TileData (original) (raw)

Inherits: Object

Settings for a single tile in a TileSet.

Description

TileData object represents a single tile in a TileSet. It is usually edited using the tileset editor, but it can be modified at runtime using TileMapLayer._tile_data_runtime_update().

Properties

bool flip_h false
bool flip_v false
Material material
Color modulate Color(1, 1, 1, 1)
float probability 1.0
int terrain -1
int terrain_set -1
Vector2i texture_origin Vector2i(0, 0)
bool transpose false
int y_sort_origin 0
int z_index 0

Methods

void add_collision_polygon(layer_id: int)
void add_occluder_polygon(layer_id: int)
float get_collision_polygon_one_way_margin(layer_id: int, polygon_index: int) const
PackedVector2Array get_collision_polygon_points(layer_id: int, polygon_index: int) const
int get_collision_polygons_count(layer_id: int) const
float get_constant_angular_velocity(layer_id: int) const
Vector2 get_constant_linear_velocity(layer_id: int) const
Variant get_custom_data(layer_name: String) const
Variant get_custom_data_by_layer_id(layer_id: int) const
NavigationPolygon get_navigation_polygon(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const
OccluderPolygon2D get_occluder(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const
OccluderPolygon2D get_occluder_polygon(layer_id: int, polygon_index: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const
int get_occluder_polygons_count(layer_id: int) const
int get_terrain_peering_bit(peering_bit: CellNeighbor) const
bool has_custom_data(layer_name: String) const
bool is_collision_polygon_one_way(layer_id: int, polygon_index: int) const
bool is_valid_terrain_peering_bit(peering_bit: CellNeighbor) const
void remove_collision_polygon(layer_id: int, polygon_index: int)
void remove_occluder_polygon(layer_id: int, polygon_index: int)
void set_collision_polygon_one_way(layer_id: int, polygon_index: int, one_way: bool)
void set_collision_polygon_one_way_margin(layer_id: int, polygon_index: int, one_way_margin: float)
void set_collision_polygon_points(layer_id: int, polygon_index: int, polygon: PackedVector2Array)
void set_collision_polygons_count(layer_id: int, polygons_count: int)
void set_constant_angular_velocity(layer_id: int, velocity: float)
void set_constant_linear_velocity(layer_id: int, velocity: Vector2)
void set_custom_data(layer_name: String, value: Variant)
void set_custom_data_by_layer_id(layer_id: int, value: Variant)
void set_navigation_polygon(layer_id: int, navigation_polygon: NavigationPolygon)
void set_occluder(layer_id: int, occluder_polygon: OccluderPolygon2D)
void set_occluder_polygon(layer_id: int, polygon_index: int, polygon: OccluderPolygon2D)
void set_occluder_polygons_count(layer_id: int, polygons_count: int)
void set_terrain_peering_bit(peering_bit: CellNeighbor, terrain: int)

Signals

changed() 🔗

Emitted when any of the properties are changed.


Property Descriptions

bool flip_h = false 🔗

If true, the tile will have its texture flipped horizontally.


bool flip_v = false 🔗

If true, the tile will have its texture flipped vertically.


Material material 🔗

The Material to use for this TileData. This can be a CanvasItemMaterial to use the default shader, or a ShaderMaterial to use a custom shader.


Color modulate = Color(1, 1, 1, 1) 🔗

Color modulation of the tile.


float probability = 1.0 🔗

Relative probability of this tile being selected when drawing a pattern of random tiles.


int terrain = -1 🔗

ID of the terrain from the terrain set that the tile uses.


int terrain_set = -1 🔗

ID of the terrain set that the tile uses.


Vector2i texture_origin = Vector2i(0, 0) 🔗

Offsets the position of where the tile is drawn.


bool transpose = false 🔗

If true, the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.


int y_sort_origin = 0 🔗

Vertical point of the tile used for determining y-sorted order.


int z_index = 0 🔗

Ordering index of this tile, relative to TileMapLayer.


Method Descriptions

void add_collision_polygon(layer_id: int) 🔗

Adds a collision polygon to the tile on the given TileSet physics layer.


void add_occluder_polygon(layer_id: int) 🔗

Adds an occlusion polygon to the tile on the TileSet occlusion layer with index layer_id.


float get_collision_polygon_one_way_margin(layer_id: int, polygon_index: int) const 🔗

Returns the one-way margin (for one-way platforms) of the polygon at index polygon_index for TileSet physics layer with index layer_id.


