Unity - Scripting API: iOS.Xcode.PBXProject.AddAssetTagToDefaultInstall (original) (raw)

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Declaration

public void AddAssetTagToDefaultInstall(string targetGuid, string tag);

Parameters

Parameter Description
targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
tag The name of the asset tag.

Description

Adds the asset tag to the list of tags to download during initial installation.

Note: The function does nothing if there are no files that use the given asset tag across the project.

using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;

public class Sample_AddAssetTagToDefaultInstall
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get GUID for the Main target
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Add the [Asset](VersionControl.Asset.html) Tag to list of tags to be downloaded during initial installation
    // Note that the function does not add the asset tag if there are no files in the project using it
    pbxProject.AddAssetTagToDefaultInstall(mainTargetGuid, "exampleTag");

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}