Unity - Scripting API: iOS.Xcode.PBXProject.ProjectGuid (original) (raw)

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Declaration

public string ProjectGuid();

Returns

string The GUID of the project.

Description

Returns the GUID of the project.

The project GUID identifies a project-wide native target which is used to set project-wide properties. This GUID can be passed to any functions that accepts target GUIDs as parameters.

using UnityEngine; using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_ProjectGuid
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get the project GUID
    string projectGuid = pbxProject.ProjectGuid();

    // Log the project GUID for debugging
    [Debug.Log](Debug.Log.html)("Project GUID: " + projectGuid);
    
    // Use the GUID to make project-wide changes such as adding properties
    pbxProject.AddBuildProperty(projectGuid, "exampleProperty", "exampleValue");

    // Apply changes to the pbxproj file if there were any
    pbxProject.WriteToFile(projectPath);
}

}