Unity - Scripting API: iOS.Xcode.PBXProject.RemoveFile (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Declaration
public void RemoveFile(string fileGuid);
Parameters
Parameter | Description |
---|---|
fileGuid | The GUID of the file or folder reference. |
Description
Removes the given file from project.
The file is removed from the list of files to build for each native target and also removed from the list of known files.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_RemoveFile
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the file GUID
string filePath = "Path/To/ExampleFile.txt";
string fileGuid = pbxProject.FindFileGuidByProjectPath(filePath);
// Remove the file from project
pbxProject.RemoveFile(fileGuid);
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}