Handling errors in Step Functions workflows (original) (raw)
All states, except Pass
and Wait
states, can encounter runtime errors. Errors can happen for various reasons, including the following:
- State machine definition issues - such as a Choice state without a matching rule
- Task failures - such as an exception in a AWS Lambda function
- Transient issues - such as network partition events
When a state reports an error, AWS Step Functions defaults to failing the entire state machine execution. Step Functions also has more advanced error handling features. You can set up your state machine to catch errors, retry failed states, and gracefully implement error handling protocols.
Tip
To deploy an example of a workflow that includes error handling, see Error Handling in The AWS Step Functions Workshop.
Error names
Step Functions identifies errors in the Amazon States Language using case-sensitive strings, known as_error names_. The Amazon States Language defines a set of built-in strings that name well-known errors, all beginning with the States.
prefix.
States.ALL
A wildcard that matches any known error name.
Note
The States.ALL error type can't catch the States.DataLimitExceeded
terminal error type and runtime error types. For more information about these error types, see States.DataLimitExceeded and States.Runtime.
States.DataLimitExceeded
Reported due to the following conditions:
- When the output of a connector is larger than payload size quota.
- When the output of a state is larger than payload size quota.
- When, after
Parameters
processing, the input of a state is larger than the payload size quota.
For more information on quotas, see Step Functions service quotas.
Note
DataLimitExceeded
is a terminal error which cannot be caught by the States.ALL
error type.
States.ExceedToleratedFailureThreshold
A Map
state failed because the number of failed items exceeded the threshold specified in the state machine definition. For more information, see Setting failure thresholds for Distributed Map states in Step Functions.
States.HeartbeatTimeout
A Task
state failed to send a heartbeat for a period longer than the HeartbeatSeconds
value.
Note
HeartbeatTimeout is only available inside the Catch
and Retry
fields.
States.Http.Socket
Occurs when an HTTP task times about after 60 seconds. See Quotas related to HTTP Task.
States.IntrinsicFailure
Reserved for future use. Intrinsic functions processing errors are reported with the States.Runtime
error name.
States.ItemReaderFailed
A Map
state failed because it couldn't read from the item source specified in theItemReader
field. For more information, see [ItemReader (Map)](./input-output-itemreader.html)
.
States.NoChoiceMatched
Reserved for future use. If no choice is matched, the error is reported with the States.Runtime
error name.
States.ParameterPathFailure
Reserved for future use. Parameter processing errors are reported with the States.Runtime
error name.
States.Permissions
A Task
state failed because it had insufficient privileges to run the specified code.
States.ResultPathMatchFailure
Step Functions failed to apply a state's ResultPath
field to the input the state received.
States.ResultWriterFailed
A Map
state failed because it couldn't write results to the destination specified in the ResultWriter
field. For more information, see[ResultWriter (Map)](./input-output-resultwriter.html)
.
States.Runtime
An execution failed due to some exception that it couldn't process. Often these are caused by errors at runtime, such as attempting to applyInputPath
or OutputPath
on a null JSON payload. A States.Runtime
error isn't retriable, and will always cause the execution to fail. A retry or catch onStates.ALL
won't catch States.Runtime
errors.
States.TaskFailed
A Task
state failed during the execution. When used in a retry or catch, States.TaskFailed
acts as a wildcard that matches any known error name except for States.Timeout
.
States.Timeout
A Task
state either ran longer than theTimeoutSeconds
value, or failed to send a heartbeat for a period longer than the HeartbeatSeconds
value.
Additionally, if a state machine runs longer than the specified TimeoutSeconds
value, the execution fails with a States.Timeout
error.
States can report errors with other names. However, these error names can't begin with the States.
prefix.
As a best practice, ensure production code can handle AWS Lambda service exceptions (Lambda.ServiceException
and Lambda.SdkClientException
). For more information, see Handle transient Lambda service exceptions.
Note
Unhandled errors in Lambda runtimes were historically reported only as Lambda.Unknown
. In newer runtimes, timeouts are reported as Sandbox.Timedout
in the error output.
When Lambda exceeds the maximum number of invocations, the reported error will be Lambda.TooManyRequestsException
.
Match on Lambda.Unknown
, Sandbox.Timedout
, States.ALL
, and States.TaskFailed
to handle possible errors. For more information about Lambda Handled
and Unhandled
errors, see FunctionError
in the AWS Lambda Developer Guide.
