Unity - Scripting API: iOS.Xcode.PBXProject.AddBuildPropertyForConfig (original) (raw)
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Declaration
public void AddBuildPropertyForConfig(string configGuid, string name, string value);
Declaration
public void AddBuildPropertyForConfig(IEnumerable configGuids, string name, string value);
Parameters
Parameter | Description |
---|---|
configGuid | The GUID of the build configuration as returned by BuildConfigByName. |
configGuids | An array of GUIDs of build configurations. |
name | The name of the build property. |
value | The value of the build property. |
Description
Adds a value to build property list of the given build configuration(s).
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddBuildPropertyForConfig
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get GUID for Main target
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add the Build Config with a given name
string configName = "exampleConfig";
pbxProject.AddBuildConfig(configName);
// Get the GUID for the newly created config
string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName);
// Add a Build Property to the "exampleConfig"
pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}