Unity - Scripting API: iOS.Xcode.PBXProject.AddRemotePackageFrameworkToProject (original) (raw)
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Declaration
public void AddRemotePackageFrameworkToProject(string targetGuid, string name, string packageGuid, bool weak);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such asthe one returned by TargetGuidByName. |
name | The name of the remote package. |
packageGuid | The GUID of the remote package reference. |
weak | Whether to set the framework as optional (i.e. weakly linked). When this is true, it means the framework is optional. When this is false, it means the framework is required. |
Description
Adds a remote package framework dependency for the specified target.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddRemotePackageFrameworkToProject
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the GUID you want to add the package to
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the remote package GUID
string packageGuid = pbxProject.AddRemotePackageReferenceAtVersionUpToNextMinor("https://github.com/apple/swift-system.git", "1.1.0");
// Add the [Remote](tvOS.Remote.html) [Package](Unity.Android.Gradle.Manifest.Package.html) to the Xcode project
pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false);
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}