Unity - Scripting API: iOS.Xcode.PBXProject.GetFrameworksBuildPhaseByTarget (original) (raw)
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Declaration
public string GetFrameworksBuildPhaseByTarget(string targetGuid);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as one returned by TargetGuidByName. |
Returns
string Returns the GUID of the existing phase or null
if it does not exist.
Description
Returns the GUID of frameworks build phase for the given target.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetFrameworksBuildPhaseByTarget
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not iOS
if (buildTarget != BuildTarget.iOS)
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the target GUID
string targetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the "Frameworks Build" build phase GUID
string frameworkBuildPhase = pbxProject.GetFrameworksBuildPhaseByTarget(targetGuid);
// Log the "Embed Frameworks" build phase GUID for debugging
[Debug.Log](Debug.Log.html)("'Frameworks Build' phase GUID: " + frameworkBuildPhase);
}
}