PackedVector2Array get_collision_polygon_points(layer_id: int, polygon_index: int) const 🔗

Returns the points of the polygon at index polygon_index for TileSet physics layer with index layer_id.


int get_collision_polygons_count(layer_id: int) const 🔗

Returns how many polygons the tile has for TileSet physics layer with index layer_id.


float get_constant_angular_velocity(layer_id: int) const 🔗

Returns the constant angular velocity applied to objects colliding with this tile.


Vector2 get_constant_linear_velocity(layer_id: int) const 🔗

Returns the constant linear velocity applied to objects colliding with this tile.


Variant get_custom_data(layer_name: String) const 🔗

Returns the custom data value for custom data layer named layer_name. To check if a custom data layer exists, use has_custom_data().


Variant get_custom_data_by_layer_id(layer_id: int) const 🔗

Returns the custom data value for custom data layer with index layer_id.


NavigationPolygon get_navigation_polygon(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗

Returns the navigation polygon of the tile for the TileSet navigation layer with index layer_id.

flip_h, flip_v, and transpose allow transforming the returned polygon.


OccluderPolygon2D get_occluder(layer_id: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗

Deprecated: Use get_occluder_polygon() instead.

Returns the occluder polygon of the tile for the TileSet occlusion layer with index layer_id.

flip_h, flip_v, and transpose allow transforming the returned polygon.


OccluderPolygon2D get_occluder_polygon(layer_id: int, polygon_index: int, flip_h: bool = false, flip_v: bool = false, transpose: bool = false) const 🔗

Returns the occluder polygon at index polygon_index from the TileSet occlusion layer with index layer_id.

The flip_h, flip_v, and transpose parameters can be true to transform the returned polygon.


int get_occluder_polygons_count(layer_id: int) const 🔗

Returns the number of occluder polygons of the tile in the TileSet occlusion layer with index layer_id.


int get_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗

Returns the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().


bool has_custom_data(layer_name: String) const 🔗

Returns whether there exists a custom data layer named layer_name.


bool is_collision_polygon_one_way(layer_id: int, polygon_index: int) const 🔗

Returns whether one-way collisions are enabled for the polygon at index polygon_index for TileSet physics layer with index layer_id.


bool is_valid_terrain_peering_bit(peering_bit: CellNeighbor) const 🔗

Returns whether the given peering_bit direction is valid for this tile.


void remove_collision_polygon(layer_id: int, polygon_index: int) 🔗

Removes the polygon at index polygon_index for TileSet physics layer with index layer_id.


void remove_occluder_polygon(layer_id: int, polygon_index: int) 🔗

Removes the polygon at index polygon_index for TileSet occlusion layer with index layer_id.


void set_collision_polygon_one_way(layer_id: int, polygon_index: int, one_way: bool) 🔗

Enables/disables one-way collisions on the polygon at index polygon_index for TileSet physics layer with index layer_id.


void set_collision_polygon_one_way_margin(layer_id: int, polygon_index: int, one_way_margin: float) 🔗

Sets the one-way margin (for one-way platforms) of the polygon at index polygon_index for TileSet physics layer with index layer_id.


void set_collision_polygon_points(layer_id: int, polygon_index: int, polygon: PackedVector2Array) 🔗

Sets the points of the polygon at index polygon_index for TileSet physics layer with index layer_id.


void set_collision_polygons_count(layer_id: int, polygons_count: int) 🔗

Sets the polygons count for TileSet physics layer with index layer_id.


void set_constant_angular_velocity(layer_id: int, velocity: float) 🔗

Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.


void set_constant_linear_velocity(layer_id: int, velocity: Vector2) 🔗

Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.


void set_custom_data(layer_name: String, value: Variant) 🔗

Sets the tile's custom data value for the TileSet custom data layer with name layer_name.


void set_custom_data_by_layer_id(layer_id: int, value: Variant) 🔗

Sets the tile's custom data value for the TileSet custom data layer with index layer_id.


void set_navigation_polygon(layer_id: int, navigation_polygon: NavigationPolygon) 🔗

Sets the navigation polygon for the TileSet navigation layer with index layer_id.


void set_occluder(layer_id: int, occluder_polygon: OccluderPolygon2D) 🔗

Deprecated: Use set_occluder_polygon() instead.

Sets the occluder for the TileSet occlusion layer with index layer_id.


void set_occluder_polygon(layer_id: int, polygon_index: int, polygon: OccluderPolygon2D) 🔗

Sets the occluder for polygon with index polygon_index in the TileSet occlusion layer with index layer_id.


void set_occluder_polygons_count(layer_id: int, polygons_count: int) 🔗

Sets the occluder polygon count in the TileSet occlusion layer with index layer_id.


void set_terrain_peering_bit(peering_bit: CellNeighbor, terrain: int) 🔗

Sets the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().