Unity - Scripting API: iOS.Xcode.PBXProject.AddRemotePackageReferenceAtRevision (original) (raw)

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Declaration

public string AddRemotePackageReferenceAtRevision(string url, string revision);

Parameters

Parameter Description
url The URL of the repository.
revision The ID of the commit.

Returns

string Returns the GUID of the remote package reference.

Description

Adds a reference to the remote package at the given revision.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_AddRemotePackageReferenceAtRevision
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get the GUID you want to add the package to
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Get the GUID of the [Remote](tvOS.Remote.html) [Package](Unity.Android.Gradle.Manifest.Package.html) using the URL and revision
    string packageGuid = pbxProject.AddRemotePackageReferenceAtRevision("https://github.com/apple/swift-system.git", "403776dc2aa36b585b0bd5e78d2313e2c59163b8");

    // Add the package to the Xcode project
    pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false);

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}