Unity - Scripting API: iOS.Xcode.PBXProject.AddTargetDependency (original) (raw)
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Declaration
public void AddTargetDependency(string targetGuid, string targetDependencyGuid);
Declaration
public void AddTargetDependency(string targetGuid, string targetDependencyGuid, string dependencyName);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target to which you are adding a dependency. |
targetDependencyGuid | The GUID of the dependency target. |
dependencyName | The name of the dependency target. |
Description
Creates a dependency between this target and another target. The other target may be in a different project.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddTargetDependency
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get GUIDs of the two targets you want to set up dependency between
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type");
// Add the [Target](GraphicsBuffer.Target.html) dependency
pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid);
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}