Unity - Scripting API: iOS.Xcode.PBXProject.RemoveFrameworkFromProject (original) (raw)

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Declaration

public void RemoveFrameworkFromProject(string targetGuid, string framework);

Parameters

Parameter Description
targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
framework The name of the framework. The extension of the filename must be .framework.

Description

Removes a system framework dependency for the specified target.

The function assumes system frameworks are located in the System/Library/Frameworks folder in the SDK source tree.

using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;

public class Sample_RemoveFrameworkFromProject
{ [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

    // Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
    if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
        return;

    // Initialize [PBXProject](iOS.Xcode.PBXProject.html)
    string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
    [PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
    pbxProject.ReadFromFile(projectPath);

    // Get the target GUID
    string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

    // Remove a framework from UnityFramework target
    pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework");

    // Apply changes to the pbxproj file
    pbxProject.WriteToFile(projectPath);
}

}