bokeh.events (original) (raw)
Represent granular events that can be used to trigger callbacks.
Bokeh documents and applications are capable of supporting various kinds of interactions. These are often associated with events, such as mouse or touch events, interactive downsampling mode activation, widget or tool events, and others. The classes in this module represent these different events, so that callbacks can be attached and executed when they occur.
It is possible to respond to events with CustomJS
callbacks, which will function with or without a Bokeh server. This can be accomplished by passing and event class, and a CustomJS
model to thejs_on_event()
method. When the CustomJS
is executed in the browser, its cb_obj
argument will contain the concrete event object that triggered the callback.
from bokeh.events import ButtonClick from bokeh.models import Button, CustomJS
button = Button()
button.js_on_event(ButtonClick, CustomJS(code='console.log("JS:Click")'))
Alternatively it is possible to trigger Python code to run when events happen, in the context of a Bokeh application running on a Bokeh server. This can be accomplished by passing an event class, and a callback function to the on_event() method. The callback should accept a single argument event
, which will be passed the concrete event object that triggered the callback.
from bokeh.events import ButtonClick from bokeh.models import Button
button = Button()
def callback(event): print('Python:Click')
button.on_event(ButtonClick, callback)
Note
There is no throttling of events. Some events such as MouseMove
may trigger at a very high rate.
class AxisClick(model: Axis | None, value: float | FactorType | None = None)[source]#
Announce a location where an axis was clicked.
For continuous numerical axes, the value will be a number. For log axes, this number is the log decade.
For categorical axes, the value will be a categorical factor, i.e. a string or a list of strings, representing the closest categorical factor that was clicked.
class ButtonClick(model: AbstractButton | None)[source]#
Announce a button click event on a Bokeh button widget.
Announce when a connection to the server/client was lost.
Note
To register a JS callback for this event in standalone embedding mode, one has to either use curdoc()
or an explicit Document
instance, e.g.:
from bokeh.io import curdoc curdoc().js_on_event("document_ready", handler)
Base class for all Bokeh Document events.
This base class is not typically useful to instantiate on its own.
Announce when a Document is fully idle.
Note
To register a JS callback for this event in standalone embedding mode, one has to either use curdoc()
or an explicit Document
instance, e.g.:
from bokeh.io import curdoc curdoc().js_on_event("document_ready", handler)
class DoubleTap(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a double-tap or double-click event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Base class for all Bokeh events.
This base class is not typically useful to instantiate on its own.
to_serializable(serializer: Serializer) → BokehEventRep[source]#
Converts this object to a serializable representation.
class LODEnd(model: Plot | None)[source]#
Announce the end of “interactive level-of-detail” mode on a plot.
During interactive actions such as panning or zooming, Bokeh can optionally, temporarily draw a reduced set of the data, in order to maintain high interactive rates. This is referred to as interactive Level-of-Detail (LOD) mode. This event fires whenever a LOD mode has just ended.
class LODStart(model: Plot | None)[source]#
Announce the start of “interactive level-of-detail” mode on a plot.
During interactive actions such as panning or zooming, Bokeh can optionally, temporarily draw a reduced set of the data, in order to maintain high interactive rates. This is referred to as interactive Level-of-Detail (LOD) mode. This event fires whenever a LOD mode has just begun.
class LegendItemClick(model: Legend, item: LegendItem)[source]#
Announce a click event on a Bokeh legend item.
Announce a button click event on a Bokeh menu item.
class ModelEvent(model: Model | None)[source]#
Base class for all Bokeh Model events.
This base class is not typically useful to instantiate on its own.
__init__(model: Model | None) → None[source]#
Create a new base event.
Parameters:
model (Model) – a Bokeh model to register event callbacks on
class MouseEnter(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a mouse enter event onto a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
The enter event is generated when the mouse leaves the entire Plot canvas, including any border padding and space for axes or legends.
class MouseLeave(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a mouse leave event from a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
The leave event is generated when the mouse leaves the entire Plot canvas, including any border padding and space for axes or legends.
class MouseMove(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a mouse movement event over a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event can fire at a very high rate, potentially increasing network traffic or CPU load.
class MouseWheel(model: Plot | None, *, delta: float | None = None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a mouse wheel event on a Bokeh plot.
delta#
the (signed) scroll speed
Type:
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
By default, Bokeh plots do not prevent default scroll events unless aWheelZoomTool
or WheelPanTool
is active. This may change in future releases.
class Pan(model: Plot | None, *, delta_x: float | None = None, delta_y: float | None = None, direction: Literal[-1, -1] | None = None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a pan event on a Bokeh plot.
delta_x#
the amount of scroll in the x direction
Type:
delta_y#
the amount of scroll in the y direction
Type:
direction#
the direction of scroll (1 or -1)
Type:
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class PanEnd(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the end of a pan event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class PanStart(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the start of a pan event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class Pinch(model: Plot | None, *, scale: float | None = None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a pinch event on a Bokeh plot.
scale#
the (signed) amount of scaling
Type:
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class PinchEnd(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the end of a pinch event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class PinchStart(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the start of a pinch event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class PlotEvent(model: Plot | None)[source]#
The base class for all events applicable to Plot models.
class PointEvent(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Base class for UI events associated with a specific (x,y) point.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note that data space coordinates are relative to the default range, not any extra ranges, and the screen space origin is at the top left of the HTML canvas.
class Press(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a press event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class PressUp(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a pressup event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class RangesUpdate(model: Plot | None, *, x0: float | None = None, x1: float | None = None, y0: float | None = None, y1: float | None = None)[source]#
Announce combined range updates in a single event.
x0#
start x-coordinate for the default x-range
Type:
x1#
end x-coordinate for the default x-range
Type:
y0#
start x-coordinate for the default y-range
Type:
y1#
end y-coordinate for the default x-range
Type:
Callbacks may be added to range start
and end
properties to respond to range changes, but this can result in multiple callbacks being invoked for a single logical operation (e.g. a pan or zoom). This event is emitted by supported tools when the entire range update is complete, in order to afford a single event that can be responded to.
class Reset(model: Plot | None)[source]#
Announce a button click event on a plot ResetTool
.
class Rotate(model: Plot | None, *, rotation: float | None = None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a rotate event on a Bokeh plot.
rotation#
the rotation that has been done (in deg)
Type:
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class RotateEnd(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the end of a rotate event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class RotateStart(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce the start of a rotate event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
Note
This event is only applicable for touch-enabled devices.
class SelectionGeometry(model: Plot | None, geometry: GeometryData | None = None, final: bool = True)[source]#
Announce the coordinates of a selection event on a plot.
geometry#
a dictionary containing the coordinates of the selection event.
Type:
final#
whether the selection event is the last selection event in the case of selections on every mousemove.
Type:
class Tap(model: Plot | None, sx: float | None = None, sy: float | None = None, x: float | None = None, y: float | None = None, modifiers: KeyModifiers | None = None)[source]#
Announce a tap or click event on a Bokeh plot.
sx#
x-coordinate of the event in screen space
Type:
sy#
y-coordinate of the event in screen space
Type:
x#
x-coordinate of the event in data space
Type:
y#
y-coordinate of the event in data space
Type:
class ValueSubmit(model: TextInput | None, value: str)[source]#
Announce a value being submitted on a text input widget.