Retrying after an error
Task
, Parallel
, and Map
states can have a field named Retry
, whose value must be an array of objects known as retriers. An individual retrier represents a certain number of retries, usually at increasing time intervals.
When one of these states reports an error and there's a Retry
field, Step Functions scans through the retriers in the order listed in the array. When the error name appears in the value of a retrier's ErrorEquals
field, the state machine makes retry attempts as defined in the Retry
field.
If your redriven execution reruns a Task workflow state, Parallel workflow state, or Inline Map state, for which you have defined retries, the retry attempt count for these states is reset to 0 to allow for the maximum number of attempts on redrive. For a redriven execution, you can track individual retry attempts of these states using the console. For more information, see Retry behavior of redriven executions in Restarting state machine executions with redrive in Step Functions.
A retrier contains the following fields:
Note
Retries are treated as state transitions. For information about how state transitions affect billing, see Step Functions Pricing.
ErrorEquals
(Required)
A non-empty array of strings that match error names. When a state reports an error, Step Functions scans through the retriers. When the error name appears in this array, it implements the retry policy described in this retrier.
IntervalSeconds
(Optional)
A positive integer that represents the number of seconds before the first retry attempt (1
by default). IntervalSeconds
has a maximum value of 99999999.
MaxAttempts
(Optional)
A positive integer that represents the maximum number of retry attempts (3
by default). If the error recurs more times than specified, retries cease and normal error handling resumes. A value of0
specifies that the error is never retried. MaxAttempts
has a maximum value of 99999999.
BackoffRate
(Optional)
The multiplier by which the retry interval denoted by IntervalSeconds
increases after each retry attempt. By default, the BackoffRate
value increases by 2.0
.
For example, say your IntervalSeconds
is 3, MaxAttempts
is 3, and BackoffRate
is 2. The first retry attempt takes place three seconds after the error occurs. The second retry takes place six seconds after the first retry attempt. While the third retry takes place 12 seconds after the second retry attempt.
MaxDelaySeconds
(Optional)
A positive integer that sets the maximum value, in seconds, up to which a retry interval can increase. This field is helpful to use with the BackoffRate
field. The value you specify in this field limits the exponential wait times resulting from the backoff rate multiplier applied to each consecutive retry attempt. You must specify a value greater than 0 and less than 31622401 for MaxDelaySeconds
.
If you don't specify this value, Step Functions doesn't limit the wait times between retry attempts.
JitterStrategy
(Optional)
A string that determines whether or not to include jitter in the wait times between consecutive retry attempts. Jitter reduces simultaneous retry attempts by spreading these out over a randomized delay interval. This string accepts FULL
or NONE
as its values. The default value is NONE
.
For example, say you have set MaxAttempts
as 3, IntervalSeconds
as 2, and BackoffRate
as 2. The first retry attempt takes place two seconds after the error occurs. The second retry takes place four seconds after the first retry attempt and the third retry takes place eight seconds after the second retry attempt. If you set JitterStrategy
as FULL
, the first retry interval is randomized between 0 and 2 seconds, the second retry interval is randomized between 0 and 4 seconds, and the third retry interval is randomized between 0 and 8 seconds.
Retry field examples
This section includes the following Retry
field examples.
- Retry with BackoffRate
- Retry with MaxDelaySeconds
- Retry all errors except States.Timeout
- Complex retry scenario
Example 1 – Retry with BackoffRate
The following example of a Retry
makes two retry attempts with the first retry taking place after waiting for three seconds. Based on the BackoffRate
you specify, Step Functions increases the interval between each retry until the maximum number of retry attempts is reached. In the following example, the second retry attempt starts after waiting for three seconds after the first retry.
"Retry": [ {
"ErrorEquals": [ "States.Timeout" ],
"IntervalSeconds": 3,
"MaxAttempts": 2,
"BackoffRate": 1
} ]
Example 2 – Retry with MaxDelaySeconds
The following example makes three retry attempts and limits the wait time resulting from BackoffRate
at 5 seconds. The first retry takes place after waiting for three seconds. The second and third retry attempts take place after waiting for five seconds after the preceding retry attempt because of the maximum wait time limit set by MaxDelaySeconds
.
