Gio.SocketConnection (original) (raw)
Class
GioSocketConnection
since: 2.22
Description [src]
class Gio.SocketConnection : Gio.IOStream
{
priv: GSocketConnectionPrivate*
}
GSocketConnection
is a GIOStream for a connected socket. They can be created either by GSocketClient when connecting to a host, or by GSocketListener when accepting a new client.
The type of the GSocketConnection
object returned from these calls depends on the type of the underlying socket that is in use. For instance, for a TCP/IP connection it will be a GTcpConnection.
Choosing what type of object to construct is done with the socket connection factory, and it is possible for third parties to register custom socket connection types for specific combination of socket family/type/protocol using g_socket_connection_factory_register_type().
To close a GSocketConnection
, use g_io_stream_close(). Closing both substreams of the GIOStream separately will not close the underlying GSocket.
Available since: 2.22
Functions
Instance methods
g_socket_connection_get_socket
Gets the underlying GSocket
object of the connection. This can be useful if you want to do something unusual on it not supported by the GSocketConnection
APIs.
since: 2.22
g_socket_connection_is_connected
Checks if connection
is connected. This is equivalent to callingg_socket_is_connected()
on connection
‘s underlying GSocket
.
since: 2.32
Methods inherited from GIOStream (10)
g_io_stream_clear_pending
Clears the pending flag on stream
.
since: 2.22
g_io_stream_close
Closes the stream, releasing resources related to it. This will also close the individual input and output streams, if they are not already closed.
since: 2.22
g_io_stream_close_async
Requests an asynchronous close of the stream, releasing resources related to it. When the operation is finished callback
will be called. You can then call g_io_stream_close_finish()
to get the result of the operation.
since: 2.22
g_io_stream_close_finish
Closes a stream.
since: 2.22
g_io_stream_get_input_stream
Gets the input stream for this object. This is used for reading.
since: 2.22
g_io_stream_get_output_stream
Gets the output stream for this object. This is used for writing.
since: 2.22
g_io_stream_has_pending
Checks if a stream has pending actions.
since: 2.22
g_io_stream_is_closed
Checks if a stream is closed.
since: 2.22
g_io_stream_set_pending
Sets stream
to have actions pending. If the pending flag is already set or stream
is closed, it will return FALSE
and seterror
.
since: 2.22
g_io_stream_splice_async
Asynchronously splice the output stream of stream1
to the input stream ofstream2
, and splice the output stream of stream2
to the input stream ofstream1
.
since: 2.28
Methods inherited from GObject (43)
Please see GObject for a full list of methods.
Properties
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct GioSocketConnectionClass {
GIOStreamClass parent_class;
void (* _g_reserved1) (
void
);
void (* _g_reserved2) (
void
);
void (* _g_reserved3) (
void
);
void (* _g_reserved4) (
void
);
void (* _g_reserved5) (
void
);
void (* _g_reserved6) (
void
);
}
No description available.
Class members
parent_class: GIOStreamClass
No description available.
_g_reserved1: void (* _g_reserved1) ( void )
No description available.
_g_reserved2: void (* _g_reserved2) ( void )
No description available.
_g_reserved3: void (* _g_reserved3) ( void )
No description available.
_g_reserved4: void (* _g_reserved4) ( void )
No description available.
_g_reserved5: void (* _g_reserved5) ( void )
No description available.
_g_reserved6: void (* _g_reserved6) ( void )
No description available.