Unity - Scripting API: iOS.Xcode.PBXProject.RemoveAssetTagForFile (original) (raw)
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Declaration
public void RemoveAssetTagForFile(string targetGuid, string fileGuid, string tag);
Parameters
| Parameter | Description |
|---|---|
| targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
| fileGuid | The GUID of the file. |
| tag | The name of the asset tag. |
Description
Removes an asset tag for the given file.
This function does nothing if the file isn't configured for building in the given target, or if the asset tag is not present in the list of asset tags configured for file. If the file was the last file referring to the given tag across the Xcode project, then the tag is removed from the list of known tags.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_RemoveAssetTagForFile
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get main target GUID
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the file GUID
string filePath = "Path/To/ExampleFile.txt";
string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);
// Remove 'exampleTag' asset tag from the specified
pbxProject.RemoveAssetTagForFile(mainTargetGuid, fileGuid, "exampleTag");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}}