"Retry": [ {
"ErrorEquals": [ "States.Timeout" ],
"IntervalSeconds": 3,
"MaxAttempts": 3,
"BackoffRate":2,
"MaxDelaySeconds": 5,
"JitterStrategy": "FULL"
} ]
Without MaxDelaySeconds
, the second retry attempt would take place six seconds after the first retry, and the third retry attempt would take place 12 seconds after the second retry.
Example 3 – Retry all errors except States.Timeout
The reserved name States.ALL
that appears in a retrier's ErrorEquals
field is a wildcard that matches any error name. It must appear alone in the ErrorEquals
array and must appear in the last retrier in the Retry
array. The name States.TaskFailed
also acts a wildcard and matches any error except for States.Timeout
.
The following example of a Retry
field retries any error except States.Timeout
.
"Retry": [ {
"ErrorEquals": [ "States.Timeout" ],
"MaxAttempts": 0
}, {
"ErrorEquals": [ "States.ALL" ]
} ]
Example 4 – Complex retry scenario
A retrier's parameters apply across all visits to the retrier in the context of a single-state execution.
Consider the following Task
state.
"X": {
"Type": "Task",
"Resource": "arn:aws:states:region:123456789012:task:X",
"Next": "Y",
"Retry": [ {
"ErrorEquals": [ "ErrorA", "ErrorB" ],
"IntervalSeconds": 1,
"BackoffRate": 2.0,
"MaxAttempts": 2
}, {
"ErrorEquals": [ "ErrorC" ],
"IntervalSeconds": 5
} ],
"Catch": [ {
"ErrorEquals": [ "States.ALL" ],
"Next": "Z"
} ]
}
This task fails four times in succession, outputting these error names: ErrorA
, ErrorB
, ErrorC
, and ErrorB
. The following occurs as a result:
- The first two errors match the first retrier and cause waits of one and two seconds.
- The third error matches the second retrier and causes a wait of five seconds.
- The fourth error also matches the first retrier. However, it already reached its maximum of two retries (
MaxAttempts
) for that particular error. Therefore, that retrier fails and the execution redirects the workflow to theZ
state through theCatch
field.
Fallback states
Task
,Map
and Parallel
states can each have a field named Catch
. This field's value must be an array of objects, known as catchers.
A catcher contains the following fields.
ErrorEquals
(Required)
A non-empty array of strings that match error names, specified exactly as they are with the retrier field of the same name.
Next
(Required)
A string that must exactly match one of the state machine's state names.
ResultPath
(Optional)
A path that determines what input the catcher sends to the state specified in theNext
field.
When a state reports an error and either there is no Retry
field, or if retries fail to resolve the error, Step Functions scans through the catchers in the order listed in the array. When the error name appears in the value of a catcher'sErrorEquals
field, the state machine transitions to the state named in the Next
field.
The reserved name States.ALL
that appears in a catcher'sErrorEquals
field is a wildcard that matches any error name. It must appear alone in the ErrorEquals
array and must appear in the last catcher in the Catch
array. The name States.TaskFailed
also acts a wildcard and matches any error except for States.Timeout
.
The following example of a Catch
field transitions to the state namedRecoveryState
when a Lambda function outputs an unhandled Java exception. Otherwise, the field transitions to the EndState
state.
"Catch": [ {
"ErrorEquals": [ "java.lang.Exception" ],
"ResultPath": "$.error-info",
"Next": "RecoveryState"
}, {
"ErrorEquals": [ "States.ALL" ],
"Next": "EndState"
} ]
Note
Each catcher can specify multiple errors to handle.
Error output
When Step Functions transitions to the state specified in a catch name, the object usually contains the field Cause
. This field's value is a human-readable description of the error. This object is known as the error output.
In this example, the first catcher contains a ResultPath
field. This works similarly to a ResultPath
field in a state's top level, resulting in two possibilities:
- It takes the results of that state's execution and overwrites either all of, or a portion of, the state's input.
- It takes the results and adds them to the input. In the case of an error handled by a catcher, the result of the state's execution is the error output.
Thus, for the first catcher in the example, the catcher adds the error output to the input as a field named error-info
if there isn't already a field with this name in the input. Then, the catcher sends the entire input to RecoveryState
. For the second catcher, the error output overwrites the input and the catcher only sends the error output toEndState
.
