Unity - Scripting API: iOS.Xcode.PBXProject.ReadFromFile (original) (raw)

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Declaration

public void ReadFromFile(string path);

Parameters

Parameter Description
path Path of the file.

Description

Reads the project from a file identified by the given path.

Current contents of the project are discarded.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_ReadFromFile
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html) by specifying the project path
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();

    // Read project information from the project file
    pbxProject.ReadFromFile(projectPath);

    // Get target GUID you want to make modifications on
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Modify the project, such as adding a build property
    pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");
    
    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}