Gio.Menu (original) (raw)

Class

GioMenu

since: 2.32

Description [src]

final class Gio.Menu : Gio.MenuModel
{
  /* No available fields */
}

Available since: 2.32

Constructors

Instance methods

g_menu_append

Convenience function for appending a normal menu item to the end ofmenu. Combine g_menu_item_new() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_append_section

Convenience function for appending a section menu item to the end ofmenu. Combine g_menu_item_new_section() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_append_submenu

Convenience function for appending a submenu menu item to the end ofmenu. Combine g_menu_item_new_submenu() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_insert

Convenience function for inserting a normal menu item into menu. Combine g_menu_item_new() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_insert_section

Convenience function for inserting a section menu item into menu. Combine g_menu_item_new_section() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_insert_submenu

Convenience function for inserting a submenu menu item into menu. Combine g_menu_item_new_submenu() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_prepend

Convenience function for prepending a normal menu item to the start of menu. Combine g_menu_item_new() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_prepend_section

Convenience function for prepending a section menu item to the start of menu. Combine g_menu_item_new_section() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

g_menu_prepend_submenu

Convenience function for prepending a submenu menu item to the start of menu. Combine g_menu_item_new_submenu() and g_menu_insert_item() for a more flexible alternative.

since: 2.32

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.