Unity - Scripting API: iOS.Xcode.PBXProject.AddRemotePackageReferenceAtRevision (original) (raw)
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Declaration
public string AddRemotePackageReferenceAtRevision(string url, string revision);
Parameters
Parameter | Description |
---|---|
url | The URL of the repository. |
revision | The ID of the commit. |
Returns
string Returns the GUID of the remote package reference.
Description
Adds a reference to the remote package at the given revision.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddRemotePackageReferenceAtRevision
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the GUID you want to add the package to
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the GUID of the [Remote](tvOS.Remote.html) [Package](Unity.Android.Gradle.Manifest.Package.html) using the URL and revision
string packageGuid = pbxProject.AddRemotePackageReferenceAtRevision("https://github.com/apple/swift-system.git", "403776dc2aa36b585b0bd5e78d2313e2c59163b8");
// Add the package to the Xcode project
pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false);
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}