Unity - Scripting API: iOS.Xcode.PBXProject.AddCopyFilesBuildPhase (original) (raw)

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Declaration

public string AddCopyFilesBuildPhase(string targetGuid, string name, string dstPath, string subfolderSpec);

Parameters

Parameter Description
targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
name The name of the phase.
dstPath The destination path.
subfolderSpec The subfolder spec. The following usages are known:10 for embedding frameworks.13 for embedding app extension content.16 for embedding watch content.

Returns

string Returns the GUID of the new phase.

Description

Creates a new Copy Files build phase for a given target.

If a Copy Files build phase with the same name, dstPath, and subfolderSpec is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;

public class Sample_AddCopyFilesBuildPhase
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get main target GUID
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Add a Copy Files Build Phase to the main target
    pbxProject.AddCopyFilesBuildPhase(mainTargetGuid, "ExamplePhase", "path/to/file", "10");

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}