Qt Quick 3D - Dynamic Texture Example (original) (raw)
/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** QTBEGINLICENSE:BSDQT_BEGIN_LICENSE:BSDQTBEGINLICENSE:BSD ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** QTENDLICENSEQT_END_LICENSEQTENDLICENSE ** ****************************************************************************/
import QtQuick3D 1.15 import QtQuick 2.15
Node { id: doorRoot property PerspectiveCamera activeCamera: camera
[PointLight](qml-qtquick3d-pointlight.html) {
id: lamp
x: -10
y: 100
z: -100
color: "#ffffffff"
linearFade: 1
brightness: 300
}
[PerspectiveCamera](qml-qtquick3d-perspectivecamera.html) {
id: camera
x: 180.067
y: 225.598
z: -411.521
eulerRotation.x: -15.4614
eulerRotation.y: 171.605
fieldOfViewOrientation: Camera.Horizontal
}
[Model](qml-qtquick3d-model.html) {
id: door1
pivot.x: 20
x: 80
y: 70
scale.x: 2
scale.y: 3.5
scale.z: 0.5
source: "meshes/door1.mesh"
pickable: true
[DefaultMaterial](qml-qtquick3d-defaultmaterial.html) {
id: material_001_material
diffuseMap: Texture {
sourceItem: object2d
}
}
materials: [
material_001_material
]
states: State {
name: "opened"
[PropertyChanges](qml-qtquick-propertychanges.html) {
target: door1
eulerRotation.y: 90
}
}
transitions: Transition {
to: "opened"
reversible: true
[SequentialAnimation](qml-qtquick-sequentialanimation.html) {
[PropertyAnimation](qml-qtquick-propertyanimation.html) { property: "eulerRotation.y"; duration: 2000 }
}
}
}
[Model](qml-qtquick3d-model.html) {
id: wall
y: 100
scale.x: 400
scale.y: 100
scale.z: 10
source: "meshes/wall.mesh"
[DefaultMaterial](qml-qtquick3d-defaultmaterial.html) {
id: material_material
diffuseColor: "lightgreen"
}
materials: [
material_material
]
}
[Model](qml-qtquick3d-model.html) {
id: door2
x: -80
y: 70
scale.x: 2
scale.y: 3.5
scale.z: 0.5
pivot.x: -20
source: "meshes/door2.mesh"
pickable: true
materials: [
material_001_material
]
states: State {
name: "opened"
[PropertyChanges](qml-qtquick-propertychanges.html) {
target: door2
eulerRotation.y: -90
}
}
transitions: Transition {
to: "opened"
reversible: true
[SequentialAnimation](qml-qtquick-sequentialanimation.html) {
[PropertyAnimation](qml-qtquick-propertyanimation.html) { property: "eulerRotation.y"; duration: 2000 }
}
}
}
}