vector3d QML Value Type | Qt Quick (original) (raw)
vector3d crossProduct(vector3d other)
Returns the vector3d result of the cross product of this
vector3d with the other
vector3d
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(4,5,6); var c = a.crossProduct(b); console.log(c.toString()); // QVector3D(-3, 6, -3)
real dotProduct(vector3d other)
Returns the scalar real result of the dot product of this
vector3d with the other
vector3d
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(4,5,6); var c = a.dotProduct(b); console.log(c); // 32
vector3d times(matrix4x4 matrix)
Returns the vector3d result of transforming this
vector3d with the 4x4 matrix
with the matrix applied post-vector
var a = Qt.vector3d(1,2,3); var b = Qt.matrix4x4(4,5,6,7,8,9,10,11, 12,13,14,15,16,17,18,19); var c = a.times(b); console.log(c.toString()); // QVector3D(0.774194, 0.849462, 0.924731)
vector3d times(vector3d other)
Returns the vector3d result of multiplying this
vector3d with the other
vector3d
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(4,5,6); var c = a.times(b); console.log(c.toString()); // QVector3D(4, 10, 18)
vector3d times(real factor)
Returns the vector3d result of multiplying this
vector3d with the scalar factor
var a = Qt.vector3d(1,2,3); var b = 4.48; var c = a.times(b); console.log(c.toString()); // QVector3D(4.48, 8.96, 13.44)
vector3d plus(vector3d other)
Returns the vector3d result of the addition of this
vector3d with the other
vector3d
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(4,5,6); var c = a.plus(b); console.log(c.toString()); // QVector3D(5, 7, 9)
vector3d minus(vector3d other)
Returns the vector3d result of the subtraction of other
vector3d from this
vector3d
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(4,5,6); var c = a.minus(b); console.log(c.toString()); // QVector3D(-3, -3, -3)
vector3d normalized()
Returns the normalized form of this
vector
var a = Qt.vector3d(1,2,3); var b = a.normalized(); console.log(b.toString()); // QVector3D(0.267261, 0.534522, 0.801784)
real length()
Returns the scalar real value of the length of this
vector3d
var a = Qt.vector3d(1,2,3); var b = a.length(); console.log(b.toString()); // 3.7416573867739413
vector2d toVector2d()
Returns the vector2d result of converting this
vector3d to a vector2d
var a = Qt.vector3d(1,2,3); var b = a.toVector2d(); console.log(b.toString()); // QVector2D(1, 2)
vector4d toVector4d()
Returns the vector4d result of converting this
vector3d to a vector4d
var a = Qt.vector3d(1,2,3); var b = a.toVector4d(); console.log(b.toString()); // QVector4D(1, 2, 3, 0)
bool fuzzyEquals(vector3d other, real epsilon)
Returns true if this
vector3d is approximately equal to the other
vector3d. The approximation will be true if each attribute of this
is within epsilon
of other
. Note that epsilon
is an optional argument, the default epsilon
is 0.00001.
var a = Qt.vector3d(1,2,3); var b = Qt.vector3d(1.0001, 1.9998, 2.0001); var c = a.fuzzyEquals(b); // default epsilon var d = a.fuzzyEquals(b, 0.005); // supplied epsilon console.log(c + " " + d); // false true