Unity - Scripting API: iOS.Xcode.PBXProject.RemoveAssetTagFromDefaultInstall (original) (raw)
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Declaration
public void RemoveAssetTagFromDefaultInstall(string targetGuid, string tag);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
tag | The name of the asset tag. |
Description
Removes the asset tag from the list of tags to download during initial installation.
The function does nothing if the tag isn't already configured for downloading during initial installation.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_RemoveAssetTagFromDefaultInstall
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get GUID for Main target
string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Remove the [Asset](VersionControl.Asset.html) Tag from list of tags to be downloaded during initial installation
pbxProject.RemoveAssetTagFromDefaultInstall(mainTargetGuid, "exampleTag");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}