Unity - Scripting API: iOS.Xcode.PBXProject.FindFileGuidByProjectPath (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Declaration
public string FindFileGuidByProjectPath(string path);
Parameters
Parameter | Description |
---|---|
path | The project path of the file. |
Returns
string The GUID of the file if the search succeeded. Returns null if not successful.
Description
Finds a file with the given project path in the project.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_FindFileGuidByProjectPath
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the GUID by using a path relative to the Xcode project structure and print it to the Console
string filePath = "Path/To/ExampleFile.txt";
string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);
[Debug.Log](Debug.Log.html)("[File](Windows.File.html) GUID: " + fileGuid);
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}