Unity - Scripting API: iOS.Xcode.PBXProject.AddBuildPropertyForConfig (original) (raw)

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Declaration

public void AddBuildPropertyForConfig(string configGuid, string name, string value);

Declaration

public void AddBuildPropertyForConfig(IEnumerable configGuids, string name, string value);

Parameters

Parameter Description
configGuid The GUID of the build configuration as returned by BuildConfigByName.
configGuids An array of GUIDs of build configurations.
name The name of the build property.
value The value of the build property.

Description

Adds a value to build property list of the given build configuration(s).

Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;

public class Sample_AddBuildPropertyForConfig
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get GUID for Main target  
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Add the Build Config with a given name
    string configName = "exampleConfig";
    pbxProject.AddBuildConfig(configName);

    // Get the GUID for the newly created config
    string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName);

    // Add a Build Property to the "exampleConfig"
    pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue");

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}