Unity - Scripting API: iOS.Xcode.PBXProject.GetRealPathsOfAllFiles (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Returns
IReadOnlyList Returns paths of all project files that use relative location.
Description
Return a list of all known files.
using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; using System.Linq;
public class Sample_GetRealPathsOfAllFiles
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get real paths of all project files that use relative location
string[] filePaths = pbxProject.GetRealPathsOfAllFiles([PBXSourceTree.Source](iOS.Xcode.PBXSourceTree.Source.html)).ToArray();
// Print all paths to console for debugging
foreach (string path in filePaths)
{
[Debug.Log](Debug.Log.html)(path);
}
}
}