Unity - Scripting API: iOS.Xcode.PBXProject.RemoveFrameworkFromProject (original) (raw)
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Your name Your email Suggestion*
Cancel
Declaration
public void RemoveFrameworkFromProject(string targetGuid, string framework);
Parameters
Parameter | Description |
---|---|
targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
framework | The name of the framework. The extension of the filename must be .framework. |
Description
Removes a system framework dependency for the specified target.
The function assumes system frameworks are located in the System/Library/Frameworks
folder in the SDK source tree.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_RemoveFrameworkFromProject
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
{
// Stop processing if build target is not [iOS](PlayerSettings.iOS.html)
if (buildTarget != [BuildTarget.iOS](BuildTarget.iOS.html))
return;
// Initialize [PBXProject](iOS.Xcode.PBXProject.html)
string projectPath = [PBXProject.GetPBXProjectPath](iOS.Xcode.PBXProject.GetPBXProjectPath.html)(pathToBuiltProject);
[PBXProject](iOS.Xcode.PBXProject.html) pbxProject = new [PBXProject](iOS.Xcode.PBXProject.html)();
pbxProject.ReadFromFile(projectPath);
// Get the target GUID
string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Remove a framework from UnityFramework target
pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework");
// Apply changes to the pbxproj file
pbxProject.WriteToFile(projectPath);
}
}