Unity - Scripting API: iOS.Xcode.PBXProject.GetBuildPropertyForConfig (original) (raw)
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Declaration
public string GetBuildPropertyForConfig(string configGuid, string name);
Parameters
Parameter | Description |
---|---|
configGuid | The GUID of the build configuration as returned by BuildConfigByName. |
name | The name of the build property. |
Returns
string The specified build property value.
Description
Gets a build property value for the given name in the specified build configuration(s). If a property has multiple values they are delimited by a space.
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetBuildPropertyForConfig
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get GUID for main target
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get "Architecture" property for "[Debug](Debug.html)" configuration in main target
string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "[Debug](Debug.html)");
string architectures = pbxProject.GetBuildPropertyForConfig(configGuid, "ARCHS");
[Debug.Log](Debug.Log.html)("architectures: " + architectures);
}
}