Example 1: Direct Connection using a Static Source | Qt Remote Objects (original) (raw)

  1. Create a source object
    To create this Source object, first we create the definition file, simpleswitch.rep. This file describes the properties and methods for the object and is input to the Qt Remote Objects Compiler repc. This file only defines interfaces that are necessary to expose to the Replicas.
    simpleswitch.rep
    class SimpleSwitch
    {
    PROP(bool currState=false);
    SLOT(server_slot(bool clientState));
    };
    In simpleswitch.rep,
    • currState holds the current state of the switch.
    • server_slot() allows us to interact with the source - it will be connected to the echoSwitchState(bool newstate) signal.
      For repc to process this file, add the following line to your cmake file:
      qt6_add_repc_sources(directconnectserver
      simpleswitch.rep
      )
      If you're using qmake:
      REPC_SOURCE = simpleswitch.rep
      These instructions are only relevant for the Qt Remote Object module, so you need to add it to your project as well. If you're using CMake, add:
      find_package(Qt6 REQUIRED COMPONENTS RemoteObjects)
      target_link_libraries(directconnectserver PRIVATE Qt6::RemoteObjects)
      If you're using qmake:
      repc creates the rep_SimpleSwitch_source.h header in the build directory that you specify. For more information, see Source.
      repc creates three helper classes for use with QtRO. For this example, we use the basic: SimpleSwitchSimpleSource. It's an abstract class, defined in rep_SimpleSwitch_source.h. We derive from it to define our SimpleSwitch implementation class as shown below:
      simpleswitch.h

#ifndef SIMPLESWITCH_H
#define SIMPLESWITCH_H
#include "rep_simpleswitch_source.h"
class SimpleSwitch : public SimpleSwitchSimpleSource
{
Q_OBJECT
public:
SimpleSwitch(QObject *parent = nullptr);
~SimpleSwitch();
void server_slot(bool clientState) override;
public Q_SLOTS:
void timeout_slot();
private:
QTimer *stateChangeTimer;
};
#endif
In simpleswitch.h,

#include "simpleswitch.h"
// constructor
SimpleSwitch::SimpleSwitch(QObject *parent) : SimpleSwitchSimpleSource(parent)
{
stateChangeTimer = new QTimer(this); // Initialize timer
QObject::connect(stateChangeTimer, &QTimer::timeout, this, &SimpleSwitch::timeout_slot); // connect timeout() signal from stateChangeTimer to timeout_slot() of simpleSwitch
stateChangeTimer->start(2000); // Start timer and set timout to 2 seconds
qDebug() << "Source Node Started";
}
//destructor
SimpleSwitch::~SimpleSwitch()
{
stateChangeTimer->stop();
}
void SimpleSwitch::server_slot(bool clientState)
{
qDebug() << "Replica state is " << clientState; // print switch state echoed back by client
}
void SimpleSwitch::timeout_slot()
{
// slot called on timer timeout
if (currState()) // check if current state is true, currState() is defined in repc generated rep_simpleswitch_source.h
setCurrState(false); // set state to false
else
setCurrState(true); // set state to true
qDebug() << "Source State is "<<currState();
} 2. **Create a registry**
Because this example uses a direct connection between nodes, we can omit this step. 3. **Create a host node**
The host node is created as shown below: 4. **Host source object and remoting**
The following statements instantiate the Source object and pass it on to the host to enable "remoting", which is the process of making an object visible to the QtRO network:
SimpleSwitch srcSwitch; // create simple switch
srcNode.enableRemoting(&srcSwitch); // enable remoting
The contents of main.cpp file that implements the steps described above are as follows:
main.cpp
#include
#include "simpleswitch.h"
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
SimpleSwitch srcSwitch; // create simple switch
// Create host node without Registry:
QRemoteObjectHost srcNode(QUrl(QStringLiteral("local:replica")));
srcNode.enableRemoting(&srcSwitch); // enable remoting/sharing
return a.exec();
}
Compile and run this source-side project. The output, without any replicas created, should look as shown below with the switch state toggling between true and false every two seconds.
Example 1: Server Output

The subsequent steps are for creating the replica side of the network, which in this example gets the state of switch from the Source and echoes it back.

Replica Code

  1. Use repc to add a replica to your project
    We use the same API definition file as we did on the source side, SimpleSwitch.rep, to create a Replica header file using the repc. If you're using cmake, include the following line in your client side cmake file, specifying a .rep file input:
    qt6_add_repc_replicas(directconnectclient
    simpleswitch.rep
    )
    If you're using qmake, add the following line to your client side .pro file:
    REPC_REPLICA = simpleswitch.rep
    The repc tool generates a rep_SimpleSwitch_replica.h file in the build directory. For more information, see Replica.
  2. Create a node to connect with the source's host node
    The following code instantiates the second node on the network and connects it with the source host node:
  3. Call the node's acquire() to create a pointer to a replica
    First, we instantiate a replica:
    QSharedPointer ptr;
    ptr.reset(repNode.acquire()); // acquire replica of source from host node
    Note: acquire() returns a pointer to the replica, but doesn't manage its lifetime. This example shows the recommended process of wrapping the returned pointer in a QSharedPointer or QScopedPointer to ensure that the pointer is always deleted properly.
    main.cpp implements the steps described above and instantiates our object:
    main.cpp

#include
#include "client.h"
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QSharedPointer ptr; // shared pointer to hold source replica
QRemoteObjectNode repNode; // create remote object node
repNode.connectToNode(QUrl(QStringLiteral("local:replica"))); // connect with remote host node
ptr.reset(repNode.acquire()); // acquire replica of source from host node
Client rswitch(ptr); // create client switch object and pass reference of replica to it
return a.exec();
}
The complete declaration and definition for the Client class is as follows:
client.h
#ifndef _CLIENT_H
#define _CLIENT_H
#include
#include
#include "rep_simpleswitch_replica.h"
class Client : public QObject
{
Q_OBJECT
public:
Client(QSharedPointer ptr);
~Client() override = default;
void initConnections();// Function to connect signals and slots of source and client
Q_SIGNALS:
void echoSwitchState(bool switchState);// this signal is connected with server_slot(..) on the source object and echoes back switch state received from source
public Q_SLOTS:
void recSwitchState_slot(bool); // slot to receive source state
private:
bool clientSwitchState; // holds received server switch state
QSharedPointer reptr;// holds reference to replica
};
#endif
client.cpp
#include "client.h"
// constructor
Client::Client(QSharedPointer ptr) :
QObject(nullptr),reptr(ptr)
{
// Connect signal for replica initialized with initialization slot.
initConnections();
// We can connect to SimpleSwitchReplica Signals/Slots
// directly because our Replica was generated by repc.
}
void Client::initConnections()
{
// initialize connections between signals and slots
// connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
QObject::connect(reptr.data(), &SimpleSwitchReplica::currStateChanged, this, &Client::recSwitchState_slot);
// connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
QObject::connect(this, &Client::echoSwitchState, reptr.data(), &SimpleSwitchReplica::server_slot);
}
void Client::recSwitchState_slot(bool value)
{
qDebug() << "Received source state "<< value << reptr.data()->currState();
clientSwitchState = reptr.data()->currState();
Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
}
Compiling and running this example together with the source-side example generates the following output:
Direct Connect Server Client Communication output

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