Unity - Scripting API: iOS.Xcode.PBXProject.InsertCopyFilesBuildPhase (original) (raw)
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Declaration
public string InsertCopyFilesBuildPhase(int index, string targetGuid, string name, string dstPath, string subfolderSpec);
Parameters
Parameter | Description |
---|---|
index | The position at which to insert the new build phase. If it's higher than the total number of build phases, the new phase is added at the end. |
targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
name | The name of the phase. |
dstPath | The shell path. |
subfolderSpec | The subfolder spec. The following usages are known:10 for embedding frameworks.13 for embedding app extension content.16 for embedding watch content. |
Returns
string Returns the GUID of the new phase.
Description
Creates a new copy files build phase for a given target.
The build phase is inserted at the specified position. You can query all the defined build phases using GetAllBuildPhasesForTarget.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_InsertCopyFilesBuildPhase
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get main target GUID
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Insert a Copy Files Build Phase to the main target as first custom build phase (index 0)
pbxProject.InsertCopyFilesBuildPhase(0, mainTargetGuid, "ExamplePhase", "path/to/file", "10");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}