Unity - Scripting API: iOS.Xcode.PBXProject.AddCopyFilesBuildPhase (original) (raw)
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Declaration
public string AddCopyFilesBuildPhase(string targetGuid, string name, string dstPath, string subfolderSpec);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. |
name | The name of the phase. |
dstPath | The destination path. |
subfolderSpec | The subfolder spec. The following usages are known:10 for embedding frameworks.13 for embedding app extension content.16 for embedding watch content. |
Returns
string Returns the GUID of the new phase.
Description
Creates a new Copy Files build phase for a given target.
If a Copy Files build phase with the same name, dstPath
, and subfolderSpec
is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddCopyFilesBuildPhase
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get main target GUID
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add a Copy Files Build Phase to the main target
pbxProject.AddCopyFilesBuildPhase(mainTargetGuid, "ExamplePhase", "path/to/file", "10");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}