Unity - Scripting API: iOS.Xcode.PBXProject.AddBuildProperty (original) (raw)
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Declaration
public void AddBuildProperty(string targetGuid, string name, string value);
Declaration
public void AddBuildProperty(IEnumerable targetGuids, string name, string value);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. |
name | The name of the build property. |
value | The value of the build property. |
targetGuids | An array of target GUIDs. |
Description
Adds a value to the build property list in all the build configurations for the specified target(s).
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddBuildProperty
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get GUID for main target
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add Build Property to all configs in the main target
pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}