Note
If you don't specify the ResultPath
field, it defaults to$
, which selects and overwrites the entire input.
When a state has both Retry
and Catch
fields, Step Functions uses any appropriate retriers first. If the retry policy fails to resolve the error, Step Functions applies the matching catcher transition.
Cause payloads and service integrations
A catcher returns a string payload as an output. When working with service integrations such as Amazon Athena or AWS CodeBuild, you may want to convert theCause
string to JSON. The following example of aPass
state with intrinsic functions shows how to convert aCause
string to JSON.
"Handle escaped JSON with JSONtoString": {
"Type": "Pass",
"Parameters": {
"Cause.$": "States.StringToJson($.Cause)"
},
"Next": "Pass State with Pass Processing"
},
State machine examples using Retry and using Catch
The state machines defined in the following examples assume the existence of two Lambda functions: one that always fails and one that waits long enough to allow a timeout defined in the state machine to occur.
This is a definition of a Node.js Lambda function that always fails, returning the message error
. In the state machine examples that follow, this Lambda function is named FailFunction
. For information about creating a Lambda function, see Step 1: Create a Lambda function section.
exports.handler = (event, context, callback) => {
callback("error");
};
This is a definition of a Node.js Lambda function that sleeps for 10 seconds. In the state machine examples that follow, this Lambda function is named sleep10
.
Note
When you create this Lambda function in the Lambda console, remember to change the Timeout value in the Advanced settings section from 3 seconds (default) to 11 seconds.
exports.handler = (event, context, callback) => {
setTimeout(function(){
}, 11000);
};
Handling a failure using Retry
This state machine uses a Retry
field to retry a function that fails and outputs the error name HandledError
. It retries this function twice with an exponential backoff between retries.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:FailFunction",
"Retry": [ {
"ErrorEquals": ["HandledError"],
"IntervalSeconds": 1,
"MaxAttempts": 2,
"BackoffRate": 2.0
} ],
"End": true
}
}
}
This variant uses the predefined error code States.TaskFailed
, which matches any error that a Lambda function outputs.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:FailFunction",
"Retry": [ {
"ErrorEquals": ["States.TaskFailed"],
"IntervalSeconds": 1,
"MaxAttempts": 2,
"BackoffRate": 2.0
} ],
"End": true
}
}
}
Handling a failure using Catch
This example uses a Catch
field. When a Lambda function outputs an error, it catches the error and the state machine transitions to the fallback
state.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:FailFunction",
"Catch": [ {
"ErrorEquals": ["HandledError"],
"Next": "fallback"
} ],
"End": true
},
"fallback": {
"Type": "Pass",
"Result": "Hello, AWS Step Functions!",
"End": true
}
}
}
This variant uses the predefined error code States.TaskFailed
, which matches any error that a Lambda function outputs.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:FailFunction",
"Catch": [ {
"ErrorEquals": ["States.TaskFailed"],
"Next": "fallback"
} ],
"End": true
},
"fallback": {
"Type": "Pass",
"Result": "Hello, AWS Step Functions!",
"End": true
}
}
}
Handling a timeout using Retry
This state machine uses a Retry
field to retry a Task
state that times out, based on the timeout value specified in TimeoutSeconds
. Step Functions retries the Lambda function invocation in this Task
state twice, with an exponential backoff between retries.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:sleep10",
"TimeoutSeconds": 2,
"Retry": [ {
"ErrorEquals": ["States.Timeout"],
"IntervalSeconds": 1,
"MaxAttempts": 2,
"BackoffRate": 2.0
} ],
"End": true
}
}
}
Handling a timeout using Catch
This example uses a Catch
field. When a timeout occurs, the state machine transitions to the fallback
state.
{
"Comment": "A Hello World example of the Amazon States Language using an AWS Lambda function",
"StartAt": "HelloWorld",
"States": {
"HelloWorld": {
"Type": "Task",
"Resource": "arn:aws:lambda:region:123456789012:function:sleep10",
"TimeoutSeconds": 2,
"Catch": [ {
"ErrorEquals": ["States.Timeout"],
"Next": "fallback"
} ],
"End": true
},
"fallback": {
"Type": "Pass",
"Result": "Hello, AWS Step Functions!",
"End": true
}
}
}