoader |
Handles the texture loading and setting the texture's properties |
TextureRectangle |
An AbstractTexture with a TargetRectangle target format |
Viewport |
A viewport on the Qt3D Scene |