AccessibleRole (Java SE 15 & JDK 15) (original) (raw)
Field Details
ALERT
Object is used to alert the user about something.
COLUMN_HEADER
The header for a column of data.
CANVAS
Object that can be drawn into and is used to trap events.
See Also:
FRAME, GLASS_PANE, LAYERED_PANE
COMBO_BOX
A list of choices the user can select from. Also optionally allows the user to enter a choice of their own.
DESKTOP_ICON
An iconified internal frame in a DESKTOP_PANE
.
See Also:
DESKTOP_PANE, INTERNAL_FRAME
HTML_CONTAINER
An object containing a collection of Accessibles
that together represents HTML
content. The child Accessibles
would include objects implementing AccessibleText
,AccessibleHypertext
, AccessibleIcon
, and other interfaces.
Since:
1.6
See Also:
HYPERLINK, AccessibleText, AccessibleHypertext, AccessibleHyperlink, AccessibleIcon
INTERNAL_FRAME
A frame-like object that is clipped by a desktop pane. The desktop pane, internal frame, and desktop icon objects are often used to create multiple document interfaces within an application.
See Also:
DESKTOP_ICON, DESKTOP_PANE, FRAME
DESKTOP_PANE
A pane that supports internal frames and iconified versions of those internal frames.
See Also:
DESKTOP_ICON, INTERNAL_FRAME
OPTION_PANE
A specialized pane whose primary use is inside a DIALOG
.
See Also:
DIALOG
WINDOW
A top level window with no title or border.
See Also:
FRAME, DIALOG
FRAME
A top level window with a title bar, border, menu bar, etc. It is often used as the primary window for an application.
See Also:
DIALOG, CANVAS, WINDOW
DIALOG
A top level window with title bar and a border. A dialog is similar to a frame, but it has fewer properties and is often used as a secondary window for an application.
See Also:
FRAME, WINDOW
COLOR_CHOOSER
A specialized pane that lets the user choose a color.
DIRECTORY_PANE
A pane that allows the user to navigate through and select the contents of a directory. May be used by a file chooser.
See Also:
FILE_CHOOSER
FILE_CHOOSER
A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename. May use the directory pane to show the contents of a directory.
See Also:
DIRECTORY_PANE
FILLER
An object that fills up space in a user interface. It is often used in interfaces to tweak the spacing between components, but serves no other purpose.
HYPERLINK
A hypertext anchor.
ICON
A small fixed size picture, typically used to decorate components.
LABEL
An object used to present an icon or short string in an interface.
ROOT_PANE
A specialized pane that has a glass pane and a layered pane as its children.
See Also:
GLASS_PANE, LAYERED_PANE
GLASS_PANE
A pane that is guaranteed to be painted on top of all panes beneath it.
See Also:
ROOT_PANE, CANVAS
LAYERED_PANE
A specialized pane that allows its children to be drawn in layers, providing a form of stacking order. This is usually the pane that holds the menu bar as well as the pane that contains most of the visual components in a window.
See Also:
GLASS_PANE, ROOT_PANE
LIST
An object that presents a list of objects to the user and allows the user to select one or more of them. A list is usually contained within a scroll pane.
See Also:
SCROLL_PANE, LIST_ITEM
LIST_ITEM
An object that presents an element in a list. A list is usually contained within a scroll pane.
See Also:
SCROLL_PANE, LIST
SEPARATOR
An object usually contained in a menu to provide a visual and logical separation of the contents in a menu. For example, the "File" menu of an application might contain menu items for "Open," "Close," and "Exit," and will place a separator between "Close" and "Exit" menu items.
See Also:
MENU, MENU_ITEM
PAGE_TAB_LIST
An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object. The most common mechanism is a list of tabs at the top of the panel. The children of a page tab list are all page tabs.
See Also:
PAGE_TAB
PAGE_TAB
An object that is a child of a page tab list. Its sole child is the panel that is to be presented to the user when the user selects the page tab from the list of tabs in the page tab list.
See Also:
PAGE_TAB_LIST
PANEL
A generic container that is often used to group objects.
PROGRESS_BAR
An object used to indicate how much of a task has been completed.
PASSWORD_TEXT
A text object used for passwords, or other places where the text contents is not shown visibly to the user.
PUSH_BUTTON
An object the user can manipulate to tell the application to do something.
See Also:
CHECK_BOX, TOGGLE_BUTTON, RADIO_BUTTON
TOGGLE_BUTTON
A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.
See Also:
PUSH_BUTTON, CHECK_BOX, RADIO_BUTTON
CHECK_BOX
A choice that can be checked or unchecked and provides a separate indicator for the current state.
See Also:
PUSH_BUTTON, TOGGLE_BUTTON, RADIO_BUTTON
RADIO_BUTTON
A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.
See Also:
PUSH_BUTTON, TOGGLE_BUTTON, CHECK_BOX
SCROLL_PANE
An object that allows a user to incrementally view a large amount of information. Its children can include scroll bars and a viewport.
See Also:
SCROLL_BAR, VIEWPORT
SCROLL_BAR
An object usually used to allow a user to incrementally view a large amount of data. Usually used only by a scroll pane.
See Also:
SCROLL_PANE
VIEWPORT
An object usually used in a scroll pane. It represents the portion of the entire data that the user can see. As the user manipulates the scroll bars, the contents of the viewport can change.
See Also:
SCROLL_PANE
SLIDER
An object that allows the user to select from a bounded range. For example, a slider might be used to select a number between 0 and 100.
SPLIT_PANE
A specialized panel that presents two other panels at the same time. Between the two panels is a divider the user can manipulate to make one panel larger and the other panel smaller.
TABLE
An object used to present information in terms of rows and columns. An example might include a spreadsheet application.
TEXT
An object that presents text to the user. The text is usually editable by the user as opposed to a label.
See Also:
LABEL
TREE
An object used to present hierarchical information to the user. The individual nodes in the tree can be collapsed and expanded to provide selective disclosure of the tree's contents.
TOOL_BAR
A bar or palette usually composed of push buttons or toggle buttons. It is often used to provide the most frequently used functions for an application.
TOOL_TIP
An object that provides information about another object. TheaccessibleDescription
property of the tool tip is often displayed to the user in a small "help bubble" when the user causes the mouse to hover over the object associated with the tool tip.
AWT_COMPONENT
An AWT component, but nothing else is known about it.
See Also:
SWING_COMPONENT, UNKNOWN
SWING_COMPONENT
A Swing component, but nothing else is known about it.
See Also:
AWT_COMPONENT, UNKNOWN
UNKNOWN
The object contains some Accessible
information, but its role is not known.
See Also:
AWT_COMPONENT, SWING_COMPONENT
STATUS_BAR
A STATUS_BAR
is an simple component that can contain multiple labels of status information to the user.
DATE_EDITOR
A DATE_EDITOR
is a component that allows users to editjava.util.Date
and java.util.Time
objects.
SPIN_BOX
A SPIN_BOX
is a simple spinner component and its main use is for simple numbers.
FONT_CHOOSER
A FONT_CHOOSER
is a component that lets the user pick various attributes for fonts.
GROUP_BOX
A GROUP_BOX
is a simple container that contains a border around it and contains components inside it.
PARAGRAPH
A text paragraph.
Since:
1.5
RULER
A ruler is an object used to measure distance.
Since:
1.5
EDITBAR
A role indicating the object acts as a formula for calculating a value. An example is a formula in a spreadsheet cell.
Since:
1.5
PROGRESS_MONITOR
A role indicating the object monitors the progress of some operation.
Since:
1.5