What Unsafe Can Do - The Rustonomicon (original) (raw)

The Rustonomicon

What Unsafe Rust Can Do

The only things that are different in Unsafe Rust are that you can:

That's it. The reason these operations are relegated to Unsafe is that misusing any of these things will cause the ever dreaded Undefined Behavior. Invoking Undefined Behavior gives the compiler full rights to do arbitrarily bad things to your program. You definitely should not invoke Undefined Behavior.

Unlike C, Undefined Behavior is pretty limited in scope in Rust. All the core language cares about is preventing the following things:

For a more detailed explanation about "Undefined Behavior", you may refer tothe reference.

"Producing" a value happens any time a value is assigned, passed to a function/primitive operation or returned from a function/primitive operation.

A reference/pointer is "dangling" if it is null or not all of the bytes it points to are part of the same allocation (so in particular they all have to be part of some allocation). The span of bytes it points to is determined by the pointer value and the size of the pointee type. As a consequence, if the span is empty, "dangling" is the same as "null". Note that slices and strings point to their entire range, so it's important that the length metadata is never too large (in particular, allocations and therefore slices and strings cannot be bigger than isize::MAX bytes). If for some reason this is too cumbersome, consider using raw pointers.

That's it. That's all the causes of Undefined Behavior baked into Rust. Of course, unsafe functions and traits are free to declare arbitrary other constraints that a program must maintain to avoid Undefined Behavior. For instance, the allocator APIs declare that deallocating unallocated memory is Undefined Behavior.

However, violations of these constraints generally will just transitively lead to one of the above problems. Some additional constraints may also derive from compiler intrinsics that make special assumptions about how code can be optimized. For instance, Vec and Box make use of intrinsics that require their pointers to be non-null at all times.

Rust is otherwise quite permissive with respect to other dubious operations. Rust considers it "safe" to:

For more detailed information, you may refer to the reference.

However any program that actually manages to do such a thing is _probably_incorrect. Rust provides lots of tools to make these things rare, but these problems are considered impractical to categorically prevent.