Unity - Scripting API: iOS.Xcode.PBXProject.ReadFromStream (original) (raw)

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Declaration

public void ReadFromStream(TextReader sr);

Parameters

Parameter Description
sr The project contents.

Description

Reads the project from the given text reader.

Current contents of the project are discarded.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_ReadFromStream
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);

    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html) by reading project info from stream
    using (StreamReader sr = new StreamReader(projectPath))
    {
        pbxProject.ReadFromStream(sr);
    }
    
    // Get target GUID you want to make modifications on
    string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

    // Modify the project, such as adding a build propety
    pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");           

    // Apply changes to the pbxproj file using WriteToStream
    using (StreamWriter sw = new StreamWriter(projectPath))
    {
        pbxProject.WriteToStream(sw);
    }
}

}