Compiling for iOS (original) (raw)

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

See also

This page describes how to compile iOS export template binaries from source. If you're looking to export your project to iOS instead, read Exporting for iOS.

Requirements

Note

If you have Homebrew installed, you can easily install SCons using the following command:

Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don't have them already.

Similarly, if you have MacPortsinstalled, you can easily install SCons using the following command:

Compiling

Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:

scons platform=ios target=template_debug generate_bundle=yes

To compile a release build:

scons platform=ios target=template_release generate_bundle=yes

To create an Xcode project like in the official builds, you need to use the template located in misc/dist/ios_xcode. The release and debug libraries should be placed in libgodot.ios.debug.xcframework andlibgodot.ios.release.xcframework respectively. This process can be automated by using the generate_bundle=yes option on the last SCons command used to build export templates (so that all binaries can be included).

The MoltenVK static .xcframework folder must also be placed in theios_xcode folder once it has been created. MoltenVK is always statically linked on iOS; there is no dynamic linking option available, unlike macOS.

Run

To run on a device, follow these instructions:Exporting for iOS.

iOS exports can run directly on an Apple Silicon Mac. To run exported iOS project on Mac, open exported project in Xcode and select My Mac in the Run Destinationsdropdown.

Troubleshooting

Fatal error: 'cstdint' file not found

If you get a compilation error of this form early on, it's likely because the Xcode command line tools installation needs to be repaired after a macOS or Xcode update:

./core/typedefs.h:45:10: fatal error: 'cstdint' file not found 45 | #include | ^~~~~~~~~

Run these two commands to reinstall Xcode command line tools (enter your administrator password as needed):

sudo rm -rf /Library/Developer/CommandLineTools sudo xcode-select --install

If it still does not work, try updating Xcode from the Mac App Store and try again.