Qt Quick 3D QML Types (original) (raw)

This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem).

Qt Quick 3D provides the following QML types:

QtQuick3D QML Types

Import the QtQuick3D module with the following statement:

AreaLight Defines an area light in the scene
Blending Defines the blending state in a pass of a CustomMaterial or an Effect
Bounds Specifies the bounds of a model
Buffer Defines a buffer to be used for a pass of a CustomMaterial or an Effect
BufferBlit Defines a copy operation between two buffers in a pass of a CustomMaterial or an Effect
BufferInput Defines an input buffer to be used for a pass of a CustomMaterial or an Effect
Camera Defines an abstract base for Cameras
Command Defines a command to be performed in a pass of a CustomMaterial or an Effect
CullMode Defines the cull mode for render pass
CustomCamera Defines a Custom Camera for viewing the content of a 3D scene
DefaultMaterial Defines a Material generated depending on which properties are set
DepthInput Defines the output texture for the depth buffer
DirectionalLight Defines a directional light in the scene
FrustumCamera Defines a Perspective Frustum Camera for viewing the content of a 3D scene
Geometry An Abstract base type for custom geometry
Light An uncreatable abstract base type for all lights
Loader3D Allows dynamic loading of a 3D subtree from a URL or Component
Material Lets you define material for the 3D item
Model Lets you load a 3D model data
Node Base component for an object that exists in a 3D Scene
Object3D Abstract base type of all 3D nodes and resources
OrthographicCamera Defines a Orthographic Camera for viewing the content of a 3D scene
Pass Defines a render pass in the CustomMaterial or the Effect
PerspectiveCamera Defines a Perspective Camera for viewing the content of a 3D scene
PickResult Contains the results of a pick
PointLight Defines a point light in the scene
PrincipledMaterial Lets you define a material for 3D items
Quaternion Provides utility functions for quaternion
QuaternionAnimation A PropertyAnimation for quaternions
RenderState Defines the render state to be disabled in a pass of a CustomMaterial or an Effect
RenderStats Provides information of the scene rendering
Repeater3D Instantiates a number of Node-based components using a provided model
SceneEnvironment Lets you configure how a scene is rendered
SetUniformValue Defines a value to be set during a single pass
Shader Container component for defining shader code used by CustomMaterials and Effects
ShaderInfo Defines basic information about custom shader code for CustomMaterials
SpotLight Defines a spot light in the scene
Texture Defines a texture for use in 3D scenes
TextureInput Defines a texture channel for a Custom Material or an Effect
View3D Provides a viewport on which to render a 3D scene

QtQuick3D.Materials QML Types

Import the QtQuick3D.Materials module with the following statement:

import QtQuick3D.Materials 1.15

import QtQuick3D.Effects 1.15

QtQuick3D.Helpers QML Types

Import the QtQuick3D.Helpers module with the following statement:

import QtQuick3D.Helpers 1.15