PhysicsServer3DRenderingServerHandler (original) (raw)
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Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.
Methods
void | _set_aabb(aabb: AABB) virtual |
---|---|
void | _set_normal(vertex_id: int, normal: Vector3) virtual |
void | _set_vertex(vertex_id: int, vertex: Vector3) virtual |
void | set_aabb(aabb: AABB) |
void | set_normal(vertex_id: int, normal: Vector3) |
void | set_vertex(vertex_id: int, vertex: Vector3) |
Method Descriptions
void _set_aabb(aabb: AABB) virtual 🔗
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal(vertex_id: int, normal: Vector3) virtual 🔗
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The normal
parameter used to be of type const void*
prior to Godot 4.2.
void _set_vertex(vertex_id: int, vertex: Vector3) virtual 🔗
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The vertex
parameter used to be of type const void*
prior to Godot 4.2.
Sets the bounding box for the SoftBody3D.
void set_normal(vertex_id: int, normal: Vector3) 🔗
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id
.
void set_vertex(vertex_id: int, vertex: Vector3) 🔗
Sets the position for the SoftBody3D vertex at the index specified by vertex_id
.