Exporting for Linux (original) (raw)

Godot Engine

Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Checking the stable version of the documentation...

See also

This page describes how to export a Godot project to Linux. If you're looking to compile editor or export template binaries from source instead, read Compiling for Linux, *BSD.

The simplest way to distribute a game for PC is to copy the executable (godot), compress the folder and send it to someone else. However, this is often not desired.

Godot offers a more elegant approach for PC distribution when using the export system. When exporting for Linux, the exporter takes all the project files and creates a data.pck file. This file is bundled with a specially optimized binary that is smaller, faster and does not contain the editor and debugger.

Environment variables

You can use the following environment variables to set export options outside of the editor. During the export process, these override the values that you set in the export menu.

Linux export environment variables

Export option Environment variable
Encryption / Encryption Key GODOT_SCRIPT_ENCRYPTION_KEY

Export options

You can find a full list of export options available in theEditorExportPlatformLinuxBSD class reference.