Unity - Scripting API: iOS.Xcode.PBXProject.GetUnityMainTargetGuid (original) (raw)
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Declaration
public string GetUnityMainTargetGuid();
Returns
string The GUID for the main target.
Description
Returns the GUID of the main target in Unity project.
Returns the GUID of the main target. This target includes everything except source code, plugins, dependent frameworks, and source compile and link build options. To retreive the full framework, use GetUnityFrameworkTargetGuid.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_GetUnityMainTargetGuid
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the GUID for the main target
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// The mainTargetGuid can be later used to specify where to apply changes when manipulating the pbxproj file
pbxProject.AddFrameworkToProject(mainTargetGuid, "Security.framework", false);
pbxProject.SetBuildProperty(mainTargetGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}